Saw you had a rhythm game so I had to play it! (I made a rhythm game too). Took a while to get into the groove, but once I got pretty far, I started vibing. The arrow inputs work way better than the mouse in terms of nailing the beats, I like the rogue like elements of adding to the sequencer, nice execution overall!
Play game
Tick Tock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #642 | 4.154 | 4.154 |
| Audio | #967 | 3.585 | 3.585 |
| Enjoyment | #2545 | 3.369 | 3.369 |
| Artwork | #5296 | 2.892 | 2.892 |
| Narrative | #8180 | 1.815 | 1.815 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to rhythmically count down the timer so it reaches 0.
(Optional) Please credit all assets you've used
SFX
Philharmonia - https://philharmonia.co.uk/resources/sound-samples/
Pixabay
FONTS
Chakra Petch by Cadson Demak (Google Fonts)
Wingdings (Microsoft)
VISUALS
Me
(Optional) What would you like to be called if GMTK features your game?
EmeraldSyre
Comments
This is a pretty neat concept! Unfortunately I was not very good at it :( I think a synced up bgm would have also elevated the game a lot!
Thanks! Yeah I've been getting mixed thoughts on the difficulty. There's an easy timing mode in the settings if you haven't tried that out and want to. (I'm thinking I probably should have made that the default lol). I would have loved to add a background track, but unfortunately my compositional talents are nonexistent lol.
This is a really fun rhythm game! I felt like the calibration screwed me a bit cause after putting it back at 0 it felt way better to play. I love being able to choose where you put the upgrades and kinda make your own beat. Thanks for making this game!
This game is addictive. XD I liked that the tutorial was good and explained everything in a fun way.
I love rhythm games and this was a really unique idea. Was fun and very satisfying to play
Interesting concept. A few rounds in it is almost as if I am composing a song with different instruments. On my first round the auto-calibration actually completely messed up my timing to a point I cannot get any one tick right. It got much better after manually resetting the calibration to 0.
Nice cute game! I wish there was a bit more of a way to make decisions in this game, since I ended up just always going tock tick tick tick repeatedly, and it seems a bit hard to manipulate the countdown during a round since it goes so fast.
I love rhythm games so this was great! Really liked the usage of the theme, plus the fact that all upgrades added another intrument to the mix was sooo good. Nice stuff!!
I couldn’t get into this one, the calibration was all over the place even after connecting my headphones via aux instead of bluetooth, even with the easy timing window on it felt more precise than Lockstep and I could not get past round 2.
…I blame the fact that it’s a web build. web builds have been giving me trouble recently.
Thats too bad, I'm sorry to hear that. There is an easy mode in the settings with a much wider timing window if you want to try that out? You can also try manually adjusting the offset as well. But yeah, it seems like people have a varying amount of success with the timing. Thanks for taking the time to play it though!
Creative and well designed!
I especially like how the menu buttons beat too lol
Very cool idea! It's not easy hah. You should try to develop this further after the event, when you have more time :D
Simple but as rhythim game lover this is sooo good! Loved the upgrades and rougelike elements! So much fun! :)
A great rhythm entry! I like how the core of it was kept nice and simple with complexity given with the upgrades. I'm quite impressed with the inclusion of being able to replay your rhythm as well, and the game itself was responsive and felt good to play. Tutorial was well made, but I feel it could be improved by spacing information out by giving the player time to test mechanics introduced - for me it was a little bit of too much information at once and a lot of it ended up being me figuring things out as I went. Game was also quite artistically clean and consistent, I think there's lots you can do with this post jam.
Great work! Rhythm games are not easy to make especially for a jam :)
Thanks so much for the thoughtful critique! Especially after how much effort you put into your game :). I agree with your note on the tutorial - I probably should have had some friends look at it to see if it was doing its job right. Thanks for the compliments on the art! What you saw was about the extent of my art skills in terms of detail/complexity, so I'm glad it turned out looking good at all. Thanks again, and I look forward to seeing Hickory in the winners!
A fun game, with a surprising amount of depth.
Even after calibration (and on a very low latency audio interface) I still felt out of sync, an issue I don't normally have with Rhythm games. Perhaps I'm just very bad at this particular one >.<
It's very run regardless though! I feel like implementing a music system might make the game more enjoyable then it already is.
Like others, i also missed the tutorial to begin with. i guess our instinct is always just to press "play" first thing we do haha! I was admittedly still a bit confused after playing the tutorial, unsure if it was because it was unclear or too long, but i definitely had forgotten or misremembered most of it when i started actually playing. When i finally figured it out, it was definitely an interresting concept for a rythm game, and i really appreciate the inclusion of the calibrating tool. Overall really nice!






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