Loving the retro style. FPS things are solidly done. Losing time instead of HP when getting hit is a good idea! And surprisingly, three different enemy variations introduced one by one. Seems to run out of time for the skeleton actions? Or maybe it's a matter of lacking a bit of SFX for the enemy movement, I think it's still needed especially when in an FPS I can't look at every dir the same time. And also if the watch were making ticking nosie especially when getting hit and decrementing, that would be sick. But hey, incredible work for a four-day solo.
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Down The Count's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #269 | 4.118 | 4.118 |
| Narrative | #913 | 3.500 | 3.500 |
| Audio | #1142 | 3.529 | 3.529 |
| Artwork | #1351 | 3.912 | 3.912 |
| Creativity | #2597 | 3.676 | 3.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Narrative and light gameplay elements
(Optional) Please credit all assets you've used
Only me
(Optional) What would you like to be called if GMTK features your game?
Don Pasquale
Comments
Amazingly well polished, love the art, will actually come back to play through full game!!
I’m a fan of shooter and FPS games and I have to say i really had fun playing this game. Everythings was smooth, i loved how the dash worked and the shooting was on point. And i thinks the music added some spicy and made me feel some tension while playing. Well done man!
Very smooth and fun. This is the most similar game I found to the one I made I hope you check it out. Also I wish I had that hand in clock idea lol
Really cool game. Me and my friends actually debated doing something with a vampire count but ended up on something else. I really like the music and the graphics are nice, but there's an annoying bug where my view just launches in a random direction every so often and I couldn't figure out what caused it.
Overall really good job!
For a solo project in four days this is pretty good! Everything from the gameplay to visual style is very retro, and gives me very new-era boomer shooter vibes. I like what this game is putting down, and the end result is surprisingly in depth for such a short span of time.
The sound design and enemy responsiveness could do with a bit of work, but it's pretty good as is, and serves as a really solid prototype. My only critique was the shotgun being a single projectile - it might've made more sense as a silver bullet revolver or something? - but that's a real nitpick.
All in all - really fun shooter! Nice work.
I feel that - I wasn't able to get sounds for enemies reintegrated in mine by deadline either. Three enemy variations is a solid enough number though, especially if you've got each filling a unique niche.
I think the enemy type spread you have right now is pretty solid as-is, and works pretty well! With polish it'll definitely hit the mark.
Really cool game! Loved the art style! Very good lil shooter :3
the game impressed me the gameplay is good the ost the art i feel only that i need to reaload the gun manually was confusing but it's ok
Thank you very much! Auto reload in shooter games is in my opinion always weird. Some players absolutley hate it and other really want it. In the end it came down to my personal preference here. This way it feels a little bit more deliberate. Otherwise you just spam shoot with a brief pause in between. This way you have to press R, which makes moving a tiny bit more difficult and in order to have maximum efficiency, you shouldn't leave non fired rounds in the magazine. In my opinion ,missing auto reload, adds more than it removes.
NGL this game was quite fun, I think you did a great job of making the movement and gunplay feel good. I think the timer on the levels wasn't my favorite mechanic and for the most part was something ignored while playing. The actual shooter element was well done though and ran very smoothly on my machine. Excellent work!
It's not that I didn't pick them up, its more that it felt like as a player it wasn't something actively on my mind while playing. If you took out the level timer you'd still be left with a very competent shooter and much of the game you have wouldn't change. I guess the point I'm attempting to make is that the timer mechanic felt like it wasn't as polished as the rest of the gameplay. I didn't find it changing the way I played very much and for the most part I didn't really think about it while playing the game. That's not to say it ruined my experience or anything, like I said the highlight of the game was how satisfying moving around the map and shooting enemies was. I just felt like the timer was more put in place to satisfy the theme requirement more so than it being a core mechanic of the game. Either way, I enjoyed playing through it (This was one of the only game jam games I've played so far all the way to the end) and just wanted to elaborate on my criticism a bit more.
Uuu i like the game! (with no obvious inspirations of course). Very fun little doom like game and i enjoyed killing rats lmao. It took a bit of time to figure out tha tmy health was my time but that's okay it's not that easu to get tagged when you play a lot of first person beat em all anyway lmao.
I like the word play "the count is down" at the end, it reminded me of a french game/anime (Dofus/Wakfu) character named "Count Harebourg". "Comte Harebourg" sound exactly like "Compte à rebours", which means countdown lmao.
Very polished and fun game good job!
Nice shooter game and art. A button to lock the mouse on the screen would be good.
Wow! Really great job with the game! I really enjoyed playing it! The movement and shooting mechanics feels really great!
It looks stunning as well. Really well polished and nice looking art! I loved the intro cutscene in the beginning just showing off the level. The count in the end had a funny face as well, it made everything feel very hand-crafted and full of character. Well done!!!
Amazing solo entry! I have played shooters like this, so it was really easy to pick it up. The mechanics were clear, but one thing I would improve later is to give a sound cue when the timer is running out. I didn't realise that's why I lost at first in the final fight.
pretty cool game, i love the movement system, but the shooting was a little unsatisfying imo, overall pretty good game tho!
This feels so good to play omg, please make more levels and/or develop this further into a proper release. The movement is so nice, the shooting feels good, just awesome overall






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