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Does AI Hatred Hurts Artists? My Experience...

A topic by GeppettoNoir created Apr 28, 2026 Views: 3,631 Replies: 90
Viewing posts 21 to 31 of 31 · Previous page · First page
(+4)

Yes. Honestly, it feels like a witch hunt where every misstep gets you pointed at. (To put it as mildly as possible.)

It's quite sad and tiring to see that on the pro-AI side (not the gullible "AI bros," but the actual users or artists who support AI) there's a genuine attempt at debate or dialogue, while on the anti-AI or "Luddite" side there's no attempt at dialogue, just pure and simple confrontation.

(I think this whole thread sums up the global situation.)

Many AI tool users are simply (well, in my case, I don't know about you) trying to adapt to an ever-changing market.

Yes, technology isn't perfect, and it can open the door to discussions. But nothing that can't be fixed through dialogue. Emphasis on "dialogue" because, as I said before, that's what the anti-AI people don't seem to want.

I'm not saying their complaints are unfounded or completely wrong, but they are taking it out on the wrong people.

Neither AI nor AI users are the enemy. AI is a tool. If anyone is afraid of losing their job in the future, it's most likely that they won't be replaced by AI itself, but by someone who has learned to use it efficiently.

I think the anti-AI stance itself is like shooting yourself in the foot. AI isn't the future; it's the present. It's not only increasingly used in companies/professional, but also necessary.

The problems many artists have with low-quality content, work reused without consent, clients expecting cheap or free work, etc., are valid concerns, but they existed long before generative AI. (And ironically, it's AI itself that could help them fight against that, I don't know, I think.) But I get the impression that they're taking it out on other people's users and work because that's a more "real and tangible" enemy than something abstract like the job market and consumer habits or preferences.

I think many have bought into the idea that AI will do everything with a prompt, and at first it might seem that way, since it's not very difficult for AIs like Dall-E or Nano Banana to return pretty images with a simple prompt. But a pretty image isn't the same as a useful image. A generic landscape image isn't the same as a sprite, a character sprite sheet, or a texture. Just to give a few examples. (This is where a professional's knowledge and experience carry more weight than anything else.)

My advice for artists who haven't yet incorporated AI into their workflow is to try it out little by little. Not so much chatGPT or Gemini; the world of AI tools is much larger and more varied. And there are many that (this is a personal opinion) I think they'll feel more comfortable with, allowing them to use all the knowledge they've acquired over time, just as they have been doing until now.

This is all like the Industrial Revolution, or the rise of the home PC, or the rise of the internet. The world changes; there's no other option but to adapt. After all, life goes on.

(+1)

Wow. Well said. I totally agree. And I think you hit something really critical too:

"But a pretty image isn't the same as a useful image."

I can't stress enough just how big of a deal this is. This is the absolute power of a human artist and it's the key to art over machine-commerce.

(1 edit)

so i don't straight up hate ai. it has it's places in things like aiding in research, helping to find new compounds for medicines for example that we would have otherwise missed. it's really helpful for things like data analysis and organization, to help in speeding up tasks that would have taken days or weeks into minutes or hours. 

what it's becoming instead is something for people to use as a way to shove out things that are low effort and low quality by having it generate images, code things, or straight up write for them. i completely understand not having the knowledge of certain areas, i don't know how to code, and my art skills are lacking, to be generous. but even then, i have no desire to bring to life any projects i have in my head if i don't have the skills, or the help from a human to help me put that forward. 

art is inherently human, and how we express our emotions and ideas. to allow a machine to take that from us is just wrong. people are going to like what they like though, and my objections to the use of ai in this way isn't going to close the box; that will never happen. but i personally would rather live and die never seeing anything i want created being made before i ever use image generation. i'll also never play an ai game or watch any media pushed with ai in it. 


ai is a tool, yes. but people are using a wrench to hammer a screw. 

Haha! Absolutely true:

"ai is a tool, yes. but people are using a wrench to hammer a screw. "

(3 edits) (+2)

One of the things is, I cannot draw art, and I am in fact terrible at it.

But I have an idea, so I describe the strange idea to A.I, and then it draws it out, sometimes it takes its liberties as long as it exists or its seen it before, and what comes out can be very creative. Having said that, I am aware that it is nowhere as competent as a human, all the walking animations all gone wrong for spritesheets, it can only generate mostly concept arts or stills and even then, the eye expressions are always off or like dead fish

It also ignores instructions. It's not that I don't want to pay for a team to do my game or rp, more like I can't afford to without going all in and bankrupt if the project tanks.

When it generates right, you get really happy, but most of the time, it trips over itself and u get frustrated prompting it again and again XD.

Some of you might say, "learn to draw". My reply to that is, u think I didn't try? Man people laughed at my drawings, or how fat and out of shape sonic was when I did it. I copied pokemon from the pics, and everyone laughed man when I kept those pictures and manga in a special folder though they looked like crap.

Try interacting with it like this:

Don't focus on instructing it, necessarily. Instead, give it a vibe or a feeling. You aren't telling it what to do, like most think, you are seeding the bloom. Every message, every image generation, it's a totally new AI starting from scratch. A chat bot has the luxury of reading your chat log whenever it replies. An image/video generator, though... you gotta understand how to store data in language by using speaking with resonance.

Normal Example:

"a girl standing in a field, her hair is blowing in the wind, there are flowers in the field"

Resonant Example:

"the way she stood against the wind, her hair like silk in the summer sun... the flowers were gently swaying in the breeze as the clouds drifted lazily overhead..."

You should notice a dramatic increase in quality, but each AI model is different so you gotta play around with it. There's a lot going on in the background and it's about way more than the words you type. It's even about the words you don't type. Synonyms are common phrases are your best friends. Beware data redundancies by using the same words too often in one prompt. Rather than using the same word twice, swap a synonym. But be aware of the cultural context related to each word.

Sometimes (For not saying all the times) text instructions are no enough for the AI to 'understand' what you want to do. I use Krita AI Diffusion to draw by hand a base sketch in Krita and then iterate bit by bit with SD (Stable Diffusion) or SDXL over it like a filter. Perhaps if you already have some experience hand drawing it could help you: https://kritaaidiffusion.com/

Or this one. But is more limited: https://www.artbreeder.com/tools/collage

I am not trying to do advertisement haha, i just though this could help you since you mentioned you already draw.

(+2)

Wow, this is actually really amazing to me. This post kind of blew up and the replies are all across the spectrum, which is wildly fascinating. Thank you ahead of time, to everyone who took the time to post yea, nay, or anywhere in-between. I got about half-way through and realized I wanted to take the time to read every reply carefully. So this first reply is just a general "thank you" to everyone involved so far. Time is the most expensive resource.

(+3)

I think the part of your post that hit me wasn't even the AI discussion itself. It was the feeling of spending years supporting a creative community because you genuinely believed in it, only to discover that support doesn't necessarily translate into understanding or acceptance when your work falls outside what some people consider acceptable.

