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A jam submission

Low-ScoreView game page

A fast paced, bullet hell, arcade game where you hit balls to gain points. Set a high score and try not to beat it!
Submitted by ajwcw — 8 hours, 6 minutes before the deadline
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Low-Score's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#9744.0404.040
Enjoyment#10453.7603.760
Audio#14563.4403.440
Artwork#28033.4803.480
Narrative#68742.0402.040

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Low-Score is a classic arcade, bullet-hell, score attack game but instead of aiming for a high score each round you must score lower. Creating a countdown in your score. If you fail to countdown your score then you lose and must start a new run

(Optional) Please credit all assets you've used
None, all me!

(Optional) What would you like to be called if GMTK features your game?
Adam C-W

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Comments

(+1)

I really like the concept of this game! It took me a minute to grasp the gameloop but ultimately the simple but well done graphics and great implementation of the movement really won me over! Very well executed :D

Submitted(+1)

This was fun. The idea is really great one trying to get a lower score than before. The modifier balls are also a fun idea. There are some performance issues in the shop screen but i don't really mind that.

Developer

Thanks so much for playing and for the feedback! What kind of performance issues did you face in the shop? I haven't heard someone mention those before so would be keen to hear about them and try fix them

Submitted

At the start of the shop scene it just lags a lot. Might have also been just the web build. But only when the balls are falling

Submitted(+1)

Nice game. SImple concept and enjoyable execution.

Submitted(+1)

Found your game from your link on the reddit post. Neat idea. I realize now that the good strategy is to go high initially then keep trying to do well but stop short of the previous score. That makes it require more thought.

Submitted(+1)

Love the idea. Execution is very good too. Love the upgrades. Amazing job!

Submitted(+1)

This is a really unique take on the theme! You have a timer that counts down for each round and also you want your score to count down as well! Your game feels very cohesive and fun to play, and I like that you have to balance your points for the balls that can help you in the next round vs. the point cap you have to be under :0 Great game!!! :D My favorite ball is the pink one that increases your last round's score :)

Developer(+1)

Hey! Thanks for playing. I agree that the pink ball is definitely one of the best. I'm not sure how well balanced the game is but I imagine with enough of those pink balls and a bit of skill you could keep on going forever!

Submitted(+1)

Super creative idea! I love the shop and the sound effects. :) Great work!

Submitted(+1)

Love the concept, of countdown, I tried to score as much as I could in first round so that I can mange in future rounds. Loved the shop take, you can buy balls but that would reduce the score even more, creating good balance between risk and reward.

Submitted(+1)

Very unique concept, scoring less each time but as close to the last score as possible is super cool idea, but it took me a time to realize that this is the goal. Great visuals btw!

(+1)

its cool that you keep on having to do worse but not too worse so you can get worse, if you know what I mean

Submitted(+1)

Gg !

Submitted(+1)

Incredible concept. When I saw the theme, I had quite a few ideas where it was "what if you try to do poorly instead of well?" but it never really clicked. Your take on it really clicks. I think the progressive nature of it really helps--the goal is to do well, then less well, and so on and so on. The shop is also brilliant.

Developer(+1)

Thanks so much for playing and for the feedback!

Submitted(+1)

This is a really cool concept and well executed. The onboarding is clear and simple, the gameplay is also clear and simple. My only confusion is if you need points to buy things in the shop but you dont want points, which is it? Are points good or bad? Loved the inventory of collected balls in the shop. The upgrades were interesting. The shop was never a decision though since I could afford everything (my first round I picked up a bunch of points because the premise wasnt clear yet). Overall really strong submission here. Great job! 

Developer

Thanks for playing! The aim is to score as many points as possible without beating your previous rounds score. I appreciate this isn't explained too clearly!

The idea behind the shop is that you can buy balls but the cost comes out of your last rounds points, meaning you have a lower threshold for the next round.

Submitted

Ah that is a critical piece of information I was missing. With that in mind, what is the end goal? Accumulate all of the balls in the shop or something? The effective best play would be on round one collect everything, then each subsequent round get just one less point right. That seems like a long gameplay session, and the goal still seems a little unclear to me. Anyways, neat game!

Developer(+1)

Hey! Yes I was initially planning on making the goal to survive 5 rounds of the game and then 'winning'. Similar to something like Balatro. In the end I just left the goal as 'get the highest score' which I now believe was a mistake as the round idea would have been clearer

Submitted(+1)

This was a great Idea, and I'm so happy I could play it on laptop, I like the core concept of how the points work, but great game for only 4 days.

Submitted(+1)

Good Idea, but when I get to 0 score it like there is a bug that make me can't buy item in the shop

Developer

Hey! Thanks for playing. Balls in the shop cost a percentage of your points from the previous round. If you scored 0 then you will be unable to purchase anything.

Submitted

Yeah I experienced the same thing. I kinda figured if I scored zero it might just skip to a "you won" screen and it didnt. Not sure whats left after acheiving 0.

Developer

The idea is you want to try score as many points as possible without ever beating your previous rounds score. This isn't explained too well though unfortunately.

You want to score as high as possible in the first round and then aim to score high but not quite as high in the next round. Then keep doing that until you eventually lose

Submitted(+1)

Core idea is really freaking good. It is explained well and sterring is really nice. But the game is too easy, so its very easy to get 0 score and I dont think you can have minus score? so thats a bummer, but what there is really solid. Well done

Developer(+1)

Thanks! The idea is that on the first level you want to try get as high of a score as possible and then get lower every other round!

The aim is to get as high of a score as possible overall without ever beating your previous rounds score. Your high score is calculated by adding each of your rounds scores together at the end. I do think this could have been explained better! 

Try playing like this where you aim to get as close to your previous score as possible without ever beating it.