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A jam submission

Sam & Jo's Animal FairView game page

Can you restore balance in every level?
Submitted by Mina Pêcheux (@MinaPecheux) — 2 hours, 6 minutes before the deadline
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Sam & Jo's Animal Fair's itch.io page

How does your game incorporate the theme?
The game is all about balancing... scales! Plus, you don't know the exact weights of the animals you're playing with, so you're gradually building a relative scale from level to level :)

What bonus challenges did you complete?

Mouse only
Symmetry

Did you use any sort of AI during the development of your submission?

No

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Comments

(+1)

Very fun idea! 

Developer

Thanks, glad you tried and enjoyed it! :)

Submitted

Wow this is impressively polished, and one of the best titles I've played so far. I have some comments, but honestly besides the first one these are all really minor.

  • I somehow got into a broken game state on level 12 where I fully balanced everything but had some extra animals. I spent like 10 minutes trying to figure out how to cram them in, only to later hit reset then redo my exact solution (I screenshotted it so I'm sure) but this time I didn't have extra animals... so idk what happened with that, animal duplication glitch maybe?
  • The "order" in which the scales balance is kinda weird. Didn't really trip me up but I could imagine someone scrapping their correct solution too early because the top balance shows red for a few seconds before it even starts to swing into place. 
  • There's also a slightly annoying thing that can happen where the scales dip below the animal palette and you can't click on the placed animals anymore.
  • Some in game way to annotate the animals would be kinda nice, cuz honestly I just found myself brute-forcing a lot of it. Definitely out of scope for a game jam, but something to consider going forwards. i.e. if the subgoal is to identify the weights of all the animals, it'd be nice to have an in-game way of keeping track of what you learned.
  • Lastly, not a criticism of what you've made here directly, but it kinda feels like you explored the entire idea-space already. What I mean by that is... if you want to develop the game further, you'd definitely have some work to do to figuring out how to get more content out of the mechanics.
Developer(+1)

Heya! Many thanks for your super interesting feedback - and glad you liked the game ;)

I completely agree with most of your points, and a lot of those were mostly because I didn't have the time during the game jam ^^ (in particular: yup the scale balancing animation is kinda weird and I'm frustrated too that the UI sometimes blocks "large" levels :D)

About the last level broken stat - I didn't run into this case but I'll admit I didn't have the time to stress-test this one as I much as I wanted, so you've probably hit a bizarre bug I missed; thanks for pointing it out, I'll try to see if I can fix this in the (near-ish) future ;)

Oh and I was actually wondering if in-game notes could be useful - interesting to see you thought about it as well, maybe this means this toold needs to be there...!

And on your last note about the future of the project: I honestly don't know how much work I'll put in this project now, I do feel like there could be some extra stuff with pre-placed unlocked animals, that you can therefore remove to completely rechange the balance... but other than that, it's true I don't see other big "reveals" in gameplay here :p

Submitted

This is awesome! Sounds are on top, it really nice to try and deduce what weight every head has. 

Great job!

Developer

Thank you so much! Very happy you enjoyed the game and liked the brain teasers ;)

(Haha yup had fun making all the sounds, it was a fun afternoon ^^)

Jam Host

This feels like a finished game, very polished! Thanks for your entry :D

Developer

Thank you so much! :) Super glad you liked it and find it nicely polished, I was happy to be able to get this far honestly ^^
Thank you and Kenney for organizing the jam!

Submitted

very fun levels getting much harder!

Developer

Thanks, super glad you liked it! :) Haha yep I tried to ramp the difficulty to stress-test the system ^^