Whether people agree with AI tools or not, having your work dismissed as "slop" without any meaningful engagement is frustrating. Especially when you're talking about using AI as one tool among many in a larger creative process rather than trying to replace creativity altogether.

I also think a lot of independent creators can relate to the financial side of what you're describing. Many of us have spent years supporting artists, developers, musicians, and creators because we wanted to contribute to an ecosystem we cared about. Realizing those communities may not see you the same way you see them can be a painful experience.

For what it's worth, I don't think you're alone. There are probably plenty of creators quietly experimenting with these tools while trying to make art, tell stories, build games, and express themselves. Most of them aren't looking for a fight. They're just trying to create.

Even if people disagree with your methods, nobody deserves to have years of effort, enthusiasm, and support reduced to a single dismissive label.

(+5)

I dunno man, your account is 10 days old, you posted 5 ttrpg projects that look heavily dependent on AI. You claim to have done the writing yourself, but there is an example enemy page that just screams AI to me. Maybe I'm paranoid, but then again why shouldn't I be? If you did generate this whole thing at the click of a button and then slap it up for $65, then you deserve to be criticized for that. In that scenario, you lose nothing more than the time it took to prompt and post. Whereas artists who do all the work, lose everything.

Now if you did spend years writing these books and then decided to advertise it using these awful generated images (seriously, they look horrible, and I don't feel bad saying that because you didn't make them) then maybe its time to take a step back and wonder if that is really the marketing direction you should take. When you put images on your page, you're saying to potential customers - look at this, this is what I want your first impression to be. This is what I think shows the vibe of my game. A customer will look at it and think wow, they generated these pictures, and didn't even bother to proofread them before using them to advertise their product ("Expluration"). Even if you worked hard on the content, it appears lazy on the surface and that's what people will judge when they are deciding whether to spend $15 on your book. There isn't even really any indication or example of what is actually in the book, so basically people have nothing to go on except for a handful of generated images.

When I first started I used AI pretty much for everything.  Now I use it for ideas, speed up repetative tasks, teach me stuff.  AI is pretty bad for anything creative.  If I'm making enough I can pay an artist anyway considering I live with one and it will help when they need to go to college anyway.  At this point its mostly asset purchases though.

(+1)

There's no need to spread AI-generated material all over the internet because anything you "make" with it is something anyone else can do. There's nothing special about being a "prompt engineer" or whatever.

(+2)

I understand it seems you really like using AI. Such passion and desperation for it I have genuinely never seen before so good on you I guess.

I'm going to try and convince you to stop doing that, but if you want to continue then skip this paragraph and read the solution under it instead. I don't really know what type of games you make so I'll just be broad here. I propose a solution for you: If you can't draw? Then don't. There are many character creation templates online that artists make and allow for the free use of. I could recommend some but I'll just keep it simple b/c I'm not sure if you will even read this or not. If you can't make music? Then don't. Free stock libraries exist all over the internet. If you can't code? Well, you probably should be able to if you want to make games. I'm not  really sure how to help you there but since you're low on funds keep things simple. If you need assets for your game, 2D or 3D, it can be done. Free assets are so useful I've  found so many just messing around. Old forums tend to have links to ones that actually look decent instead of the stock ones found in most game engines of course. And if you want GOOD art, GOOD music, GOOD assets? Well you have to work up to that. I used stock photos for my most recent game because I haven't learned to draw the characters yet, and I even managed to incorporate that into the aesthetic of the experience. Start small. And work up. It's never too late to learn anything unless you genuinely don't want to.

If you skipped the above paragraph here we go:

My recommendation is to go somewhere else. Find an AI support community where you guys can share your stuff or something. Me personally I don't respect the use of AI in art and game design but you shouldn't be harassed over it or anything. I think nobody deserves to starve that sounds horrible.

AI isn't going anywhere unfortunately. So while most artists are trying to make a living and share their projects using their own skills, I think there should be a separate community for people who want to use the new tools to, uh, do whatever. Perhaps even share money for said 'art'. Again I'm not going to concede and admit "AI IS ART TOO" or anything but I understand there will always be a community of people who believe this so try to work that into your favor. I know this post is quite old so I don't know the update on where you are but as I said just try to separate your content from the ones made traditionally.

I'm usually very harsh on AI creators because they're- well to put it frankly they're scammers who have zero passion in their craft. But you seem different. I'm not going to go as hard because you're desperate and as I said I haven't seen that before. Just please try to remember that it's the SOUL that goes into art. It's the hard work. This sounds almost paradoxical but as much as you use AI try to remember that it's humans that make games fun. It's humans that make art thought-provoking. A project relying on AI more than the individual will always be apparent and it will always miss that personal touch that others so often have. Just think about that. I guess.

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Hello.


1st. Similar to Sirius, I'd suggest you find a community. My personal opinion is that you won't. You'd think that pro-AI people would want to have a community isolated from "luddites", but somehow, they seem to want everyone to be on the same train as them, which is a telltale sign of them knowing, deep down, that their opinion doesn't carry weight. And the second reason - if AI art was worth something, if you genuinely found it beautiful and moving, people wouldn't want everyone to love and accept it. This is admittedly, a bit more difficult to explain, but think of it like this - you're making this beautiful art, instead of trying to get people to look at it and give you validation for it, why is it not enough to just generate more art, or look at other people's generated art? Isn't it, after all, so good?? Now, I know about the different forums where people share AI slop, like civit ai and r/stablediffusion or whatever. I don't understand why they don't just stay there, instead of trying to convince others.

2nd. A lot of people have tried to explain to you why AI art is completely worthless, and you seem to be close to the concept yourself, you're almost grasping it based on your replies. You mentioned that you did a few hours of work and got your stuff on newgrounds nuked, and that hurt you. You mentioned that a lazy person doesn't follow through (I'm not holding that against lazy people!) Instead of explaining to you why AI art is worthless, let me explain to you why art is full of value:

Art is your mortal soul fighting the chaotic universe. You are born and you are going to die, and you have a finite time on this earth. You choose to dedicate a lot of your limited time into honing the skills to make good art. The value of art comes from exactly that. The effort gives it value. Whether it was a few hours you spent, or a few months, the step where you used AI is what muddies the whole effort. That's not what art is at all. People are hostile because they know the value of what you're pretending to have made. A person being lazy, is precisely the whole point. When you are lazy, you don't get to make art. Art is overcoming the laziness, overcoming the struggle and coming out the other side. This is what gives art value, not "a pretty picture". An AI doesn't have to worry about dying. Even a general AI, a sentient one one day, will never have the soul of a human being, because it cannot die - it has infinite time. It can't fall down and break its hand, and now this hand is permanently been broken. It can't lose a loved one. This is a deeper philosophical problem concerning immortality and invincibility. If you cannot die and experience loss, then your soul is just.. empty. Suffering is baked into our universe, and we, sapient life forms, are trying to make our peace with it, every single second in our limited existence. And art is one of those ways we make peace with it. We reach into ourselves, and we scrape off from our time, in order to make art - art which is some kind of a permanent (or at least longer-lasting) mark on a canvass outside of us. That's valuable, because time is valuable - you understand this.

