Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Down the DungeonView game page

Defeat enemies, waves, and time, to never let the count down reach zero in a procedural generated dungeon!
Submitted by Cursed, dr_freeze — 1 hour, 13 minutes before the deadline
Add to collection

Play game

Down the Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#33583.3523.352
Enjoyment#86852.0482.048
Creativity#89452.2102.210
Narrative#90591.6481.648
Audio#97981.3521.352

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're spawned in a random room in a dungeon, your goal is to never let the count down reach zero! By defeating enemies, waves, and time, you pave the way to the exit. Get there before the count down reaches zero to hone your skills and play the next level.

(Optional) Please credit all assets you've used
See description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted

Like the wolrd and the dungeon being procedural generated. the attack while moving making it a dash attack and giving me more range didn't feel snappy enough so it was a bit frustrating 

Submitted

A bit short but I liked it!

Submitted

really like the zelda-esc dungeon format. Not to mention procedural generation is dope! You should keep working on this post jam!

Submitted

Cute game. I ended up getting frozen at the screenshot below after the room unlocked but more enemies spawned, and I left the room.

Maybe there was a strategy to finding the exit that I didn't realise, but I just went randomly from room to room until I found the exit. I agree that a minimap may have helped that. 



Submitted

really cool game! Maybe adding more spatial obstacles would make progression more challenging and fun!

Submitted

Solid entry. Would really benefit (me) from some kind of mini-map?

Submitted

Charming little game that reminds me of Zelda on the Gameboy Color. Really too bad about the bugs--the unfortunate side effect of the time constraints, no doubt.

Submitted

I got some bugs with the input mapping but good job overall. 

Submitted

Nice work! A minimap could've been a nice addition? The art is really good! well done :D

Nice work. Invincible player made me play this game much longer than if I’d died on screen 2, good design decision.

Submitted

Beautiful pixel artwork. A little sound and this thing would be juicy!

Submitted

Looks great, really good art style. If you can randomise the spawn location for enemies it would add a lot to each room.

Submitted

Pretty cool game! something i noticed when i attack but let go of the movement keys i keep moving. but other than that it runs perfectly! good job!

Submitted

Reminds me of minit! I'm a great fan of zelda like games! Good game!

Submitted

Very Stylish!

Submitted

The art + palette are lovely. I think that some feedback on damage / hits and progress could go pretty far. Maybe a reset when the counter runs out?

Submitted

While I do enjoy art, the game could use a bit more polish. Some feedback when hitting enemies as well as sfx/vfx would make it feel much better to play. Really cool that you've managed to make a procedural dungeon generator! 

I would also have loved some variety in the rooms, as it was quite confusing to navigate through the dungeon. Everything kinda looked the same.

Great work so far, you have a really solid foundation for a potential dungeon crawler ! 

Submitted

I love this game! Great Job!

Submitted

The art style is excellent!

Viewing comments 50 to 31 of 50 · Next page · Last page