Hey Shiman, here are some notes for the game:
- The art is cool and cute!
- I'd love to hear music also in game
- To me the game feels like 2 different games, filling the orders and picking up the currants feels disconnected
- I think since the game is quite simple and repetitive, there should be more emphasis on fulfilling the orders, especially doing it quickly, maybe some kind of combo system or something and some satisfying "number go up" mechanics
- Or maybe putting the currants in the bowl should somehow affect everything else increasing the order time or something
- There should also be more emphasis on when you fail to fill an order and what the status is on that, I didn't look at the failed orders count until I actually lost