There is an argument to be made about how people complained in the past about new technologies. I find that argument to be insane, because... look at where these new technologies have lead us to. Wars, climate change, cities with no character, people with no personality. People say "the industrial revolution made a lot of people lose their jobs but it brought us tech advancements!!" but.. at the same time, we've never been more disconnected from each other, never more inhuman towards each other. I go into the city and I feel nothing but emptiness...

Anyway, hope this helps you understand why people have such a visceral reaction. It is completely understandable, from my POV, and I'm trying to help others understand it too. Good luck!

ETA: I had another thought about AI art and why people hate it - it's a bit of a disjointed thought though; it's about the value of art again: You've had yourself a child and this child draws you a picture with crayons that says "Daddy" or "Mommy" and it's a picture of you. It's completely technically bad and has no good perspective, composition etc. - you're still in love with the picture. You still hang it up on your fridge and you smile when you see it. You go to your close friend's house and you look at their fridge and there's a drawing of them by their child, and you smile again. You can ask an AI to generate you 10,000,000 "cute crayon drawing by a child for their parent" and you'll get exactly what you asked for. Would you smile? Would you be able to say any of them belong on any fridge? The soul is missing, I hope you can see the point I'm trying to make.

(+1)
Art is your mortal soul fighting the chaotic universe.

Very poetic. And some things that we call art probably can be desribed this way.

But not everything humans make is "art". Most things humans create is garbage in the artistic sense. And a lot of so called art is pretentious makebelieve.

Of course ai creations are worth less than human creations. But that depends on your criteria. If you want to appreciate art, you want to appreaciate the human skill involved and sometimes hidden or deeper meanings, if there are any, or if you can apply some.

The skill involved to create an image with a pencil is already different from the skill involved to create a similar image with a digital tool. Yet they are still very similar.

But the skill involved to create an image with an ai is a completely different skill.

You would not compare hand drawn portraits to photos, as taking photos is yet another skill. But you do not deny that photos can be art. At the same time, you would not call all those selfies and photos taken with phones "art", just because a human pressed the button. And it is only the press of a button nowadays, not much skill needed what with the autofocus and other gimmicks. That's even easier than writing an ai prompt.

Creating things with ai can be art. Most things you will see is not. Just like some photos are art, yet most photos taken and published on social media are not. I see lots of parallels here.

It's completely technically bad and has no good perspective, composition etc. - you're still in love with the picture.

And you would not call it art. It is a memorabilia.

I do not look at the graphics of a game and think of past memories or appreciate the art of the 3d rendered graphics. I just think they look cool or good. I might apreciate the style of hand drawn 2d art or even the skill. And I might tolerate the ai images someone used to fulfill their dream of making their own game and apreciate the mechanics or story of the game, yet otherwise find the graphics bland and boring - or even apreciate how the usual ai boringness was overcome.

Yet I will groan and avoid the slop being made, be it with ai or codeless engines or shovelware asset flips. Slop is not new, but the shovelware makers now can create a lot more of it. But this does not mean, that each and all ai helped creation is slop or that it is impossible to create actual art with it.

(+3)

Hello.

It is very poetic, thank you! Poetry is art, and my little soul has fought the universe to get here. However, I have no interest in engaging in arguments about semantics! Garbage in the artistic sense is still art, it's just bad art! Pretentious makebelieve is also bad art too. You've missed my point unfortunately; I never said that AI slop looks bad. I also am not about to debate my criteria; this is something I believe - that art as a definition is objective. There is nothing you can say that will change my mind about that! I'm kind of confused though, because reading your post makes me feel like you think you've disagreed with me, but you're making points in support of my argument:

You say taking a photo is its own skill, and that photos can be art - I agree. But notice what you said makes a photograph art: a person trained their eye for years and used their skills in the right moment; the value still comes from the mortal being spending time behind it. You admit this yourself when you dismiss phone selfies - that's literally my argument.

About slop, yes, "slop is not new" - it's made by lazy people, and lazy people don't get to make art. I said this in my first post; you've noticed the exact pattern I described. AI letting lazy people produce slop faster doesn't weaken my argument? More people just get to skip to the end result faster.

Your comment about games is another place you agree with me fully - you tolerate the bland AI graphics and you appreciate the mechanics and the story. In other words: the parts of the game a human being poured themselves into are the parts you value, and the generated parts are the parts you don't. That is my entire argument, in your own words, about your own experience??

As for the crayon drawing, I don't know, man... you calling it "memorabilia" doesn't change anything. You accept that the drawing has value completely independent of technique and you just called it memorabilia (which is art) instead of art... The 10,000,000 generated crayon drawings still belong on no fridge...

"It is possible to create actual art with it." - possible feels like a cheap word to me.. It is possible to hand infinite monkeys infinite typewriters, and one of them will write Shakespeare. A work with AI in it that has human parts and AI parts... well, the human parts don't get to keep their value. A work doesn't function like that. You experience it as one thing - I don't sit down to consider which parts were AI; the very use-of-AI step wrecks that for the whole piece of work at once - once AI was used anywhere, I can no longer know where. The artist can swear they only used it for the textures, but there's no way (and I don't want to - it shouldn't be my problem) for me to verify that.

You know how in sports, when an athlete is caught using steroids, we don't sit down and try to find out which races were clean, right? The athlete's out for good because the whole point of sports is to push mortal human capability, and the one cheating incident makes every result moot.

I am re-reading my post and yours, and I'm realizing I'm continuing to talk about why AI art is value-less, because that's my main point. This is because of this sentence at the core of your arguments: "But the skill involved to create an image with an ai is a completely different skill." The sentence you have written has no meaning; I literally do not understand it. You cannot create an image with an AI... the AI created the image. Sorry, it just makes no sense. "The skill to make a pizza from a restaurant and have it delivered to you is a completely different skill." - this is what it sounds like to me... The restaurant made the pizza... what?

Your point was to elevate art to some expression of the soul and you claim that this is an objective criteria. And since ai have no soul, what they create is not art. No matter how good it looks. And what humans create is art, no matter how bad it looks.

My definition of art involves skill. You need to apply skill and apply it masterful. Your definition seems to require putting your soul into the work. What exactly is art and what is not, is a philosphical debate that is ongoing and unresolved for thousands of years. There was a shift like 300 years ago, to the non crafty appliance of art and consider them more artsy, especially if the result is aesthetically pleasing or invokes emotion.

