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4R7UNdev

119
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4
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A member registered Jul 05, 2025 · View creator page →

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I'm not sure how to put it, but the game looks incredibly professional. I won't even mention the design, it's truly legendary. The gameplay is quite learnable, no problems, the mechanics are great. The game is incredibly polished, everything looks great. I really liked it, well done!

The theme was handled with a truly creative idea, the game is a really fun puzzle game, the levels were very fluid and I really liked how the difficulty level changed over time, the mechanics were also wonderfully satisfying. The game is excellent, had fun!

Visual effects and the audio add color to the game. The idea is also really creative, I like it very much. Had fun!

The background sounds are really well-placed, and the visuals create a lovely atmosphere. Mechanically, it's somewhat similar to card games. The game feels both cool and sweet in a way; I liked it, great game.

The game looks truly amazing. The mechanics feel very satisfying, and I can say the same for the look of the design. The design is wonderfully supported and built with the minimalist UI and sound. It's well polished with transition effects and other elements. Had so much fun, cool game.

Thank you for your feedback as well.

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The visuals are nicely drawn, and adding a short story at the beginning of each level was a nice touch. The sound perfectly suits the atmosphere. It's a really cool and sweetly designed game. I loved it!

The atmosphere of the game looks nice. The idea is really creative, the visual design of the game is really top notch. I can say the same for the audio. On the other hand, the effects are also amazing. Had fun!

The dark dungeon vibe fits the vampire concept perfectly, and transforming into a bat to dodge hunters while also being able to attack them feels awesome. I did run into a few moments where hitboxes felt slightly off and I died mid-air without touching anything, but minor quirks aside, it's still a really well crafted and enjoyable entry.

I really got hooked on this game. The character design, atmosphere, and dungeon layout fit the 10 second countdown theme spot-on. Even though it's a short experience with just a few levels, the fast-paced gameplay was so fun that I honestly wished there were even more stages to play through. Fantastic work you’ve done here.

I like the idea of the robot chasing down the slime, even though I couldn't quite figure out how to reach the slime no matter how many times I tried. Also, just a quick note: it seems like the animations show the arrow keys even when using WASD controls. Still, the overall vision and art style are really sweet, great attempt no matter what.

The gameplay mechanics and controls are super intuitive, making it really easy to pick up and get into the action right away. The music fits the game. The wave based survival along with the upgrade system every three waves keeps the game going and rewarding to continue on playing, even if it’s a bit. Awesome job overall.

It definitely took me a moment to grasp all the mechanics and juggle the different timers at once, but once it clicked, it became super fun and engaging. Surviving an endless corporate meeting while scrolling memes and dodging the boss is surely a creative spin on the theme. Great work on this. 

Yes, pressing C isn't very comfortable when controlling with WASD, but normally in the game you dash with the Shift key anyway; it's only in the WebGL version that you dash with the C key. This is because when I first built the WebGL version, the Shift key didn't work, so I later changed it to C specifically for the WebGL version. If you download and try the game, you'll see that you need to use Shift for dashing.

Thank you for your feedback.

Yes, I know the C key isn't practical for dashing. Normally, if you download the game, you dash using the Shift key anyway. The reason C is only for the WebGL version is because when I first got the WebGL build, the Shift key wasn't working, so I replaced it with C for WebGL only. If you download the game, you can dash with Shift; I also mentioned this difference in the controls section. Regarding your other point, I also thought of an eight-way dash system and initially included it in the game, but I thought it was too simple and wrote the current standard dash system instead.

Thank you for your feedback.

Thank you very much for your feedback.

The game gives off a kind of "quality" vibe. The mechanics are fantastic, and I'm having fun by just moving the character. It's also well polished. The theme has been adapted beautifully into a platformer game. Had a lot of fun playing, cool game.

Unraveling a murder mystery in a dark alley with penguins, trying to figure out who the killer was and calculating the exact time of death was such a fun puzzle to solve. It’s super distinct, atmospheric, and really well executed.

