really good for a first jam and really great metroidvaina vibe
Play game
Small Thing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #80 | 4.000 | 4.000 |
| Gameplay | #117 | 3.476 | 3.476 |
| Enjoyment | #132 | 3.619 | 3.619 |
| Overall | #205 | 3.400 | 3.400 |
| Creativity | #346 | 3.000 | 3.000 |
| Connection to theme | #371 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game engine / program used
Unity
Connection to theme (short sentence)
You play as a "small thing" (little guy) who is sent to the underground to defeat a tyrant ruler.
Is this your first game submitted to a game jam?
This is my first game jam
Comments
Fun short game! The visuals are beautiful and character designs are really cool!
Combat and movement felt nice and smooth too. The only thing I felt was missing was some indication when dying and when the boss was dropping back down. A simple sound cue for the boss and camera shake + sound for dying would have done the job. Also some fanfare after defeating the boss to let the player know they've won would have been nice or just cutting to black, because I thought that the boss bugged out at first.
Very cool game, I hope you expand it further!
This is a lovely prototype! Obviously limited in scope, combat feels unresponsive, movement is smooth, but not particularly 'fun', etc. Those are all mechanical changes and for a jam, don't really matter much imo. I think you nailed an aesthetic and mood so well. Its one of those things where as soon as you open the game you want more. Amazing job! Love your art and design sensibilities.
very cool game, i can see it's inspired by hollow knight from the design. it was nice to play it, although i do have a bit of feedback.
- i understand to added a freeze frame after an attack hits an enemy for game juice, but if nothing else happens other than the freeze frame, then it doesn't really feel like juice. if u added something like particles to the attack and maybe a screen shake to make the attack feel stronger, then the freeze frame would feel more connected.
- the gravity of the player feels a bit to much, i feel like im falling way too fast.
- it was pretty weird for me that the attack button is [J] and that nothing told me it was other than the description of the game, a better button (for me at least) would be [LMB].
other than that, the game feels really good and i liked it a lot. good job!
This looks so polished, the movement and combat feels good! If it has more time to developed, that would be great. Great game!
Huge fan of Hollow Knight. You have the core down to a t. The movement and jumping felt honestly quite close. The main thing that was missing in my opinion was some larger impact upon taking damage or dying. Amazing job on this!
The polish on this is insane, love the art style aswell! Amazing work!
I love the art style, it looks amazing. Gameplay wise the controls need a bit of tightening. Coyote time and jump buffering can really help with that.
Also, I don't know if I'm doing something wrong but when I get to the right after the platforms, I get sent back to the place before the platforms.
The game looks and feels greaatt! I really liked the boss ( he looks scaryy), and the lightings. Great work!
Can u plezz add some kind of Coyote time , I am too unskilled
Great game! I loved the hollow knight-like atmosphere! I am definitely coming back to this during the judging period.
If you have time, it would be awesome if you could check out my game aswell :D





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