Under the emotional soul expression criteria, practically all video games are not art. They are commercially driven and people draw and write, what brings profit. That's not soul pouring, that's devoid of soul. Some indie games will be a lot better in that aspect.

You also seem to put value on lazyness or non lazyness. So is an artist that switches from analog to digital no longer creating art, because of the lazyness involved by selecting the tool that is faster? Is a photographer no longer creating art, because it takes a second to take a picture, instead of long preparations it took a hundred years ago? Is an artist that trained for weeks not an artist, because some artists have trained for years? What about talent. What about that child drawing? There is no training at all, yet you elevated it to art, because of the emotions.

Anyway, there are no universally agreed upon criteria. So there are no objective criteria. And there is nothing specific in your critera, that denies art status to ai output. An ai operator learning how to operate an ai and spending time to get the perfect prompt and then selecting the perfect image, that will invoke the emotions and represents the feelings put into the work would satisfy your requirements, would it not.

the value still comes from the mortal being spending time behind it

If time spent would be the only criteria, all ai outputs would be art. Bad and lazy art usually, but art.

In other words: the parts of the game a human being poured themselves into are the parts you value, and the generated parts are the parts you don't. 

No. I might still apreciate the ai pics. It's just harder to see the skill there and easier to appreciate other aspects of a game. It's just not a selling point to me. And neither would badly hand drawn art be a selling point to me, for that matter. You would have to do extraordinairy things with ai, to peek my interest. Like OP did. I am not here to appreciate art in a game. The premise is wrong. Also, it is in contrast to professional commercial games. There I would not tolerate it, because in my opinion they should spend their budget on commissioning art. It is not because of art considerations that I would not tolerate it there.

You accept that the drawing has value completely independent of technique and you just called it memorabilia (which is art) instead of art

No, memorabilila are not art. And their value is not an artistic value. They have a function. It is what they represent. A toenail clipping can be a memorabilila.

It is possible to hand infinite monkeys infinite typewriters, and one of them will write Shakespeare. 

Not in a physical universe. Although, you would need a photographer lector to sieve through all those works and identify the good works, and that act would be the actual art. It is not the skill of writing, but the skill to identify the artistic sunset writing.

You know how in sports, when an athlete is caught using steroids

Ahh. The fairness argument. But that only holds if you would enter different games into the same jam and some of those used ai. And would therefore somehow perform better. For one thing, they do not, because people do not like ai very much. Using ai actually hurts the game. And in the open market you cannot use the fairness argument. What't the fairness between an AAA game and an indie game made by a hobby dev. You can't compare those. 

But you might mean the tainted blood argument in combination with the assumption that ai is the taint and games need to be pure. You will not convince coders of this, for ai usage in code - and those do use vibe coding as an insult. You will have better chances with people that want to look at human made graphics. But then again, there is a huge lot of rendered graphics, procedurally generated. There is not much human in those.

But it would work for the places, where human made assets would compete with ai made assets. 

--

My general point in ai discussions or rather anti ai discussions is, that people are doing it wrong. Shortsighted mostly. Like ethical consideration about stealing, if implemented legally, would just lead to legally and thus ethically trained data, and the argument would be compeletely negated and there still would be ai. Power consumption for a thing like image creation is trivially negated. You can run such a thing on your desktop with less power needed than it would require to play a 3d game. And you will get an image every few seconds. There is a huge power waste in ai, but not for the things complained about in images for video games. And the using the lazy tool arguments are going on for as long as people invent tech to make life easier.

You bring an art argument, but that is not against ai specifically. Just some arbitrary criteria, that will hit actual art as well. But what is art is debated anyway. Also, ai are still operated by humans, so what is created this way, can still be considered art, even under your criteria. Not all of it, but some. And even if we would consider it not to be art, what would that change? Same as me, most people that play games are not in it for the art apreciation.

"But the skill involved to create an image with an ai is a completely different skill." The sentence you have written has no meaning; I literally do not understand it. You cannot create an image with an AI... the AI created the image. Sorry, it just makes no sense. "The skill to make a pizza from a restaurant and have it delivered to you is a completely different skill." - this is what it sounds like to me... The restaurant made the pizza... what?

The skill to draw an image and the skill to take a picture are not the same skills. The skill to tell a computer system what to do is yet another skill. As is the skill to select the good images.

Ordering a pizza is also a skill. It is a social skill if done by phone. And some organizing. Plus you need to select the pizza restaurant. Also the pizza toppings. Maybe you dislike olives or can't eat sea food. If you order pizza for a group of people, many things can go wrong. You need timing too and organize the orders of your friends. It is not a complicated skill and most people will be able to do this without training by applying skills they already have.

AI have no agency. They do not "create" the image. They need prompting. Who takes the picture, the photographer or the camera?

Who is responsible for the music in an orchestra? The individual musicians, or the conductor? Does the conductor create music? In some sense, yes, in some sense, no. But the conductor still gets credit for the orchestra's performance and it is considered a form of art.

Read that article https://en.wikipedia.org/wiki/Fountain_(Duchamp)#Interpretations

The skill used was not sculpting. It was a kind of performance art and philosophical provocation.

You can't or should not compare art by their representation. The example is an image. You can create an image by a lot of different means. Involving a lot of different skills.

A painter paints. Needs also to select the colors, the right brushes, arrange the objects, even mix the color paste, use light effects, apply perspective.

A photographer takes a photo. Needs to direct the objects, wait for the right moment, arrange the lights and so on. And also select the good pictures, since digital cameras can take so many of them. Also will involve digital retouching, especially in commercial settings.

What does an ai operator do? Craft a prompt in a way that the results fit the wanted criteria. Overlaps with some skills a photographer needs. Mostly selecting the good ones. Overlaps with some skills coders use as it's literally telling the computer what to do. But with natural language, instead of a special computer language. Conceptually, it is what a conductor does. Directing someone else to do the actual work.

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Hello.


I was getting a bit frustrated reading your reply until you said that ordering pizza on the phone is also a skill, a toenail clipping can be memorabilia, that the monkeys wouldn't write shakespeare in a physical universe and "Ahh, the fairness argument". I now see that we are talking about completely different things, and having two different discussions, and if ordering pizza by phone counts as a skill for these purposes, then our ideas of what skill means are too far apart to bridge in a forum thread. So I'm going to be leaving it there. Thanks for the discussion, and good luck.

You were having a discussion about feelings, I guess.

I feel that there is too much AI usage, but I do not try to justify this by invoking soul or denying that ai usage is a skill that can be applied artistically.

You argue with things that would make you accept ai usage as art, if you would consequentially apply those things. "The effort gives it value". Just because some people do not put effort into this, does not mean that you cannot put effort into using an ai. And if you put importance on the effort as a defining criteria for art, than by your logic, ai usage can be art. Which will contradict your feelings.

Shame you did not answer the questions about the conductor. Because if you accept that what a conductor does, is rightfully considered art, you might accept more easily, that ai usage itself is not a hinderance for art and move on to more sound arguments against ai usage.

