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Thousand Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1054 | 4.000 | 4.000 |
| Audio | #4328 | 2.818 | 2.818 |
| Narrative | #4495 | 2.455 | 2.455 |
| Enjoyment | #5118 | 2.818 | 2.818 |
| Creativity | #6244 | 2.909 | 2.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game counts down your HP until death. You must overcome obstacles before it's too late.
(Optional) Please credit all assets you've used
Fl studio
Aseprite
(Optional) What would you like to be called if GMTK features your game?
Zee or Greerenz
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Comments
The pixel art is fantastic, the cover looks great, the visual effects and post-processing do great leg-work, and those are the biggest praises I can give this game. It lacks a core that dictates all the design decisions that would make the game cohesive mechanically and thematically. It feels like a hodgepodge of game-like-ish mechanics that don't really conform to a tight experience. Game design is all about making decisions, and centering your game on one idea (or a group of closely related ideas) is usually what makes for great games.
Take this in good faith. You're amazing with art and visuals, and I'm sure you can get very very far with more work and practice. Congrats on submitting for the jam! I wish you the best!
Thank you for your feedback!
The game has cool VFXs and an excelent Artwork, great job!
A game with a lot of potential, great art, decent sfx, and an interesting concept, deserving of a high rating, but here is some critique:
Readability
Readability was the biggest problem for me. The first couple of minutes were very frustrating, which is the last thing you want from a game.
Even just a description of how to play on the itch.io page would help. (Tip: in any game jam, abuse the itch.io description!).
Pacing
The game shouldn't start as soon as you spawn, and ideally there should also be downtime between stages (This is assuming the main gameplay is the combat and not the movement, as I think it should be). The jukebox at the start was interesting. You could limit the health drain to only activate when a jukebox is playing. Maybe it powers your weapons as well, making you defenseless outside of them. Or you could make the jukebox areas larger and larger and gradually introduce parkour challenges, or add more points to defend, to increase the challenge and force more movement. Or maybe you can activate your weapons/health drain/parkour abilities manually, so you have to be strategic about when and where to activate it. There's lots of potential here. But putting constant pressure on the player gets exhausting after a while.
Core Gameplay
Although the core gameplay has a lot of potential, there are several issues:
Bugs
Compliments
Finally, some compliments:
All in all, an interesting and creative idea that fits the theme nicely and is very impressive for a 4 day game jam and a (presumably) two-person team, although it still feels more like a prototype/tech demo than a game. It's the type of game I want to see more of, but not (yet) the type of game I want to keep playing over and over again.
Thank you for your feedback I really really appreciate it!
Very cool idea, reminded me a lot of Outer Wilds!
This game has a lot of potential I think, it's basically a roguelike with the exact same layout of the level each time.
I enjoyed the hyperspeed dashing (sliding?) across the floor, and you managed to make hitting the enemies quite satisfying too. The art was also good, I liked it a lot.
I didn't understand the mechanics fully however. Outside the first encounter with the charger, I found little reason to engage in the encounters with enemies, and rather jumped over them to save time. I also didn't understand why I sometimes lost without my time running out, because I didn't see a health indicator anywhere or whatever? On the third floor you are able to fall out of the map (intentionally?) and there is no death plane, so you have to wait until the timer runs out.
Great job either way!
I loved the graphics! However, I feel like this game could be improved on. There are many mechanics and stuff that have a lot of potential but are not fully polished. Also, a tutorial or a visual way to understand how to play would be very nice, because at the begining I didn't understand anything about the game.
In conclusion, I feel like this is a game with a lot of potential that, with a couple more days could be a candidate for winning. Good game!
The thumbnail immediately captured my attention. I kept falling into the hole on the second floor lol. It's a bit lacking in storyline in the game itself, but the artwork and sound design are really good 👍. As a gamer, I particularly liked being able to spam attack.
It gives me the vibe of Katana Zero, great game!
Cool Aesthetics!
very addictive gameplay and incredibly beautiful art
Enjoyed playing it, I was hoping the speed would effect how fast the box would charge up too (not sure if it did though) -> then it could have been faster and faster runs to experience it and rise up faster. After a while I wanted to get the beat right with the music (very good audio).
Oh, great suggestion! Thank you for the feedback!
Visuals and sound effects were incredible! Such a thematic game, was quite good, and very juicy.
Took me a few tries to figure out I needed to protect the box, not just fight the enemies though, so I wish it could have had some sort of tutorial.
I really love the vibes and art in your game!! It really set an awesome atmosphere for the cyberpunk setting. I got to the parkour area after the fighting a bunch of enemies but got stuck since it seemed like the elevator was out of electricity.
Thank you for playing! Glad I did a good job on that also you need to find the electrical boxes and interact with them, just like you did on the first floor. Once you've activated them, you can use the elevator to continue climbing!
Looks nice, but very confused on how to play
Thank you for playing! It’s easier than it looks. Just climb up, find the electrical boxes to interact with, and then use the elevator to continue climbing!
THIS LOOKS SO GOOD !! I rlly loved the game, but I'm really confused how to beat the first level :,) The art is peak
Thank you for playing! you need to find the electrical boxes to interact with, and then use the elevator to continue!