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There are several things that are really impressive here - I really liked the shadow the demonstrates the jump, and the zoom out to reveal the building was really cool

I had some trouble with the controls, and had a hard time executing the wall jumps. Also the fact that when you lose you need to repeat the entire start was a little disheartning

I think with more gradual difficulty this one could be really cool! I really liked the artwork and music, and the lighting gave everyhing nice mood

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Argh it's another one of those situations where i end up tell myself "why didn't i think of that???"
Of course having to repeat the intro feels bad -_- (especially with the length of the intro cutscene and the short platforming section beforehand)

As for the difficulty ! I definitely agree that the game could have used a more lenient first level, i always seem to underestimate how difficult the levels/challenges i create are for most people (since i spend a lot of time playing difficult platformers/games)

I feel like i could have explained the wall/latch jumps better since it's as simple as just holding the Jump button during the ledge-grabbing animation, which in turn will automatically make you do said Wall/Higher Jump -x-
The lack of visual/audio feedback and a clear and simple explanation is probably why most people struggle with it, it's not that complicated i swear 😭🙏

Thanks for trying the game and for the great feedback ^v^