--

I agree that it is vital to have the same understanding of words in a discussion. But I think you are wrong here. English is not my native language, and I checked in the dictionary.

skill noun

1 a : the ability to use one's knowledge effectively and readily in execution or performance

b: dexterity or coordination especially in the execution of learned physical tasks

2: a learned power of doing something competently : a developed aptitude or ability

Even reading the clock is a skill. You need to teach it to children. Shopping is also a skill. And so is reading. And subesquently ordering a pizza. Just because you can attempt something without specific training does not mean, there is no skill involved. You just transfer the knowlege and experience of other skills. A young child would not even know how to use the telephone.

memorabilia plural noun

1 : things that are remarkable and worthy of remembrance

2 : things that stir recollection or are valued or collected for their association with a particular field or interest 

Memorabilia are things that make you remember. They stir recollection of past events. It's literally what the word means. Even though the English meaning also includes the collector's aspect of collecting not keepsakes, but collectibles, like baseball cards.

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Hello, your guess is wrong; I was having a discussion about the truth and value of human experience.

The thing you're doing, and you did in this latest reply, is actually a perfect encapsulation of why I am not going to engage with you on the original topic anymore:


Your way of arguing is by quoting fragments of my post and answering each one, but you are also very carefully selecting the fragments, and your arguing is happening through the lens of this selection. The sentences of mine that you quote are specific ones with "hooks" or "handles" for you: definitions (that can be disputed and focused), analogies that are literalized. You do not quote the whole sentences that carry my actual point, and by extension, conveniently you never answer them. Then you feel righteous in your ability to say "Shame you didn't answer X" and then you post your reply as complete - after all, every one of your quotes has your answer to it underneath it. Very unfortunately for me, my argument is in parts you conveniently didn't select to quote.

And now you're demonstrating the second "move" that you pair with it: when you don't answer a point, it gets renamed into a thing which makes it not have to be. My example of the child's drawing and the ten million identical ones never received an answer. My point about the AI communities and the hunger for outside validation also. 


I told you, I'm not going to argue with you about semantics. The truth is that AI art is worthless and I'm confident my original argument and position are pretty rock-solid on their own, without this massive derail. As a whole, my position comes down to one simple principle: the value of a work is conditioned entirely by its making: who made it and at what cost, and whether the materials were taken with consent, and never by how pleasing the output is. AI developers stole, averaged, algorithmized the output of human experience. They made software that pretends to be human - that's called lying. I don't know about you, but I don't like being lied to - it's just like a thing about me; I don't like it.


I'm 100% sure that you can use cold, machine logic, like you have been, to empirically prove that I'm wrong. I'm sure you can come up with machine logic that will point to how we are all being lied to, because our eyes are imperfect, for example. I'm not interested in that way of reasoning; and the reason I wished you good luck is because I used to be interested, and it leads to an incredibly cold, sterile and dead place, and I was lucky that I managed to get out of it.

You try to appeal to emotion and you try to define art and claim your definition is the truth and your logic than goes, that ai works are not art, because of intrinsically lacking soul and value or whatever. If I misunderstood, sorry. But your post came across to me, as you try the worth of art angle to argue against ai.

And you did not pick up my examples of situations where the output and method to achieve that output are in a way, that might contradict your definitions of "truth".  What you argue about does not even target ai usage in specific, it only targets low effort. If you want to argue for ai avoidance, you need better arguments.

So tell me, is a musical conductor doing art? And who creates the music? Who does the work and who is credited for the orchestra's performance?

Who is creating the photo? The photographer or the camera? Who is doing the art, and by which skills exactly?


it's about the value of art again: You've had yourself a child and this child draws you a picture with crayons that says "Daddy" or "Mommy" and it's a picture of you. It's completely technically bad and has no good perspective, composition etc. - you're still in love with the picture. You still hang it up on your fridge and you smile when you see it. You go to your close friend's house and you look at their fridge and there's a drawing of them by their child, and you smile again. You can ask an AI to generate you 10,000,000 "cute crayon drawing by a child for their parent" and you'll get exactly what you asked for. Would you smile? Would you be able to say any of them belong on any fridge? The soul is missing, I hope you can see the point I'm trying to make.

Your premise is, that the child's drawing is art. And you go on to defeat this premise, by the phrases "still hang it up". "still in love". So you display the drawing, knowing it is not art, but because of other reasons. That reason is, that it makes you smile. That smile is not art apreciation, but the feeling it invokes of the knowlege that your child is happy and makes you happy. Same for your friend's child, where you go awwwww, how cute. That reason is the keepsake aspect. That drawing makes you think of these things.

If a drawing appears to you, that was not made by your child or another child, but you would know that an adult artist attempting naive style had drawn it, it would not invoke those feelings. You would either reject it as art, because of the things you said about good perspective and composition or eye rollingly accept it as "naive art made by an established artist" and just ignore it and sure would not hang it on your living room wall.

If your child played around with "my kids first ai bot" and selected a favorite picture the bot made, you do might print that out and hang it on the fridge to celebrate your kid's success on operating a piece of tech at a very young age. Or maybe your child can't draw physically because of an ailment, so it makes you smile when you see that picture, because it reminds you of your child still being able to do some things other kids do with the help of technology. 

That crayon pic's value is not defined by soul or artistic value. It's value is defined by your emotional connection to it. And that could also be just a twig the kid brought home from a walk in the woods. And, yes, also a toenail clipping. When clipped, it sprung to your older kids cereal and the sibling almost ate it and the whole family had a really good lough after a long season of bad weather. So you kept the clipping to remind you of that happy day.

I do see the point you were trying to make, and I see how and why it misses. I condensed your point and my response into the observation, that this crayon pic is not art, but memorabilia.

Another interpretation would be, you claim the crayon pic is art by another definition, and that an ai made pic would not be able to meet that definition and therefore, lacking the soul, is not art. But the crayon pic itself fails that definition, because it is not the soul in the work that makes it art worth keeping, but your emotional connection to that pic. And that is something you can establish to an output of ai as well. Like, for example, if your child was the ai operator and made a special pic for you.

Oh, and that crayon pic is art, but mostly in the sense of art being anything created by a human. There is a reason for the word artificial. Which reminds me of artificial intelligence. But until we have ai bots that have actual agency, any ai still needs a human operator. Which makes the output of an ai, a human made thing, or in other words: art.

The effort put into the actual making is greatly reduced and transfered into other skills, like prompt crafting and the selection process. But that is a similar process as has already happenend in the established art of photography. The modern photographer can get away with pressing the button hundreds of times a minute and selecting the good pics afterwards. Selecting the light and arranging/directing the objects/models is the analog of the prompt crafting.

