That's a very interesting game, and super polished one :D
Play game
Hoardfall: The Vault Demands Its Due's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1034 | 4.019 | 4.019 |
| Audio | #1055 | 3.558 | 3.558 |
| Artwork | #1417 | 3.885 | 3.885 |
| Enjoyment | #1670 | 3.577 | 3.577 |
| Narrative | #2311 | 2.962 | 2.962 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to pay down your debt that you owe to the vault
(Optional) Please credit all assets you've used
Credits:
Pizza Doggy's Cozy Tunes audio is the BGM for the game which can be found at https://pizzadoggy.itch.io/cozy-tunes
Pixel Frogs Tiny Swords is used for the UI and can be found at https://pixelfrog-assets.itch.io/tiny-swords
Ponk Pixels Anvil Icons are what I'm using for equipment and can be found at https://ponkpixels.itch.io/anvil-icons
Comments
Its so cool bro, i loved the art and also gamepage with it characters looks really good! You did a great job <3
A very ambitious coin pusher game with a fun fantasy setting and an impressive amount of content. There are many characters, abilities, equipment options, enemy mechanics, and different types of coins, each affecting the game in its own way.
At the same time, the amount of information made the game quite difficult to understand at first. Since I am not very familiar with this genre and English is not my native language, I struggled to keep track of how everything worked. Because of that, I mostly filled the board with coins and used only a few basic abilities instead of developing a proper strategy.
I think the mechanics would be easier to appreciate if they were introduced more gradually, perhaps through a simpler first level before adding the full variety of systems.
Overall, I like the fantasy setting and the core coin pusher idea, and it is impressive how much content you managed to include. The main issue for me was simply the high barrier to entry.
The information dump will be reworked into a more drawn out tutorial over a few floors on the first run to make it easier to take in the information. Currently, it just dumps it all at the player and causes them to not pay attention to it at all.
Thanks for the write up and very well thought out comment. Thanks for playing my game and I will for sure fix the issues that you and many other people seemed to have! I appreciate the feedback a lot!
The game is very cool! It's really impressive that you managed to create such an interesting concept while making the game feel so polished and complete. The tutorial was a bit too hard at the beginning, but I saw that you already mentioned it in the description. Awesome entry, congrats on the submission!
Yeah, the main system was easy enough to get completed in Godot with the Rigid2D body (the coin pusher system), then it was just building each feature on top of it! Surprisingly had little issues throughout the time of the Jam and it made things just breeze by. Yeah, the tutorial needs to huge overhaul. It's a huge information dumb at the moment and causes people to be confused.
Thanks for the kind words and I'm glad you enjoyed the game!
I'm a sucker for coin pusher/coin dozer games, so this is right up my alley. The combiniation between RPG mechanics, coin pusher and roguelite works so harmoniously with each other. Perfect game to kick back and relax to!
I'm glad you enjoyed the concept. I happened to be playing a very one dimensional coin pusher game on my phone when I came up with the concept because I wanted to know what something like this type of game would even look like or if it could exist and I've made it! Thanks for playing my game and stay tuned for more updates in the future! (and maybe a Steam release because the feedback has been almost nothing but positive, so it might land there!)
Thanks for the comment, I appreciate it!
Yeah, the games tutorial is very heavy handed currently, the next build after the jam will have an actual tutorial progression and introduce concepts a bit more slowly as you progress. Currently, it is very wordy. I need to bring that down a bit. Thanks for the comment and kind words. I really appreciate it!
This is awesome and incredible it should be a demo on steam not a jamgame lol
This game is huge and I love it. Not sure how you managed to pack so much into a jam game, nonetheless playtest it, but it's so much fun. I easily spent an hour on my first run and only died to the final boss on floor 20.
The art and the gameplay is great the audio is great too. I have some smol feedbacks on UI not much but yeah. Consider seperating the floor UI and the currency UI. Properly make the inventory the inventory a little bit big. Else all the overall things are very great. Sorry for not commenting earlier as I had reached my rate limit. I really like to see what you expand upon this game in future. All the Best
It's the first time I've seen such a convenient and informatively detailed training here, it's a rarity for jam, I liked it, it's super chilly and cool!
Really nice game, I lost but I see I could progress, can be addicting without the punishment of the real physical thing.
The only thing that surprised me is the boss being a lot difficult than the rest. But hey, need some challenge.
I really like this game, died at the final boss, but hey really nice concept of fighting, I really enjoyed it
The visuals drew me in right away, but the creative gameplay is what really stood out. It feels polished, original, and makes excellent use of the game jam theme from start to finish!!
Pretty neat. Amazing amount of functionality. The back and forth of the pusher and the music makes it fun and relaxing. Well done
OMGGGGG How did you make this game within 4 days? I really enjoy it. I tried all of the characters available so far, if you have an after- jam update for the game, I'm down to play it. Also, I saw the "Redeem code" option, is there any code available for me to redeem :)). Anyway nice game, good job!! <3
gmtk2026 is the code ;) You're the first to ask about it!! I completely forgot to add it anywhere. Mistake on my part. I made it to get a bit of gems for character unlocks or equipment to make it easier for the people rating within the jam.
Thanks so much for the comment and very nice words! I will absolutely be developing further and have already started. The first major update will be skill effects and instead of skills being wordy, they will have icons and the same hover information. I want the game to feel less wordy overall if I can help it.
This is actually such a well-made game! You guys made so much content in the time we had wow. I've only played the knight, but I'll have to show this to friends and probably come back to play more.
Thanks! There is less content than it seems actually, I just happened to think up ideas to reuse the concept of the coin pusher and things worked out well making a few different game modes and it giving the illusion of more content even though it's a repeated concept!
Hope your friends enjoy it as well and hope you get the chance to play more. I feel like I should have had all of the characters unlocked for the jam as each one has it's own set of skills with one shared skill across all heroes.
Thanks again for the comment, it's greatly appreciated!
love to see that you plan to continue developing!! super impressive what you were able to do in such a short amount of time. excellent game!!!!




Leave a comment
Log in with itch.io to leave a comment.