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Broken Hourglass's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #139 | 4.421 | 4.421 |
| Audio | #579 | 3.737 | 3.737 |
| Enjoyment | #931 | 3.789 | 3.789 |
| Artwork | #3263 | 3.368 | 3.368 |
| Narrative | #4124 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to avoid that the countdown reaches 0, by buying and placing tiles generating time and resources.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
traguilar
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Comments
Usually, I am not into these types of games. But this game really made me quick to get a grasp of it and enjoy it.Great game and good concept
Simple but cool concept! I'm not exactly sure what I need to do to win, but I still enjoyed playing for a while and filling the grid with plenty of gear-making stuff :D
Actually there's no way to "win", it's just fighting against time as long as you can. I'm glad that you enjoyed it, thanks for your comment ! :)
i spent so much time on this, its really fun! it was kinda easy to get waaay ahead by just spamming tiles and it reached a point where i had an insane amount of time but i think some numbers fine tuning is all it needs. very nice use of the theme.
We're very glad you got some fun !! Thank you for your comment i'll try your game as well :)
Cool concept but I wasn't exactly sure how to win other than keep going forever. Wish the shops were random so I could strategize a bit more, I just kept clicking things and putting them all over the place but I could see there being a lot of cool combos and synergies. Nice work, there's a lot of potential here and the audio was really satisfying!
Thanks for your comment!
In fact there's no way to win the game, we designed is a race against time where you just have to survive as long as you can. Maybe it could have be better to explain it more clearly. The idea was to focus on to save resources and manage some combos to produce in an efficient way.
I'm glad that you enjoyed it :)
I think this could be one of those simple games to spend hours binging it!
Thanks for your comment, that was the idea! I almost never played idle/incremental games but I get surprised spending a lot of time playing my own game :D
there is so much happening at once, an my time is running out, everywhere, this was fun
I think I reached 30x lmao
Well done ! I think my high score is around 500 (in score, not the multiplier ^^)
ye i think i ended up at 340
I think it was a very creative way of using countdowns! very cool game
Thanks! 😊
Very creative interpretation of the theme! It was a little confusing at first, but once I started playing a bit I got into the swing of things. I liked how much strategy there was in figuring out the most optimal places to put your cards. My only complaint is that I wish going into the shop didn't cost gears. I would've preferred if it took away your gears only after you bought something.
Thanks for your constructive comment! We thought about this idea but letting the player toi see the tôles before spending money could allow the player to choose exactly the tile and we thought that we prefered the presence of randomness to force the player to adapt his gameplay !
Really neat mechanic! I liked all of the different countdowns!
Yes, we wanted the player to feel the rush and playing with Time, managing the Time as a resource .