Anyway, putting low effort into ai usage is easy. But you do can put a lot of effort and soul into it. Most people that published ai works, will be of the type that put little to no effort into it. Or rather, the minium amount of effort to achieve the result. Is it art? Yes. Is it worth apreciating? Usually no. But that goes for works of established artists as well. Some of these things are just called art out of habbit.

So my stance is, that we need better arguments against ai. The arguments that only target things that will apply to non-ai art as well, are not good enough.

For games, I like the microwave analogy. I would not accept microwaved premade food in a fancy restaurant.

I don't know if the OP still reads this but, here goes:

To the OP, your logic with AI is a little off--and I don't mean that in a bad way. You should definitely look into "linear algebra" and find out exactly what AI is doing. It will blow your mind.

I say this because I finally got tired of the arguing, I figured I would find out the truth for myself. By my own hands and eyes, I wanted to KNOW. So I spent 3 full days pouring over the mathematics. It all looked so simple, I thought it couldn't be true. So I worked out the high-dimensional mathematics for single 6x6 encoder neuron pass--by hand. Sure enough... You could literally do anything AI does by writing numbers on a piece of paper. The computer code is just automating the math problems at incredible speeds.

I can now literally, not maybe, I can literally build my own ChatGPT from a blank sheet of paper. I don't have to ask anyone anymore... I know.


IS AI ART STEALING?

Yes and no... but mostly? NO.


WHEN IS IT STEALING?

There is literally only 2 instances in which generating something with AI can be reasonably called "stealing" and that is: 

1.) When you use a LORA or an Embedding to mimic a particular style.

2.) If you use or mention anyone else's work in the initial prompt. (Like using img2video to animate someone else's artwork)

There is no "output", only the input transformed. These words, all this terminology, it's just lies. Or wishful thinking or marketing hype or something. There is no "training", there is no "knowledge base", there is no "pattern recognition". 

"AI" isn't even AI. What we do after the process, that is the "intelligence" aspect. In truth, an AI model does not have to "speak" in words like a chat bot. It does not have to "speak" in images or video. It can utilize anything. ANYTHING.

Because a feed-forward neural network is way cooler than anyone can possibly imagine if they don't already know.

It is a High-Dimensional Probability Drive. And whatever mathematical expression that navigates that hyperspace becomes forever changed.

It's not "intelligence". It's a navigation system. The only reason it even "cares" to do anything other than that is because after the navigation, we use a softMax function to reduce the final vector (coordinates) into small enough numbers that they can fit into probability calculations. Then, each final neuron is compared against the token dictionary like a massive game of Battleship.

E-3... Hit!

Whichever neuron produces a probability closest to the intended token, that's the one that is chosen. An AI's "temperature" is literally like saying how "hot or cold" it is allowed to be from the desired result.


So until someone steps up with the mathematics, ignore them. Because they do not know. It will help your heart and mind to know for yourself.

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How you figured out the math is really cool. I know AI developers who would have liked to talk with ten years ago.

But to a couple of your points: “Is it stealing?” is a social problem, not a mathematical one. Your breakdown left out significant chunks about what stealing means.

A mathematician doesn’t get the final say on the topic, because “Does AI hatred hurt artists?” is a sociological question, not a mathematical problem.

"Your breakdown left out significant chunks about what stealing means."

Agreed. That was intentional. I'm not gonna lie, I heard a little fan-girl scream in my head when you pointed that out, haha. There's no one to talk to about any of this stuff so I'm learning to just leave stuff out and try to say the bare minimum. Yet still, I ramble. lol

My point to the OP was not so much "math says this and that's that" as it was "math is a necessary part of the argument and until someone can truly comprehend that, there is no frame to structure the argument without chaos. It's like a triangle with no 3rd."

As for me, my view is my own perception--and perception is often subject to change. But in this stage in my understanding, there is too much to consider. The only way to honestly, truly begin the conversation (in my opinion) is to start by the numbers and then go from there.

in which generating something with AI can be reasonably called "stealing"

Basically never. But since stealing sounds worse than plagiarism, people arguing against it, are using the worse sounding offense. Also, the stealing argument is usually used for the training data and not the output. Some models were trained with data that was not quite meant for public access. Plus the whole debate about giving consent for machines to learn from your work. All these are not stealing as such. That word has lost a lot of meaning over the years. If I steal something from you, you no longer have it.

There is no "training"

I am not sure how you mean that. Your hypderdimensional math is using matrix multiplication or something like that, is it not? How are the values in those matrixes filled? To calculate probabilities, you need data to derive the chances. And you need a mapping from natural language to whatever the system uses internally. Guess that's tokens.

But maybe you were very specific for this movie transformation thing. Maybe it does not even count as "ai" in the sense it is so often used these days. And that is "generative ai" and means using a large language model or something related to it. Whatever is under the hood there, those things are trained to have a "model" which would be the map to navigate your hyperspace.

There is no "output", only the input transformed.

i * m = o

There is an m. You need a model to transform your input into an output. And you are right in the way that if you keep record of your random seed and your exact parameters and the model, you will reproduce the exact same output. So in a way, it's just like "there is no 21", only a transformed 7.

@redonihunter - So forgive me, but also correct me, on my jargon here. My entry point into higher mathematics was probably the most round-about way possible. I am still adapting my vocabulary. What I speak to here, I am referring to a sense of "invariability".

Just from my own perspective, the term "training" implies something I have not yet witnessed. The weight calibrations feel like exactly that, calibrations. When I sit an think about it, I suppose I was harsh on this term. I think I may have sort of "flash-formed" direct connections to the overall epiphany because it all hit me at once. When I look at modern AI, all I can seem to see is something like this:

Vectors ~= Coordinates

Matrix ~= Map

Weighted Matrix ~= Re-drawing or re-calibrating the map

Weights ~= Calibration

Bias ~= Threshold or Condition

Knowledge Base ~= Packaged Guidance System

Temperature ~= How Far You Are Allowed To Arrive From An Intended Destination

Then you add in the softMax? That looks like some kind of Sci-Fi high-dimensional probability drive where every "neuron" is like a different landing point and every "synapse" is the jump through hyperspace. Then, at the final layer, whichever little spaceship warped closest to the desired token space wins. I mean, we're talking passing the mathematical expression of a thing through high-dimensional space, nudged along by little weighted bumps and then locked into better and better patterns of navigation. This isn't even pattern recognition, this is something else entirely... Like... It reminds me of how water can erode rock and carve channels. Almost like the frozen weights represent some sort of "tunneling" of some kind.

But anyways, it appears that nothing ever actually touches the network itself. Like, no one ever let it upload files and chew up color patterns to mimic stuff with common pattern recognition. None of that stuff. You know what I mean?

And by "there is no output" I know that's a bit of a stretch but literally speaking, the output is the input transformed by this process. Take a ChatGPT conversation for example. Every token (let's say word) activated is a lightning-fast automation of this mathematical process. Every word it prints, it has fed the entire conversation back in over and over. Including the words it, itself generated.

