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A jam submission

Cyber BeatView game page

Submitted by Sorumoru, Delaine Tan, ShiroShiroShiroShiroShiro — 4 minutes before the deadline
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Cyber Beat's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1262.9013.273
Graphics#1532.9823.364
Audio#1672.4172.727
Fun#1852.2562.545
Overall#2032.3022.597
Theme#2212.1762.455
Controls#2221.7732.000
Accessibility#2241.6121.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
We went with the second meaning of retro, "backward", you're able to rewind time and redo the fight scene better!

Discord Username(s)
sorumoru

GWJ Participation Level
2

Team Size
5

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

Interesting concept, but very confusing. Tried to figure it out but couldn’t beat even that first enemy. Maybe this could work if there was a visual tutorial or indicators in gameplay, but even then having to remember which color corresponds to which attack which corresponds to which button isn’t fun in itself. Very neat aesthetic though, nice art.

Submitted

The art is really cool and the sound fits well. I struggled to understand what was going on. The default resolution stretches way outside my screen as well and it made it hard to see.

Submitted

Idea is fun but its way to confusing what to do. I ended up meshing buttons and hoping for the best xD

Submitted

Very cool art style, plus the gameplay concept shows promise. I'd love some kind of menu screen starting out that explains the gameplay (and maybe allows adjusting volume), but otherwise not bad

Submitted

Controls are confusing which makes the experience a little frustrating. Art is great, sound is good, but starting with that first combat feels way too challenging 

Submitted

this was fun. I decided to just think about which buttons I should press when I see which colors and once I figured that out (which was kind of challenging to do the math lol) it was relatively doable. Would be fun to have it progress and get harder. I think I like the RPS thing you have going, that's an interesting concept for a rhythm game. Rhythm fighting game is a cool concept in general.  I'd love to see this idea developed more!

Submitted

It was a bit confusing to understand. It isn't super obvious even in the description what attacks beat what. Definitely could make for a cool game if things were made more clear.

Submitted

It's a little confusing when to time the button press, but I felt like I was doing ok for a while.  

This seems like a promising battle system though. 

Cool attack poses. 

Submitted

Ditto the comment below! A very cool concept but it really needs something in game to help you with the controls I am struggling 😭

(Although I did find I could press 'asd' quite fast and cheekily get some hits in! 😉)
Would love to see this polished up though :D Great stuff!

Submitted

Really good concept, but I kept finding myself having to look back and forth between the game and the itch description to remember what button to press for the right color. Some indication or hint toward the input direction would add a lot. Otherwise, great job on the art and music!