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Block-Drop Battle Realm 0.2.1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Creativity | #2 | 3.533 | 3.533 |
| Visual Creativity | #4 | 4.000 | 4.000 |
| Direction | #4 | 3.600 | 3.600 |
| Overall | #9 | 3.200 | 3.200 |
| Mechanics | #10 | 3.200 | 3.200 |
| Use of Themed Item | #28 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really amazing art in the game, looks like a child drew it which I love. Not my kind of game, but looks like it has depth. Your game is from 06:40
I love it. It's kida hideous which makes it cute again.
I've skipped how to play first. Got absolutely bullied by the birds. Read the help. Ohhh you have to equip weapons
I really like the style and fighting of the game (even though it's confusing sometimes)- I just wished there would be some kind of a "challenge" or quest before you can recruit somebody so it feels more rewarding.
I had actually just left it easy for the first three, as that is meant to be more of a tutorial part of the game. Most of the unlockable characters in world two have more to them than just that, and I plan to experiment with it even more in coming worlds after.
The interesting style took me back to the late 90s and reminded me of the *Final Fantasy* series. I didn't really spot the game jam theme—though perhaps I just didn't play enough of it.
loved this game i couldnt stop playing!! the music too is quirky but i love it! the fighting part is a little confusing because i just spam click wahtever box comes up, not sure who does what or when im supposed to use who.
peak game✋😐🤚 absolute cinema
Love the hand drawn visuals, super charming. The combat was fun, but I didn't really know how to strategize so I just clicked on whoever was available. I think adding a timer for the enemy attack would be nice. Its always fun to play a 2d RPG with some unique charm. I'll gladly check in for future updates!
This game is really charming, the art style, the dialogue, just the way you present it is really fun. I'm not sure how the candle fits into this game, maybe it's because i didn't get far enough SPOILERS(I beat the big baby cave dweller, the dialogue with the mayor afterwards made me crack up). I had to get to level 8 just to beat the cave dweller, but it was worth it at the end. I won by a hair with the little purple guy as my backline. Appreciate that you put dialogue for recruiting the town members that told me where i should place them in the party. Good work
I loved the tongue-in-cheek humor. The art style reminded me of early 2000s Flash games, in a good way.
这个游戏很棒,包括在视觉和游戏的引导方面
really cute! The art style and game feel work!
Mayor effed me up though
The "hi i am sign you are block" immediately piqued my interest. Love it so far!!! :D
that was probably the best conversation i had this jam
Played this game for awhile and found it really engaging and fun. Game does not hold your hand much which is a good thing, liked the pace and speed of combat/progression. Some things did take awhile to figure out but were fun once I did. Visuals are simple but charming, some dialogue was funny. Good job overall.
Nice graphics and feel. I am on linux but downloaded your game and played it with wine - worked perfectly.
I really liked it so far. However, I have some trouble:
TAB (Team view): The "hit boxes" are off. You have to click right of them. The boxes could also be much bigger. Then selecting the wrong team member, there is no way to deselect it. You could click again to deselect?
Fight: Totally do not understand what I can do here. Can I only fight in the future? If so, maybe write something there like: You have no fighting skills, yet - this fight is pointless, or something.
Please explain (here or in game) how the fighting works. I pressed WASDE, clicked & dragged with the mouse, clicked on enemies - nothing seemed to do anything. I must be doing something totally wrong :-D - please help and explain.
The animation of the enemies seems wrong: When they attack, they are directly on the character and then go back slowly - for me this looks like the enemy is gone/teleported and then it moves from the attacked character back. Looks weird.
When fighting in the cave, I still could do no fighting against the axes. Suddenly, this error showed up (hope it helps you):
Thanks for the feedback! Not trying to say that you're wrong, and I do believe all these problems did occur, but I feel some of them might have been just because you didn't play on a Windows device. I'm not 100% sure how that would factor in, but most of the problems you're explaining have never come up for me once.
In the team select menu, I have found that when playing on anything but windows, it's very buggy and I'm not sure why. I do have a feature in place allowing you to click on another character if you select the wrong one, but I like the idea of deselecting them altogether.
When in combat, you're supposed to press the buttons at the bottom of the screen to attack, so no mouse and keyboard are required, and I'm not sure about the error that occurred. If it would not be too much trouble, do you think you could try to replicate it or at least tell me what was going on when it happened? Again, the inability to fight might also be the same thing that messed up the team select hitboxes.
AHA! The Hitboxes are totally wrong. I clicked way off to the right and could now press the buttons. This is really weird. I'm afraid, but even for windows users (with different resolution or different GPU or...) that could cause problems. I understand, that this is hard (impossible) for you to reproduce, but that issue needs fixing.
I don't know which game engine you are using, but the big ones (Unreal, Unity, Godot) will also allow to export as Linux. If you have time and nerves (and like), look it up and try to create a linux version. Then we (at least me) can test this more thoroughly. Just give me a wink.
This game is so peak. 5 stars if I could :'(
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