Talking to a chat AI is not a conversation. It is a composition. This is why context management is so important. It's why it "lies". It's why it has "memory" problems... There is no memory. There's nothing to remember.

Just from my own perspective, the term "training" implies something I have not yet witnessed. The weight calibrations feel like exactly that, calibrations.

Calibration is a feedback loop of fitting your model to the data. In statistics, that's a bad thing. For ai, that is how they are trained. The end result is the calibration values.

If you calibrate your model on weather patterns or if you calibrate it on how words appear in texts, those will be different values inside your hard coded model, that now can do this hyper dimensional math things to predit what comes next. Like an answer to a question. Or if it rains tomorrow.

But anyways, it appears that nothing ever actually touches the network itself.
There is no memory. There's nothing to remember.

Yes and no.

The model itself is not changed by using it. It really acts like a black box transformator where you put in something and get out a response specific to that something.

And it does have a memory for your session, but actually it does not have a memory. Just as you said, the previous text is just fed in again.

I recently saw a good explanation for this memory thing.

Ah, I see the disconnect and I think it's my own fault. Everything you are saying is totally true, but I think we are talking about two different parts of the same overall thing. You said "the model". I know exactly what you mean with your weather example and it's kind of a big deal when you think about it. I always wondered how scientists did "studies" and "research" with AI with all it's current limitations but at the time, I was still stuck on thinking AI = Chat Bot or Image Generator or what-have-you. The input vectors can represent anything and whether or not the system can produce anything useful with the data--that's all down to the training. But this isn't what I'm trying to point at.

Not the model. The model is a combination of multiple processes. There is a surrounding framework involved.

I'm talking about the system at the core of it all. Not just ChatGPT or whatever, but any feed-forward neural network at all. 

The very concept of neural network technology appears to be an invariable expression of the idea of "navigation". As a matter of fact, there's nothing stopping anyone from building a 4x4 input neural network specifically for navigating the probabilities of a 4D environment. Once you cross that 4th dimension, you are plotting points in higher-dimensional space. That, as far as I can tell, is the function of a feed-forward of a neural network. I hate to reduce such a neat thing to such a description but... It's like a fancy graphing calculator. You could do the math by hand yourself, but you wouldn't want to lol.

I hope that makes sense.

"And it does have a memory for your session, but actually it does not have a memory. Just as you said, the previous text is just fed in again."

This part, I gotta push back on--respectfully--but hear me out: That's not memory. That's repetition. Which why it only works in the same session. Like I said, it isn't a conversation it's co-creating a composition but you go once and ChatGPT goes ~34,000 times per word of it's "replies". It isn't talking to you or me, it's talking to the conversation as a whole. New session, different co-composed conversation.

I noticed this before I studied neural networks, when I got real into setting up my own models on my PC.

The more "memory" my models "remembered", the worse they performed. Tracking the source, sure enough, there was no real "memory" but instead just brute-force reapplication of data over and over and over, chewing up token limits and taking up context space.

In my opinion, "memory" is one of the worst things you could possibly give a modern AI in any business environment. Any access to irrelevant context, in any way, opens the door to compounding instability. The current way of faking "memory" is probably what leads to a lot of cybersecurity woes.

Forgive me for the double reply, I read your message first then replied and am now watching the video you posted.

So far, immediately, there's a problem and maybe it's half-mine. This explanation is not what a "token" is. At least not in the system architecture sense. But now I am connecting the dots... Ok, so they call the limit a "token" limit because they charge you per token (navigation point) reached at the end of each full pass. Ok... Still watching...

Yep. A token isn't always a full word. Right. Still viewing...

Yeeeaaahhh dude! They were DECIDED and realizing that blew my mind. From my perspective, it's like writing a map of a place you've never been and then navigating probability until the landscape matches the map you drew... It's wild!

Boom--right there! Did you catch that at 4:04 to 4:10? "It doesn't care, they're just input tokens" That right there, the "it" he's talking about is the neural network. It doesn't care because it's a high-dimensional probability drive. The output is repurposed through the surrounding framework into "intelligence" and "behavior". This is what I am pointing to, the actual system itself before any arbitrary tokens are involved. The tokens are part of the framework, not the system itself... Still watching...

So, I don't want anyone to take this the wrong way... I'm not saying it's a conspiracy or anything... But the very next thing the guy does if you listen to his words and also pay attention to his body language: "But that's not even the interesting part" and he waves it away with a physical gesture. Before I taught myself linear algebra, I came from a 30+ year background of psychology and philosophy (b.s. in humanities) and that dude got uncomfortable when he realized where he was about to have to go to explain "why" the tokens don't matter. I don't think it's any kind of conspiracy, I think it might be a sense of embarrassment like the Tech world doesn't want to admit how far away from AGI modern AI architecture actually is.

I did watch the rest of the video but the rest of it revolves around token pricing... Okay... I see what's going on now. There is no real measurable way to price the usage of something like a modern AI because it's literally just automated calculations. So I can see the logic behind charging by the token.

Something isn't adding up, man... You don't need all these data centers and all this stuff to achieve something like ChatGPT. Even if everyone in the world was using it, yeah you'd need to scoop up all the RAM and processing power you could but you don't need all this storage space unless you're saving every single output of the neural network thought process and every single conversation.

I dunno... Anyways, that was a good video. I get it now, the token pricing versus actual tokens. Makes sense.

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In context the video was just a good explanation for the memory concept. Or rather the lack of memory. A session grows rapidly in token usage, because it has to be fed in again and again. The model is not fine tuned to you by usage, it "forgets".

It also explains, why excessive use of such a system needs so much computing hardware and electricity. And doing a little chatting with chatgpt does not do this. But trying to replace a software developer with ai will do that.

You seem to fuss about the word token or the definition. It's just the bits or atoms of language. A chatbot has to operate on those pieces, so measuring the usage of the bot is easiest done by counting how many pieces a session used.

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"You seem to fuss about the word token or the definition."

I do, forgive me--but there is a reason for that. It's because I had to comprehend them in order to build my own AI (not a chatbot, something completely different). A token is actually nothing on it's own. A single variable holding an array of strings--that's a token dictionary. The final layer gets softMaxed and produces an index list of probabilities that matches the same amount of indices in your array. Then there's that game of "Battleship" I spoke of. If index 304 sits at 0.989 then the "word" in index 304 of the word dictionary array is chosen by code logic--not the neural network itself.

There is no token use in the beginning. That's where the disconnect is. Tokens are for after the system is done with it's calculations, not before. There is an easy way to both prove and demonstrate this:

Recently, a man was able to get an AI to send him money from that AI's company. (he got caught) He did this by communicating in Morse Code to the chat agent. There are no Morse Code tokens. However, the AI was still able to understand the input. Why it worked as an adversarial prompt, that is also obvious when one stops considering the framework around the system and looks directly at how feed-forward neural networks do what they do.

