Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Oil ThiefView game page

Blast and steal oil from enemies to help Jiffy stop the evil CEO before Jiffys time runs out!
Submitted by MacAlmighty — 1 minute, 18 seconds before the deadline
Add to collection

Play game

Oil Thief's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#20223.0563.056
Artwork#36803.2783.278
Creativity#39633.3893.389
Audio#39662.8892.889
Enjoyment#41773.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your life is a constantly ticking down oil counter!

(Optional) Please credit all assets you've used
See description

(Optional) What would you like to be called if GMTK features your game?
Mac Indie

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Awesome job with this entry! The tension between spending oil to shoot and needing it to survive creates an excellent gameplay loop, giving off great Doom-style resource management vibes. The pixel art looks fantastic, and the variety in the shop upgrades is impressive for a jam game. The snipers felt a bit overpowered when they clustered, and I noticed you can infinitely reroll the shop by walking away and back, but the core mechanics are incredibly solid. Super fun submission!

Developer

Thank you, that's a very kind review! The shop issue is definitely a bug, and I've heard some great feedback about the snipers and how I generate my enemy clusters I'll take into account for the future. That's on me for making the different enemy types near the end, haha. Thanks again for leaving a comment! 

Submitted(+1)

I love the tension between using oil to shoot and needing it to live. It forced to figure out how to melee without taking damage. Great work, impressed that you got it done while sick, too!

Submitted(+1)

I had a lot of fun with just walking up to enemies and taking their oil like a vampire more than I did with shooting, which seemed to be the strat for getting farther in the game. Ran into a soft lock bug on the boss where I ran out of oil but was just frozen there while the game continued. Fun entry, good work!

Submitted(+1)

The snipers were too OP, other than that, impressive game for a 4 day game jam. It reminded me a little of my own submission, where killing enemies helps you stay alive longer, you went hard on progression and mulpile level though! Great job!

Submitted(+1)

Nice pixel art ! We might just need to tweak some of the enemies.

Submitted(+1)

I think the snipers need a little tuning, I had a lot of trouble with the snipers cause dodging out of their way (when there was 4-6 of them spawning in a room) felt really impossible since they were effectively hit-scan, so while I'm trying to get to them so I can shoot at them more reliably, unless I enter with >130 oil I end up dying almost immediately.

Other than that I really love the idea to have oil be both the time constraint, your ammo, and your health, a really unique take on a resource management shooter!

Submitted(+1)

Very fun game , nice pixel art

Submitted(+1)

Nice top down roguelike shooter, the pixel art looks great. I'm not that good in these game, so I found it a bit annoying that there were no checkpoints at all, I sadly didn't make it trough the entire game. The upgrades you can buy from the shop are very diverse and not just stat boosters which is nice and the camera movement was also pretty good.

Submitted(+1)

I agree with alot of the comments so I wont repeat the negatives lol. Other than the issues, yours is the first game ive seen with a narative which is nice, and it was very enjoyable. The art and audio is also pretty good! Good job!

Submitted(+1)

Had fun messing around with this. Once I noticed the bug with rerolling shop each time you walked up to them, I decided to try and do a melee only build. Unfortunately, the mech boss doesn't take damage from your melee. (Which I assume is because typically your melee freezes the target during the animation, which would trivialize the fight). 

Fun to mess around with different builds, I'd recommend trying to add damage falloff to bullets. As, I managed to beat the game on my second run by getting the SMG and just spraying around the screen which led to me just killing enemies offscreen then collecting their oil. Also the mech boss has a tendancy to freeze and stop moving.

Had fun with it :D

Developer(+1)

Yeah, I had some issues with meleeing the boss, and was trying to figure out a good balance (maybe letting you do it for a few seconds before getting pushed off) but couldn't get it working in time, so I just cut it. If I keep working on it, I'll definitely look at the balance again, and weapon damage falloff is a solid idea for fast firing weapons. Thanks for checking out my game! I'm glad you had fun :) 

Submitted(+1)

Pretty cool very challenging 

Submitted(+1)

Nice shooter game, maybe a bit too hard 

Submitted(+1)

nice game , but it has issues..

constantly depleting life is a nice idea ,and recovering it trough melee makes me think of doom
on the other hand aproaching enemies is not that fun , you can't really dodge and aproach due to the sheer amount of clustered enemies ,but even with 1 enemy due to the weapons firing intervals and lack of indication ,  you are bound to get hit as you melee  50% of the time

you can revisit the same shop and it will be a new shop every time so you can just infinitely reroll until you get what you want which defeats the purpose of choosing in the first place

the game is very short , but with the time constraint of 4 days it's completely justified , but the size of the game does a disservice to the upgrades because you don't get time to build anything around them

Developer

Very nice of you to leave a detailed review, thank you! 

I'm aware of the shop issue - I fixed a bug where it wasn't rerolling between floors, but didn't realize it caused that issue until after I submitted the game. But you're right, if I keep working on it I'll definitely fix that issue, and add some more levels so the player can get more of a build going. Thanks again!