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A jam submission

Jackshot MetronomeView game page

Pinball? Casino? Countdown? Yes!
Submitted by MoonOfJupiter, goobie34 — 1 hour, 6 minutes before the deadline
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Jackshot Metronome's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33543.0003.000
Artwork#41313.1743.174
Creativity#56073.0433.043
Enjoyment#68152.4782.478
Narrative#91011.6091.609

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Each round has a timer counting down to a beat. four beats per tick. Shots are fired when the timer reaches a slot with a bullet

(Optional) Please credit all assets you've used
game icons from Game-Icons.net

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Comments

It was a bit hard understanding what was going on. I did not find out how to increase the multiplier, nor did I figure out whether I was winning or not. Especially after I was no longer hitting the threshold in time. It also didn't seem ideal that not moving the mouse at all was a pretty good strategy. But I did enjoy the style and the atmosphere, and perhaps the timed ball injections has something to it, but it didn't feel like you hit it unfortunately. Maybe the targets should be moving to not make every shot feel identical and/or some active abilities like real pinball.

Submitted

Cool game. Definitely agree that you feel a bit too passive in the game. Like it has a bit of pinball energy to it but you only aim the ball and can't influence the table beyond that

Submitted

The game has a nice feeling, I enjoyed playing it! although not sure if I was doing what was expected haha. A quick tutorial could have helped

Submitted

I'm not sure how much control I actually had over the score etc., but the sounds were impeccable. It felt like generating a little random song to the beat, which was a lot of fun. Neat take on the theme!

Submitted

Nice game, it took a little while to understand what was going on but realized soon enough that i was winning somehow and started actively playing. It's a neat and unique concept but you could have added more stuff, maybe i just played too little but it felt a little lacking. 8/10

Submitted

Took me a while to understand what was happening (I still don't understand the way the points work.) Felt like I was lacking agency most of the time. But the visuals and sound+music were pleasant and chill

Submitted

Fun idea. Could have used a tutorial and maybe a few different tables to puzzle out the best shots.

Submitted

good idea, lack of instructions

Submitted

I have no idea what I am doing, but I like it.

Please add instructions to the page so people have an idea how to play.

Developer

We originaly wanted to have a shop phase, where you could buy new projectiles and modifier items, in a very rouge-like fashion. We implemented the systems for it but didn't have time to finish the shop sadly

Submitted

I love the art style! Would love to read up how it was achieved.

Developer

The 3d graphics consist of a cell shader (which is sadly broken in the web version for some reason) and edge highlights. The edge highlights are implemented in a similar way to ambient occlusion, in that it looks at the distance between the current screen pixel and it's neighbors. If the pixel is closer to the camera than it's neighbors, it's on an edge and is colored one way, but if it's further away it's in a crevasse, colored darker. This effect also serves as an outline, if objects are further in front or behind each-other. It's implemented almost entirely using the unity shader graph, which was a bit of a pain, but it's from an old project. The crt screen effect is a simple screen shader using a sine wave sampled from the screen  y position and some unity graphics volume stuff for bloom and screen warping.

Submitted

Pretty cool! It took me a second to figure out what was going on - but the timer on the left with the ball spawn times helped me piece it together. I wish that I had more control over what happened though - I could change the angle they were shot from, but It felt so random that It almost felt like the game played itself. I think that taking away the ability to “shoot” makes the concept work, but I felt like I needed something to do in its place. Maybe somewhere to adjust the board, or change the timer. I’m curious to hear what you had planned. Great job on completing within time!

Submitted

Rated! I really liked the aesthetic. And lo fi music. It was not very clear to me how to play it "correctly" and how to multiply my score. Sometimes I got a yellow ball and others just like a dark one. But not sure why. 

If you like you can review mine in here: /jam/gmtk-jam-2026/rate/4812568

Developer

so we where almost able to finish the game in time, the web build lighting is broken for some reason