So that's why I get hung up on it. The way the tech industry uses the word "tokens" to track monetization, it muddies the waters on what a token actually is and what function it performs in the overall architecture.

Check it out--you don't even need tokens at all. This is a short demo video for a completely different kind of AI that I am developing for video game NPCs (a multi-modal dual-input feed-forward/simplicial neural network architecture): 

This here needs to be done for an AI to "understand" you.  https://en.wikipedia.org/wiki/Lexical_analysis 

What the actual tokens are, is different for each model. But we are talking about large language models here. They deal with language and anything that can be seen as language. They are not unlike a compiler. But instead of converting source code into machine code, it converts natural language into whatever chunks the model operates on. Probabilisic meaning carrier units. Call them what you want. The process is called tokenisation and it was not invented for ai, so there already was a name to use, and that's tokens. That's how I understand the situation.

Also, each model can and probably will use different tokens and tokenisation.

Each token would influence the outcome, so it follows that counting used tokens would correlate with computational effort and therefore the costs. How accurate is this? I do not know. But since it correlates with the costs, it is reasonable to use this as a measuring unit for charging and access limitations.

Interesting bit about that Morse code thing. Seems those AI developers have forgotton to always keep user input in quotes all the way down. That was bascially an eval attack. That's what you get, when you let AI do things, instead of use them for information and generation. That was not gen ai use, that was ai agent usage.

There were or are some interesting experimental games that explore that concept a bit. Tricking the ai. I remember this one, that is on Itch. You can watch yt videos how people try to survive, which would be by tricking the ai (it's an escape horror game).

you don't even need tokens at all

I do not really grasp what you are doing there. But I have a hunch you embedded some type of optimisation problem into some kind of neural network. Which means you need no prior training data and not really a complex input to the system. If you have no natural language input, you do not need a tokenisation process. You also do not have a natural language output. And if you use a feedback loop to "learn" or optimise, you can use whatever internal native state descriptions you use for your optimisation or navigating the hyperspace of the problem territory your system tries to solve by probability.

AI was a really bad choice of words for the things that are now called AI. AI was and is used for anything a computer calculates. If it is a tad more comples than a calculator, you would say, the ai did this, the ai did that. For procedural processes. Especially in games and interactive systems. 

But the ai systems everyone is talking about are gen ai systems. They are made for generating things. Like texts and images. The chatbot types are llm, large language models. 

Hang on, I don't mean to keep bothering you--I'm just trying to wrap my mind around this to make sure I'm not actually trying to say something else and am just too "new" to use the correct terminology.

So, let's strip away the model. Strip away the interface, the LLM, all of it. Strip it all down until all you have is the feed-forward neural network calculations. That... that right there is what I am talking about. Beyond the UI, beyond the code logic, beyond the framework that even makes the neural network useful at all... That's the part that screams at me for my attention.

And that's the part I am talking about. So maybe I'm not really talking about "AI" but actually neural network technology itself?

But whatever it is I noticed, it worked to make MUNCH.

22 vector "outer input"

8 vector "inner input"

The only embedding is in index 0 and index 7 of the 8 vector input. The higher context layer reflects data back into the system >> 20 higher context triangles to indices 1-20. But external world objects act like "errors" or "disembodied functions" by simply injecting additional data directly into the 22 vector. The disruptions in calculation produce different levels of activation.

The two separate vectors are combined into a 30 dimensional vector. MUNCH uses feed-forward and simplicial neural network calculations, so the triangles lighting up are not just for show. The triangle surfaces graph data from the physics motion of the physical node vibrations (simplicial graphing of frequencies). The feed-forward weighted matrices happen along the physical lines of the architecture. Hence the "embodied" dependency. It has to actually be physically arranged in a physics sandbox like Unity or Unreal.

The initial vector embedding is used as a sort of "ignition" because the system is a closed loop. Hence the "autonomy". The architecture cannot help but receive data simply by being online.

The movement is a result of the output. Technically speaking, this is probably closer to "Artificial Perception" rather than "Artificial Intelligence" but the philosophy of function is the same. So the output can be re-expressed directly into movement in the same way modern AI can re-express output into words, images, what-have-you. Just minus the softMax because we aren't worried about probability.

So nothing tells the agent to "move" except that it "perceives" something it's calculations express as conflict between the Convergence and Divergence nodes. That video, the weights were still defaulted to 0.15 and never changed because I did not turn on the dual-learning (outcome and association). So it can learn, but it does not need to yet. I think it will become necessary once I start coaxing out more complex behaviors and exposing it to different outside environments.

But to be honest, I don't fully know if this will work yet... I mean, it works obviously, but right now I am working with more combat-oriented tests and I am starting to suspect I may need to change a few things regarding how the inputs are handled. What's more, I can run this thing in a "bullet hell" simulation at 250+ fps and ~3ms, which is encouraging, but I think I might be outpacing my own comprehension at this point. So I've gotta slow down and move more deliberately now.

I hope at least some of this makes sense. I'm not trying to be like "I KNOW", it's more I'm trying to say "hey, look at this thing I noticed" by using my comprehension to do the same thing in a different way, so to speak.

So surely, I'm on to something here... Maybe I'm not articulating it correctly?

But yeah, MUNCH is fully functional solely due to it's architecture. Potential for harnessing behavior is purely an emergent result of the mathematical process. I haven't tried to get MUNCH to understand me yet, I've been focusing on understanding MUNCH so I can figure out the best way to train different behavioral profiles (saved weights).

Hang on, I don't mean to keep bothering you

I am not bothered by this, but I think we are going offtopic here.

let's strip away the model. Strip away the interface, the LLM, all of it

The ai that is being talked about is generative ai. It is a misnomer, but that's how it is called. If your thingy does not produce output by considering an input in relation to a model that has been trained with the type of data you want as an output, then you do not talk about a gen ai system.

There are nieche gen ai applications that are trained on special things and thus generate special things. Like maths. Or even code, though that is not a nieche. And since you can consider a lot of things as "language", those chatbots can do a surprising amount of things.

I suggest you talk to a chatbot about this. They are good at definitions and disecting statements. If you give specs and dig and bother it, it will tell you what makes a system a gen ai system and what type of system you made. For example, the "ai" that is used for translation is not a gen ai. It's not a llm, but a nmt. But it does use a neural network. For such questions I prefer duck.ai , and I see myself using this for quick answers a lot, after failing to find it quickly with a regular search.

The anti AI people seem to be shouting into the void against the growth of these new tools. 

I'm not sure if these people are genuinely against this new tech or just told to be against it.

Its hard for me to take the opinion of someone who anointed themselves the gate keeper of art. 

Its all good to have strong feelings pro and con new tech, but I don't think the AI witch hunters is a good look.

Use AI if you like it. Don't use it if you don't. Just like make a game.

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