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A jam submission

Take Your TimeView game page

Everything counts down, but take your time!
Submitted by Ingur — 5 minutes, 55 seconds before the deadline
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Take Your Time's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2714.3124.312
Enjoyment#10183.7663.766
Artwork#12223.9533.953
Audio#15983.4063.406
Narrative#56662.2342.234

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Everything here counts down, but take your time!

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Ingur, Romana, Niels

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Comments

Viewing comments 47 to 28 of 47 · Next page · Last page
Submitted(+1)

Very Creative! I really like the art, its actually amazing. The puzzles are also really well made, and i really like the effect when you slow the smashing rock thingys! Very cool idea and game.

Submitted(+1)

Creative and well done, the artstyle is very charming, and I love the brain teaser-like level design,.

Submitted(+1)

Love your creative take on countdown theme, the level design is a bit hard for casual user, but still enjoyable!

Submitted(+1)

That was clever idea! I love the Penusbmic assets and they were well used. All together loved the vibes as well. It could've definitely used a bit more level design, as I just found myself firing with the attacks and somehow made it through many of the levels, but definitely an game that has lot of room to grow which is awesome. I enjoyed playing it! Well done!

Developer(+1)

Fully agreed on your feedback, I'm really glad you still enjoyed it, I had a great time with your game as well!

Submitted(+1)

I think the idea was novel enough to overlook some of the flaws in the level design, and that goes to show that you had an very good core idea and take on the theme! I hope you explore this idea more at some point :) I would definitely play a full release!

Submitted(+1)

Really fun game! It’s easy to get into, and the controls feel great. I love the creative take on the “countdown” theme, and the cute art style fits the game perfectly.

Submitted(+1)

This game is great: nice art, smooth play, an intuitive and creative main mechanic. You can't ask for much more. And this was done in 30 hours?!? What a phenomenal effort.

Developer

Thank you so much! I definitely would not recommend anyone to program for 30 hours straight though, Ill have to take proper breaks next time but it was a very busy weekend haha

Submitted(+1)

You're a machine! Do take breaks next time, but dang, I really respect the drive.

Submitted(+2)

Very creative concept, possibly my favourite game this jam! I honestly love this type of game. You also explored the core mechanic very thoroughly with a lot of other ideas. It makes it very immersive that you let the gun affect everything, like yourself and the death counter. 
I also noticed how the timer only starts when you move, which is a problem I had in my own game that I solved differently.
To improve, the game could be polished further in some regards; the controls for platforming could be improved, and the game could be a bit more responsive, like camera shake when you shoot, or give clearer feedback when you die because you ran out of time. (which is very understandable for a jam game)
I know someone said to consider focusing on the puzzle appeal, but I would actually argue that you could have also pushed further the other way. I enjoyed solving the puzzles the way you intended; however, I could tell that you had left further ways of saving time, eg speeding up certain walls or slowing down the death countdown, which I found weren't really necessary to complete the level with the time provided. I think it would be good to find a way to reward players who make use of all the mechanics properly. Maybe by tightening the time provided (which may have come from more playtesting), but you could also add optional goals, or anything else more creative.
The puzzle design was very good; I like that you guided the players towards solving things for themselves.  I personally like to only introduce one mechanic at a time in simple levels and reduce the complexity to prevent the player from getting overwhelmed or reduce the chances of a player getting stuck on something they don't know, then put everything together later.  I think it was perfectly manageable the way it was, but maybe to perfect it, I personally would consider only having the moving platforms on the first level but the death countdown on a different level, or the bouncing surfaces having their own level. 
Sorry for writing so much.
Great entry, though. The game clearly has a lot of potential for both puzzles and platforming!

Developer(+2)

Thank you deeply for taking the time to give me such detailed feedback, it really means a lot. I think you phrased it perfectly, and specifically finding fun ways to reward players that use all the mechanics will definitely be the first thing to focus on gameplay-wise. I really want to push this design to its full potential in the future, and this review is invaluable!

Submitted(+2)

You are very welcome!

Submitted(+1)

I really like that the player has to calculate every move with the gun, beside that the art style is gorgeous. Great job ^^

Submitted(+1)

Great Jam game, some rough UX edges like a bit finicky aiming or jump physics but that's fully understandable for a jam game.

I've finished it and had fun, I feel like this idea has a lot of potential, the moment that I've sped up myself was very cool, great job!

Submitted(+1)

Oh, you used Penusbmic's art, nice!

Developer(+1)

Yes! I'm a big fan of his previous work, and I thought it would fit the aesthetic I wanted to go for, only required some minor edits luckily. 

Submitted(+1)

Nice, I am actually also using his art (not for my submission) for a big game I working on, nice to see others using it too!

Submitted(+1)

Very good player movement and gun mechanics, cool level design and amazing art style. 10/10, Keep up the good work! (consider trying my game and giving a rating and a comment on your way)

Submitted(+1)

I loved how the mechanics were taught the player and they were allowed to figure out how to use them without hints. Extremely clever concept, great art, atmosphere and vibes, definitely a 10/10

Developer

Wow I'm really glad you liked that, I feel like its an extremely hard part to get right but it feels so good when it does work out! 

Submitted(+1)

Really cool puzzles, my only complaint is the platforming feels a little off. Some of the jobs feel a little too precise for a puzzle game. Mostly a personal preference but I dislike when I know how to solve a level but I have to restart a few time because I can't quite nail a jump

Developer

Hi, I really appreciate your feedback. It really makes me think about how I can ensure that levels in the future that can be solved in ways that are satisying to both platformer fans as well as more puzzle oriented players, as well as tweaking some of the movement parameters and spacing of the objects. Thank you for playing!

Submitted(+2)

Really interesting puzzle platformer. Gave me Braid vibes. I really like how the level restart timer was also an element in the level that can be sped up or slowed down. I liked the art style and music too. Maybe you can add more time altering bullets later, like a bullet that reverses the objects time or a bullet that switches the countdown to two objects. 
Overall it's an exciting game...great job. 

Developer

I'm really glad you enjoyed that detail, and those bullet type ideas are really interesting actually, especially the swapping of countdowns seem really cool to me. Thank you for the feedback this helps a lot!

Submitted(+2)

really really creative and fun, great legs on this, continue working on it!

Developer(+1)

I will definitely iterate on this, thank you for taking the time to give it a play! 

Submitted(+1)

Really cool game I just wish there was a preview or something when shooting speed up or slow down beam, to know where it would land

Developer

Thank you for taking the time to play it, I meant to replace the preview I had during development with a proper texture that fit the game but ran out of time unfortunately, but I completely agree

Submitted(+1)

it is like Portal but with Slow and Speed up. Title does not seem to represent the game genre but it is very worth to play it!

Puzzles are simple but enjoyable and most of the time I had to play like 2-3 times max to understand the level

Submitted(+1)

Very fun game. The art was great. We actually considered this name for our game as well

Developer

Thank you! Great minds think alike, I do think "Set the Pace" fits your game really well though, so great choice on that

Submitted(+1)

Really cool and interesting puzzle platforming! beautiful artstyle, and a real treat to play! Amazing work guys!

Developer

Thank you so much for playing it on stream, had a blast watching!

Viewing comments 47 to 28 of 47 · Next page · Last page