Dropping explosives through portals onto the penguin keeps the gameplay super engaging, and the varied level concepts stop it from getting boring or repetitive. It's really enjoyable to play through, and the news article backstory gives it so much charm, great work!

While the automatic movement and turning controls felt a bit tricky to master on my end, balancing the blood beam mechanics is a really unique idea. Overall, it's a super fun and creative game. Great job!

A fun game idea, I had a lot of fun playing it. Well polished with some effects etc. One of my favorite games for this jam so far, nice job.

Love the voice acting and the visuals look pretty cool to be honest, but after a while that alarm sound felt a bit distracting and repetitive. Overall, a solid good game which offers enjoyable gaming experience.

You're right. The theme could have a stronger structure, anyways thank you for your feedback.

Even though it took me a minute to figure out how to play, trial and error worked out and I had a really fun time. The sound effects are top-tier, but the hilarious text responses during the joke parts genuinely cracked me up. A really cool and memorable entry!

Digging through your backyard to pay off your mortgage is such a clever narrative hook, and the loop of upgrading tools while managing your daily dig limit is super addictive. It's really well thought out and executed fantastically for a first collaboration. Awesome job!

The puzzles are challenging enough to keep you thinking without ever feeling tedious or frustrating. The atmosphere and pixel art style are fantastic, and every time you cycle back to the account details screen, you instantly want to jump right back into the main menu to keep playing. You can really tell how much effort and care went into making this project. It definitely deserves to be among the winners for this jam.

oyun güzel olmuş eline sağlık

oyun güzel valla grafikler falan

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The transition effects and the visuals are PERFECT! It's well-polished and fun to play. I liked the concept as well. Had fun, good game.

A great puzzle game. I loved the pixel-art design that fit the game very well with those sfx, also the main menu looks very cool! The colors used are harmonious with each other for a pixel-art design. Overall, it's a solid good game.

Concept you've got here is pretty interesting and unique. The atmosphere is quite fascinating, and the visual design looks fabulous and is totally in sync with the audio. One of the best experiences I had in this jam, loved it.

A really cool concept for the jam. The mechanics felt a bit tricky to get used to at first, especially managing the axe throwing and keeping the Fury bar up. However, once I finally got the hang of the controls and the rhythm of combat, I had a lot of fun with it. The retro visual style and audio fit the fast-paced action nicely. Great effort, I liked it!

A nice puzzle concept. Chaining together operations to reach the next target number is a fantastic idea, and anyone who loves math puzzles will absolutely adore this. While math heavy games aren't usually my style, I can still appreciate how well-thought and polished this is. Great work!

The core mechanic of combining addition, subtraction, and multiplication to melt down the card's health to zero is super engaging. I really like the deck system and the clever use of random numbers, plus the end-of-level bonuses add a great layer of strategy. It’s simple to pick up, highly replayable, and very well executed!

Well polished pixel art design, fun and simple mechanics with perfectly matched sound effects and music, the concept is great too. I loved the theme usage. Had a lot of fun, great work.

Super cute and satisfying game! I really enjoyed the mechanics of bouncing the bees off walls to collect honeycomb. The art style and character designs are absolutely adorable, and the audio design fits the cozy vibe perfectly. It's simple, polished, and super fun to play. Great job!

The design looks cute, and the sound effects gives you the vibe. Both relaxing and enjoyable to play, nice game.

The atmosphere and artwork was really on point! The gloomy vibe of the catacombs blends brilliantly with the 3D runner mechanics. Guiding Chief -which is us- through these dark corridors really gives you the vibe. The visual language and subtle storytelling draw you right into the world. I especially loved the art direction and the mysterious tone in the narrative. The environmental design and lighting keep the sense of spookiness alive throughout the entire run. Unlike typical endless runners, having a solid narrative foundation gives the game a whole new layer of depth. I think you guys have done an excellent job, in other words, absolutely nailed it.

Loved the artwork, pretty solid game. Had fun!

The artwork looks simple but beautiful, also I loved the visual effects as well. Nice design, well done.