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Zero Factory Industries, Inc.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2217 | 3.443 | 3.583 |
| Audio | #3249 | 3.042 | 3.167 |
| Artwork | #4367 | 3.122 | 3.250 |
| Creativity | #4856 | 3.203 | 3.333 |
| Narrative | #6062 | 2.162 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Game is about reducing numbers to zero
(Optional) Please credit all assets you've used
Music: Alkakrab
Font: Exo 2 from Google Fonts
(Optional) What would you like to be called if GMTK features your game?
Evgenii Petrov
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Comments
Honestly, I really liked the game.
It's a shame you have so few ratings; it's unfair!
Nice sounds, visuals, and puzzles. Good job! Красава!
Hello from Discord! I liked your game so much that I finished it completely! I love Factorio-style games, and your game has so many useful tips - it's just great, because it's rare to see projects with such detailed descriptions! I think you will also like our game, because it is also about management. Great job!
Thanks for playing and for the kind words!
Very nice game! It's well polished and everything about it was great. I even spent like 10 minutes on the last level trying to find a solution that uses less than 7 machines. 7 seems to be the limit.
Thanks a lot for playing! Yeah, I know it's expected for a Zach-like game to have optimized solutions, but the jam's time constraints are what they are =)
An extremely fun puzzle game! I had a good time solving each of the puzzles, and the gameplay was intuitive.
Thanks for playing and for the kind words!
First thing that popped out was the UI and the sound design. Really love both!
The gameplay was super intuitive and easy to grasp.
The puzzles were not too difficult, passed all 7 levels, but I am a casual puzzle game player, so it was quite nice :D
Overall, great submission! Thank you!
Thanks a lot!
I thought the game had a cool concept. I think the biggest thing I didn't like was how easy the game was. I didn't get too far into it just because all the solutions felt too obvious. The thing I was excited about was trying to optimize solutions in the smallest amount of parts possible but every time I tried I just fell back to the obvious solution because my solution didn't work.
For example, when that 4 was introduced I thought "WAIT! I can just toss in 2 4s into the subtractor and use way less parts" and then the 2 fell and stopped the whole process. So I was just like "ok I'll just do the thing it wants me to do."
I think puzzle games are really hard to make for this reason, games that are too hard are not fun to play and games that are too easy are also not fun and it's really difficult to find that middle ground in such a short amount of time. I thought the concept was fun though :)
Thanks for playing my game! I completely agree with what you're saying. In level-based puzzle games, it's really hard to get the difficulty just right, especially during a time-limited game jam. I've made games that were too difficult in the past, so this time the pendulum definitely swung in the opposite direction =)
Best idea!
Thanks!