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Duck Duck Draw's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #3946 | 3.220 | 3.220 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Creativity | #4923 | 3.195 | 3.195 |
| Audio | #5582 | 2.561 | 2.561 |
| Narrative | #6465 | 2.098 | 2.098 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each level has a timer (duck is impatient to move) and drawing reduces the timer to add pressure to the player.
(Optional) Please credit all assets you've used
https://flowerheadmusic.itch.io/somewhat-good-lofi
(Optional) What would you like to be called if GMTK features your game?
probeans and thetheduck
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Comments
Good stuff.
A chill puzzle with a cute duck. Reminds me of old games I would play from Cool math games or other sites like that back in school.
Nice idea!
A fun mix of genres like bridge building and drawing with a countdown timer as resources. Also very relaxing and I could see myself lose track of time playing this.
Fun little game but if the duck gets angry and leaves early the gravity does not effect the lines which can be used to cheese some things.
I love the duck very relaxing game! It froze for me a bit but I was glad you included the Q button to skip so I could check out levels after where it would freeze for me.
Nice concept. With a little polish this could be a very interesting game.
The game was fun and satisfying. However, I got stuck on the 3rd stage and couldn't figure out what to do. Also this game idea has been done before and it is mostly copy paste except for the duck. The use of the timer to fit the theme was not creative. Regardless, the game was quite enjoyable.
Loved the game, and especially the cute duck <3, was sad when I got to the level mentioned by other people about how the duck freezes as it did the same for me :(
I did experience the freezing duck bug you mentioned. Little guy was scared. I speed ran the game to the same level, and the bug was still there. Hopefully there weren't too many more levels. They were simple but fun, it's a fun idea.
Good job!
It's a really cute idea and the little I played was fun! I am experiencing a issue though (And I don't see any other comments with the same issue) but when I click play it goes fullscreen but cuts off a lot of the play area and I can see any button to make it fix :/ Made it impossible to progress past the third stage sadly.
The duck is so lovable, and the goofy humor is completely my kind of thing. Watching it sprint off backwards on one of the early levels had me cracking up. The drawings turn into physics objects instantly, which made solving the puzzles feel really satisfying. Amazing work!
That drawing mechanic is so well implemented, nice work! That can't have been easy.
Cute presentation and an engaging core mechanic that you explore nicely in the level design. Perfect little game - adding this to my jam favourites.
What an awesome game concept!! I love the freeform drawing (which my team's game also features in a different way) and playing with the somewhat wonky physics, it feels like there are infinite solutions to any puzzle! I unfortunately got stuck on a frozen level but I would have loved to play more levels and could definitely see this becoming a polished game on Steam!
Unfortunately I think the countdown timer is made a bit redundant by the ability to restart the level for free. It's not necessarily a bad thing for this strategic type of game, but it does feel tacked on for the sake of the jam rather than a core or impactful element. Perhaps changing the mechanic to affect the duck's speed or require the duck to get to the goal in a certain amount of time instead?
The handdrawn art style is super cute! I think it could have used a little more sound effects if you had more time to work on it, especially indignant quacks for when the duck fell out of the world or got stuck (if there was a countdown from pressing play to the duck reaching the level, expiring the countdown could help the duck realize it will not reach its goal!)
Well done and congrats on shipping the game!
What an awesome game concept!! I love the freeform drawing (which my team's game also features in a different way) and playing with the somewhat wonky physics, it feels like there are infinite solutions to any puzzle! I unfortunately got stuck on a frozen level but I would have loved to play more levels and could definitely see this becoming a polished game on Steam!
Unfortunately I think the countdown timer is made a bit redundant by the ability to restart the level for free. It's not necessarily a bad thing for this strategic type of game, but it does feel tacked on for the sake of the jam rather than a core or impactful element. Perhaps changing the mechanic to affect the duck's speed or require the duck to get to the goal in a certain amount of time instead?
The handdrawn art style is super cute! I think it could have used a little more sound effects if you had more time to work on it, especially indignant quacks for when the duck fell out of the world or got stuck (if there was a countdown from pressing play to the duck reaching the level, expiring the countdown could help the duck realize it will not reach its goal!)
Well done and congrats on shipping the game!
What an awesome game concept!! I love the freeform drawing (which my team's game also features in a different way) and playing with the somewhat wonky physics, it feels like there are infinite solutions to any puzzle! I unfortunately got stuck on a frozen level but I would have loved to play more levels and could definitely see this becoming a polished game on Steam!
Unfortunately I think the countdown timer is made a bit redundant by the ability to restart the level for free. It's not necessarily a bad thing for this strategic type of game, but it does feel tacked on for the sake of the jam rather than a core or impactful element. Perhaps changing the mechanic to affect the duck's speed or require the duck to get to the goal in a certain amount of time instead?
The handdrawn art style is super cute! I think it could have used a little more sound effects if you had more time to work on it, especially indignant quacks for when the duck fell out of the world or got stuck (if there was a countdown from pressing play to the duck reaching the level, expiring the countdown could help the duck realize it will not reach its goal!)
Well done and congrats on shipping the game!
I enjoyed it, though one level the duck did freeze, and at first I thought it was intentional which was very confusing, but then I saw the description and it seems like it wasn´t.
It's fun and very cute, just that one issue that got me stuck for like 5 minutes D:
also, would've been really nice if there was a sound for when youwere drawing.
Cute and fun! Well done :)
This was very creative and I loved that solving the puzzles were ultimately only limited by a person's imagination. It took me an embarrassing amount of time to start draw rectangles and shapes instead of lines.
I love ducks! This was really cute :D