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A jam submission

Voleur!View game page

Voleur, Voleur! Steal as much as you can in the last minute of a noir-inspired museum heist!
Submitted by Dazzza, Ocho, milqpet, Shelly, RainbowRaid, finnexistshere — 6 minutes, 12 seconds before the deadline
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Voleur!'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#5594.2264.226
Audio#5663.7423.742
Enjoyment#13183.6773.677
Narrative#20073.0653.065
Creativity#30413.5813.581

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Voleur! requires players to grab treasure and escape in the final minute of a heist! As the time counts down, the guards become more on alert and the value of the loot increases - escape at the last moment but not too late!

(Optional) Please credit all assets you've used
Font Used: PC Senior

(Optional) What would you like to be called if GMTK features your game?
Team Oprocrot

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
(+1)

The game has a cool premise and is fun to play. It also has some serious style where art design and music are concerned. The team has done a good job!

(+1)

The design of the game is phenomenal and the music design is catchy. 

Submitted(+1)

very fun little game!!! i was hoping it would be longer, but for the short amount of time that it is, it’s really well designed and quite pleasant! only nitpick i would have is that items could stand out a bit more from the background, maybe by having a glowy light, i’m not sure, but its a REALLY small nitpick. great job on this one!

Submitted(+1)

A pleasant and dynamic little game. Its short length works well for a jam project, since the entire run lasts only about a minute and doesn’t feel unnecessarily stretched out.

The jam theme is represented quite simply through a one-minute timer, but the gameplay built around it is fun: you have to steal valuables, avoid getting caught, and escape before time runs out. I made at least ten attempts because I kept trying to improve my score and reach five stars.

My main issue was the scoring balance. Time seems to have a very large impact on the final score, even down to fractions of a second. Because of that, I often collected everything early and then waited near the exit, trying to leave as close to zero as possible without losing. That part felt a bit awkward and could perhaps be adjusted.

I also liked the ventilation mechanic, although in practice it was often faster to simply run through the area instead of using it. It would be interesting if the level design created more situations where the vents were genuinely useful.

Overall, it’s a fun, fast-paced project with a distinctive top-down visual style and a few enjoyable mechanics. Even though the interpretation of the theme is straightforward, the game built around it works quite well.

Submitted(+1)

Cool concept needs more. I like the visuals and music.

Submitted(+1)

Oh, this is a very nice game for how simple it is!

I feel that 1 minute is too short unless you count the dashes which mitigates that a bit. I wonder what it would feel like if you included a sprint of sorts.

I saw in the comments saying that there should be a visual on where the treasures are… I say hack the cameras to show where they are as a map, but only when you’re hacking the cameras. That way I feel it’s more fun than making it easy to find, provided there’s a bit more time for the player to take note of the map itself.

One bug though, I can’t click to go back to the Main Menu…

Best I could do was 4 stars in the game. (not the rating!)

Also, thank you for rating my game as well~

Submitted(+1)

Very cool game! The artsyle kinda reminds me of Hotline Miami, which is awesome! The mechanics are quite simple but very engaging and the tutorialisation were also clear. Though the 1 minute time pressure I feel like could've been extended more but it does encourage me to keep playing so I can get a better score! The audio is also pretty well implemented but I wish there were a bit more narrative background to the game. Other than that, awesome work!

Submitted(+1)

really fun game! the artstyle is really nice, and the game feel (and the tutorial) really help to elevate the experience! the main issue i had was that since a lot of things had the same pink outline (the cameras, the hatches, and the drop off points), it was a little difficult to tell what was what at first glance. but overall a super fun experience!

Submitted(+1)

Very cool concept! The visuals and music are beautiful and the gameplay is really fun! I agree with another commenter that a pointer for drop off locations would add some clarity.

Really great work! :)

Submitted(+1)

I love the noir visuals of the gameee!!!

Submitted(+1)

Love the artstyle and music. The concept remindes me of Monaco, very well executed.
Also a really nice touch that the music speeds up when the times runs out.
Very solid game, keep up the good work :)

Submitted(+1)

The art style is beautiful, this game has so much potential

Submitted(+1)

Love how it looks!

Submitted(+1)

The black and white visuals look great as well as the audio, it felt a bit simple in mechanics but I had very much fun playing. Cool game, loved it.

Submitted(+1)

love the film theme and the game is absolutely gorgeous! It's mechanically simple but i had lots of fun dashing around guards and security cams. I really love how the background music itself speeds up when the counter is near the end. great job!

Submitted(+1)

Sublime ! Very unjoyable, and pristine ! The game is so much fun

Submitted(+1)

The style is amazing, great job with this one!

(+1)

So much fun to play, suspenseful when you see the flashlights coming! Style, music and colors are great. Great concept. Didn't find the drop off points until after a few goes though.

(+1)

Very fun game! enjoyed the black and white style and the music. The mechanics of the guards and movement were satisfying and fun to play.

Submitted(+1)

Great art style and music! I really enjoyed the gameplay loop and diverse mechanics too. Main menu button was not clickable after escaping. Thanks for sharing!

Viewing comments 25 to 6 of 25 · Next page · Last page