Very creative and engaging game, the narrative is funny and well put together.
The timer should have maybe been connected to more mechanics, currently it doesnt feel like a real threat.
Play game
Failure To Launch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #387 | 3.878 | 3.878 |
| Creativity | #511 | 4.207 | 4.207 |
| Enjoyment | #559 | 3.951 | 3.951 |
| Audio | #1462 | 3.439 | 3.439 |
| Artwork | #2552 | 3.549 | 3.549 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to start the ship before they prepare for takeoff
(Optional) Please credit all assets you've used
Art: Sabrina (SabtheNerd)
Voice & SFX: Sydney (TouchStar)
Programming: Nick (mintyPython) & Sydney (TouchStar)
Computer Voice: Mady May
Special Thanks: Cactus (CactusFlower10)
Fonts: Chequered Ink
Music: Kevin MacLeod
(Optional) What would you like to be called if GMTK features your game?
Sydney (TouchStar), Sabrina (SabtheNerd), Nick (mintyPython), Mady May, Cactus (CactusFlower10)
Comments
I definitely regret pressing buttons on this one
The narration (voice acting) and the game’s concept were really creative! Though the theming might need some work since the timer wasn’t really a sweat. Nevertheless, it was quite fun to actually move your hands and be able to press anything! The artwork was also really well made! Great job!
Very cute game! I loved the voice acting and the duel arm mechanic was suprisingly intuitive and fun. I wish the mechanics were more directly connected to the countdown (perhaps you have to do tasks involving both hands to keep the timer from reaching 0?). Overall, a fun game that's well put together (also the voice acting is fun!).
Short but fun! I think the controls were done really well, I think that's my favorite part of the game. I realize it's supposed to feel bumbling, but I was still surprised at how natural the combination of keyboard and mouse controls felt. The art is also fun, I like it. I think I would've liked more consequences for the buttons I pressed, like the windshield wipers. Otherwise it felt like, narratively, most of the buttons weren't actually doing anything.
However I didn't feel like the theme was taken advantage of too much here, the countdown did not feel like a major source of stress or changed the gameplay in any particular way
Thank you for the feedback! Wanting more effects is valid for sure. Setting up the main systems and gameplay flow took most of our time, and the side-effects were all added in pretty much on the last day. We'd have liked to have put more in but we wanted to prioritize making sure the game has a full progression from start to end.
Very very creative game, the voice acting is a huge plus. The mechanics are well done and its nice that have a story behind it. Well done, really good :)
Can't explain it but this is very charming and quite creative! And very enraging lol. The intercom voice did a great job. I also greatly respect the effort of recording the dialogue. I only wanted the inputs to be a bit more reactive, but maybe that's on purpose.
Thank you for the feedback! I feel like it adds to the game's experience to have your hands be a little "bumbling" and imprecise, but something we kinda forgot to include was some stronger feedback on when your hands are engaged with an object, like grasping them. Our artist actually made the assets for that, but with all the other things on the todo, it just kinda slipped by, haha.
lmao this game is hilarious,and that instructor dude's instructions are the worst, and i thought i was bad at giving instructions! Kudos to the team and especially the va, great job!
Very unique concept! The controls were very fun, I enjoyed operating with both hands. I think there needs to be some sort of visual feedback for when you grab a handle. I had a tough time knowing if I actually grabbed the handle. Sometimes I thought I did but then I couldn’t pull it back.
emotional support turtle! loved this one, very creative use of the hands. great work! :)
The hilarious voice acting and unique dual hand controls made trying to follow chaotic launch instructions so much fun!
Very fun little game, I thought the use of keyboard and mouse with limited reach for both hands of the player was a really interesting mechanic, and it made the game have a bit more challenge to it (Didn't play with controller but I really hope you make each joystick on a controller be the movement for the arms because that would be so cool). Would love to see this game turned into a longer adventure with swapping button layouts so I could get more opportunities to 'accidentally' press the self-destruct button. (=
Thank you for the feedback! There, uh, sorta is controller support, but it's implemented incorrectly haha. I never tested on a controller as we built the game, so you can move the left arm around but not the right on a controller, and the input registering is bugged to happen when you tilt the stick down.
Very very interesting hand-controls concept. You did a great job in making such a fun game, it reminds me some Wheatley lines: "Okay don't panic! Alright? Stop panicking! I can still stop this"







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