Play Outblight
Outblight [Gamejam]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #286 | 4.432 | 4.432 |
| Enjoyment | #1757 | 3.552 | 3.552 |
| Audio | #2310 | 3.236 | 3.236 |
| Narrative | #2513 | 2.915 | 2.915 |
| Creativity | #3907 | 3.405 | 3.405 |
Ranked from 259 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features an enemy attack delay counter mechanic, as well as a round-based system and a countdown to powerful attacks. As speak of final boss it was slow enrage count down as action slot without answer so player have to harry up and kill an enemy before him
(Optional) Please credit all assets you've used
Everything was made on jam except packages and assets listed below:
- 2 assets from Cartoon FX Remaster
- UniTask
- R3
- FMOD
- DoTween
- TMPEffects
(Optional) What would you like to be called if GMTK features your game?
megurt
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Comments
i liked the art direction &the bunnies; the turn based system wasn't too clear at first but w/ some luck &artifacts the game was beatable! kudos to the artist
wow, really fun game! crazy how you made it within such a short time!
The enemy delay counters add a clever layer to the card combat, and the dark character art and detailed UI give the roguelike a memorable identity!
Very cool little rougelike, Crazy how much you all did in the timespan
I was a bit confused but thats probably on me ahaha. I loved the artwork!
Creativity: very nice idea, a creative way to use the theme.
Enjoyment: I love turn based game, the game was fun to play. it took a while to understand the michanics, wish there was a better tutorial
Narrative: not a narrative game but it did a nice job.
Artwork: great artwork. The game is well polished.
audio: the sound effects, fits the game well
Fun game! I don't think the music loops, if it does then for some reason only the music stopped for me halfway through my playthrough. Beautiful art style and really solid roguelike!
Thank you for feedback!
Yeah, sorry, BGM in battle has no loop because it was not tested properly :_)
amazing work!! the overall vibe is very cool! i can imagine how hard it was to balance attack numbers haha
well done!
The art in this game is amazing! Also I love all the decorations in the UI, gives it a really nice touch.
Something I did realize, is that the music doesn't seem to loop. At some points it stopped and didn't start again.
I also loved the general vibe of the game. I think you've done a great job with this game. Keep it up!
Thank you!
Yeah, sorry, BGM in battle has no loop because it was not tested properly :_)
Remind a little bit library of ruina, good art but it will be good if some more sfx, GL!
Thank you!
> Remind a little bit library of ruina
Correct feeling hehe Big fun of PM
pretty fun game overall, only complaints i have is that some of the mechanics could be explained more clearly and it feels like the game does not quite fit the theme
Thank you!
That's true and I'm working on tutorial rework to make onboarding smooth
A visually striking card-based roguelike with a unique presentation. The dark atmosphere, character designs, backgrounds, and effects are definitely the strongest part of the project and give it a memorable identity.
The card system is interesting, but it was not very intuitive at first. The compact way actions are grouped together is original, although some effects and relic interactions were difficult to understand without more detailed explanations. After a while, I understood the basic flow and the game became more enjoyable.
I also had some questions about the balance. On my first attempt, I lost very early, but on later runs I found a relic and combination that felt extremely powerful and allowed me to complete the game twice using almost the same strategy. At the same time, some other relics felt too situational to be useful during such a short run.
My biggest issue is the interpretation of the jam theme. Even after reading the explanation, it still felt more like a traditional card roguelike with the theme added afterward than a game built around the theme itself. That is only my personal interpretation, of course.
Outside of that, it is an interesting and stylish jam project with a lot of potential, especially if the card readability and balance are improved.
Thank you!
>I also had some questions about the balance. On my first attempt, I lost very early, but on later runs I found a relic and combination that felt extremely powerful and allowed me to complete the game twice using almost the same strategy. At the same time, some other relics felt too situational to be useful during such a short run.
Ye, agree that not every action or relic is 100% useful, but what's more important is finding synergies (even strong ones) between them. Otherwise, hardly any game can build perfect balance (except Heroes of Might and Magic 3, but that's a different story). So yeah, I'll work on that in the future
>My biggest issue is the interpretation of the jam theme. Even after reading the explanation, it still felt more like a traditional card roguelike with the theme added afterward than a game built around the theme itself. That is only my personal interpretation, of course.
That's totally fair and I've heard it more than once, and to me the idea of playing around gimmicks with timers seemed pretty obvious from the start. But not everyone got it. So next time I'll try to make it more surface-level / more obvious.
WOAH! Amazing game! I would love a full version!
Gameplay was a bit hard to understand, but the audio and art did build an interesting atmosphere
this game is really cool, i really like the mechanics of it
I like the rpg mechanics
Really like the gameplay, this looks like a game that coul have 100 hours of gameplay
Even though im not too great at these types of games, I definitely enjoyed this one! I like having to pick which attack goes against which, its a fun twist I havent seen before. The art also looks great!
The character design and overall visual style are stunning!
Artstyle is decent, well done!!!