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A jam submission

Click ClockView game page

Puzzler where you, a slime, commit time crimes
Submitted by FortyVsZero — 3 hours, 23 minutes before the deadline
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Play from your time crimes

Click Clock's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1054.4684.468
Enjoyment#2834.1064.106
Audio#30163.0853.085
Artwork#34023.3403.340
Narrative#34282.6812.681

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main mechanic is clocks counting down and trading time as a resource

(Optional) Please credit all assets you've used
I used Kenney audio for a couple of sound effects and some paid Ovani music tracks. Everything else, me!

(Optional) What would you like to be called if GMTK features your game?
"Forty Versus Zero" is fine!

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Comments

Viewing comments 37 to 18 of 37 · Next page · Last page
Submitted(+1)

Ooohh, this was too short! I loved playing it! This is easily one of the most creative games of the jam. Congrats!

Developer

Thank you!

Submitted(+1)

Love the concept. It's so unique and fun to play.

Submitted(+1)

Simple but fun :-)

Submitted(+1)

I lover your artwork 

But is it new type of artwork or you invented that style

If you did I want to tell you that you're awesome 

But if you did't can I ask you for the name of that styles

Developer

I'm not sure if it has a name but it's very inspired by the flash games of the early 2000s. It happens to be a style I can pull off very easily so my default for prototypes - Id say the thing that makes it work is just that it's cohesive and consistent more than anything! I just use the same few colours, same pen size, same way of joining tiles and it works. I've been surprised by how many people have called it out, as I was throwing it together very quickly, but thank you for saying such nice things about it! 

Submitted(+1)

Great gameplay idea!

I had a lot of fun figuring out the last puzzle.

An indicator showing how the platforms move would be a great addition, because at the moment you have to intentionally mess up the puzzle to figure out how they work

Developer

Thank you! Yeah that's a good suggestion, I'll look to add something like that in if I carry on!

Submitted (1 edit) (+1)

I love the core mechanic of this puzzle. It is really smart to think of this concept. Well done! had a blast playing thru the levels! I suck at not falling off the cliff...

Submitted(+1)

I love the game’s design, but honestly, I’ve gotten frustrated several times when the slime slips off the platform right before I beat the level.

Developer

I think I'll be making adjustments based on many comments here! Thanks for playing

Submitted(+1)

This was a lot of  fun, that last level was a bit challenging but I like how precise you have to be with it. Nice work :)

Submitted(+1)

This is a super creative puzzle game! I really like this concept! I wish the character controller felt a little more responsive. I died several times just because the slime slid off the edge of the platform I was on which got frusterating since (i'm assuming) the intended challenge was to order the clocks, not to do parkour lol. Even so, this has a ton of potential to be a full release if you felt so inclined! Really good job!

Submitted(+1)

Nice mechanic with manipulating the clocks and interchanging seconds between them. Really cool idea! Very nice entry! Also looked very cool!

Submitted(+1)

Damn, super cool. Really like the main concept and also cool art direction :D

Submitted(+1)

Really enjoyed the time mechanic - last level took a bit to get the timings just right!

Submitted(+1)

At first, I didn't understand the time borrowing could only be achieved while in the tab menu and after ten tries and a couple of angry words, I understood. The game suddenly went from horrible to excellent.

I like the artwork, your drawing is cute and matches the gameplay pretty well. 

I really, really like the mechanic. There's some creative strategy in the game, even if the core is a puzzle. I feel like there could be some sandboxing in some of the games. Just random doors everywhere and the player has to be creative and find his own solution. 

Have a nice evening, I loved your game!

Developer

Thank you for the kind words! I need to do a better job of signposting that it's only in the tab menu, as some in person play tests I did ran into the same problem.

I really enjoyed your game too, thanks for taking the time to play!

Submitted(+2)

These are really fun puzzle mechanics! I would say tho, maybe add collision along the edges instead of killing the player? (although that may be intentional for you, I just have skill issue lol) Thanks for the game!

Developer (1 edit)

Thank you! It's definitely something I'll explore, it's come up a few times and I think I could replace the rails with something that achieves the same outcome, without a pit


(Edit: typo)

Submitted(+1)

I ended up wanting more levels, really enjoyed the mechanic, it has potential for so many more puzzles!

Also, nice name, great minds think alike lmao.

Developer(+1)

Haha! I had a lightbulb moment when I thought of it, great minds indeed! I'll check out your submission later on today - thanks for the comment!

(+1)

Really satisfying puzzle mechanics!

Submitted(+1)

I loved this game, the creativity behind how you decided to work your main mechanic around the theme amazes me! This one really made my brain tickle! Well done! :)

Developer(+1)

Thank you so much 🙏 I'm so glad you enjoyed it!

Submitted(+1)

Very cool idea and charming graphics! I think it'd be better if you couldn't fall of but the pits just block you as that happened a lot to me. I really liked how many different mechanics you included.

Submitted(+1)

Nice puzzles, i liked that every seconds counted

Probably the billboard tutorial was a bit hidden, as other helps were in a different style, I think a consistent style of tutorial is better

Developer(+1)

Definitely agree! I actually wanted to redo it as graffiti on the walls for all of it to be consistent, but ran out of time

Submitted(+1)

This is a really cool concept, I love the transferring of time mechanic

Viewing comments 37 to 18 of 37 · Next page · Last page