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A jam submission

FuryView game page

The only thing keeping you alive is your rage. A hack-n-slash arcade game for the Pico-8 fantasy console.
Submitted by bluerat — 20 hours, 1 minute before the deadline
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Fury's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3623.8543.854
Artwork#5694.2204.220
Enjoyment#14783.6343.634
Creativity#31353.5613.561
Narrative#48452.3902.390

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your fury keeps you going, but it's slowly ticking away. Keep your fury burning by killing enemies.

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

I love that you made this in Pico-8, still something on my todo list for me. Love the art and the arcade gameplayfeel

Submitted (1 edit) (+1)

I've seen a couple games with this sort of timer health bar, and this is the best balanced one I've found so far. I feel like the start is a little too hard with how many enemies there are, but the training mode really helped me overcome that initial hurdle, and once I got into it, the combat is very fun. Great job!

Developer (2 edits) (+1)

Thank you for the feedback! Balancing is such a hard act, there are at least a dozen variables going into the calculation of the fury/health-bar.

I should act a difficulty curve with enemy spawns increasing as the game goes on, thanks for the idea!

A minute survival time is already pretty impressive!

Submitted(+1)

Fun little game! Great aesthetics and feels good to play. I did sometimes find that it was hard to distinguish things on screen when they were close together, and I felt like the melee attack was perhaps a bit weak compared to the throw, but otherwise this a solid experience. Good work!

Developer(+1)

Thank you for your feedback, that’s really valuable for fine-tuning :)

Submitted(+1)

Damn i love this, i was confused at first when i entered the survive mode right away but after getting the hang of it in training i found it pretty fun i like the idea of your health being a timer that drains, i really love the art style a lot too

Developer

Thank you, I’m glad the training mode fulfilled it’s purpose, it was a last minute addition:D

Submitted(+1)

Took me a minute to get the hang of it, but pretty fun once I did. Impressive amount of polish for a jam game!

Submitted(+1)

This feels great to play! Killing a big swarm of enemies in fury mode is very rewarding.

Submitted(+1)

The fury mechanic is what really makes this game really addictive to play! You either die from not killing enemies or you go on a killing spree.

I love the artwork and the music! From a PICO-8 game, even though the colors and the beats were limited, you nailed these categories. Great job!

Developer

Thank you so much! It’s really fun to work within the limit of the Pico-8 :)

Submitted

Very cool entry, I love the axe throw it's extremely satisfying and has a good weight to it. I also love the verious bits of juice you've added to this like the screen boarder effects when you take damage, very nice. 

One thing I couldn't quite figure out is how to get back to the main menu from training mode (without resetting the cart ofc), might be a nice quality of life thing to add at some point! 

All told though great entry and a super dynamic PICO8 game 🤘

Developer (1 edit)

Thank you for the nice feedback :) Truth be told the training mode was a last minute addition and I just ran out of tokens and patience to add the go back button and called it a day x)

Submitted(+1)

I really enjoyed this, super impressive in Pico 8. The particle and sound effects are great too. 

Submitted(+1)

Never seen a hack'n'slash in pico 8. I love the effects and the sprites. Im so happy you added training mode, otherwise I would have given up. I love to see others create game in pico 8 too!

Developer(+1)

Pico-8 People Unite!! ٩(ˊᗜˋ*)و ♡ !!

Thank you for the feedback, I greatly enjoyed your game too.

Submitted(+1)

I was so bad at this game but i got to 90 seconds!

Developer

Thank you, I enjoyed watching you play :D

Submitted(+1)

I only lived for 36 seconds, but even so I realized that this is an extremely dynamic and interesting game, it reminded me of how I used to play on the old consoles, good job!

Developer(+1)

Thank you! ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Submitted(+1)

Really polished for the time frame! 

Submitted(+1)

A really cool concept for the jam. The mechanics felt a bit tricky to get used to at first, especially managing the axe throwing and keeping the Fury bar up. However, once I finally got the hang of the controls and the rhythm of combat, I had a lot of fun with it. The retro visual style and audio fit the fast-paced action nicely. Great effort, I liked it!

Developer(+1)

Thank you for the feedback! Happy to know the game brings people joy!

Submitted(+1)

I really like the feeling of this game! The HP bar is such a cool mechanic and makes every fight feel more exciting. Defeating enemies feels really satisfying too!

Maybe if the axe could return automatically, the gameplay would feel smoother. Right now, throwing the axe often feels like a risky move that leads to death, hahaha.

Great game! I really enjoyed it.

Developer

Thank you for the nice feedback, I’m happy to hear you enjoyed the game feel! :D

I was considering adding a callback upgrade but then I ran out of time and tokens xD

Throwing the axe is very risky since it’s easy to loose, but also rewarding, since it kills most enemies with a single hit, as it deals more damage!

Submitted(+1)

Simple but addicting gameplay and very crunchy sounds and effects. I liked it!

Submitted(+1)

Really great asthetically! I really enjoyed looking at and listening to it. I quite liked the gameplay too but I kept dying so quickly haha. Good job!

Developer (1 edit)

I’m happy you enjoyed it. The quick death is part of the game x)

Submitted(+1)

The Good: Hey, another Pico-8 game! Which controls well and has some good SFX and the like! Also, nice menu.

The Meh: I do like the idea of the fury gauge, even if I’m not 100% sold on it fitting the theme, especially when at full fury

The Oof: I couldn’t get the hang of some of the actions.

Suggestions: If you have the tokens to spare, maybe add a back to menu option for the training area? Also, maybe convert the stats into a final score so it’s asier to see what is more important: surviving, or killing foes.

Developer

Thanks for the detailed response. That’s always helpful. Unfortunately I ran out of tokens, maybe 300 to spare if I squeeze it a little more x) The fury bar ticks down with time so you’ll eventually die if you just keep running around.

Submitted(+1)

Yeah, the token count can be tricky, but there are tricks to help optimize things, like grouping together variables. And yes, I know about that - I was just noting that at full fury, there’s no countdown until you get hit.

Developer

But a total Highscore stat is a good idea, thanks :)

Submitted(+1)

Nice to see another Pico 8 game! I loved the fast pace and satisfying hack-n-slash mechanics. That menu is really impressive too!

Submitted(+1)

really cool game! I loved the visuals!

Viewing comments 31 to 12 of 31 · Next page · Last page