enjoyed the game, fit the countdown theme in so many ways so that was done well. also the puzzle with it being nearly exact and precise in your movement was satisfying to solve when you did get to it.
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Everything Counts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1317 | 3.679 | 3.679 |
| Creativity | #1542 | 3.893 | 3.893 |
| Audio | #3583 | 2.964 | 2.964 |
| Artwork | #4716 | 3.036 | 3.036 |
| Narrative | #5593 | 2.250 | 2.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every valid action is part of a countdown. Moving or waiting reduces the player’s count and every active timer by one. Doors, fragile floors, bombs, and anchors create interconnected countdowns that must be synchronized, so planning the entire route is the puzzle.
(Optional) Please credit all assets you've used
Icons: Delapouite and Lorc via Game-icons.net (CC BY 3.0).
Sound effects: Kenney — Sci-Fi Sounds, Impact Sounds, and UI Audio (CC0); “Swishes Sound Pack” by artisticdude via
OpenGameArt (CC0).
Font: Liberation Sans (SIL Open Font License 1.1).
(Optional) What would you like to be called if GMTK features your game?
yuki





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