Really cool mechanics! First, the controls feel unusual at first, but once you get used to them, they become really satisfying. Second, displaying the attack order in the UI is a brilliant decision, on later levels, it forces you to plan ahead in order to survive, which makes up for the lack of direct control over the projectiles. Fantastic work!
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Til Your Last Breath's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1796 | 3.353 | 3.353 |
| Enjoyment | #2618 | 3.353 | 3.353 |
| Creativity | #4727 | 3.235 | 3.235 |
| Artwork | #5634 | 2.824 | 2.824 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it started with the obvious race against time: you only have so much air to survive. In addition, though, the rhythm gameplay gets the player to count down in time with the beat so they can time their shots correctly.
(Optional) Please credit all assets you've used
see description
(Optional) What would you like to be called if GMTK features your game?
Mustafa Haddara



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