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TICK-TACK - platformer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1104 | 3.737 | 3.737 |
| Artwork | #1350 | 3.912 | 3.912 |
| Audio | #3326 | 3.018 | 3.018 |
| Narrative | #3608 | 2.632 | 2.632 |
| Creativity | #4032 | 3.368 | 3.368 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game revolves around a 10-second countdown. The player is a bomb that must escape a dungeon before time runs out, making every second and every decision matter.
(Optional) Please credit all assets you've used
All assets used are CC0 licensed and require no attribution.
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Comments
I had quite some fun racing to the exit. I got stuck on level 4 for a while, but did not mind that because of the absolute cuteness of that spinning blade :) Great job
thx for the feedback, glad u had fun racing to the exit, and im happy u liked the spinning blade lol i spent some time trying to add facial expressions and make the enemies and obstacles feel more alive instead of just being something that kills the player, thx for playing!
I had quite some fun racing to the exit. I got stuck on level 4 for a while, but did not mind that because of the absolute cuteness of that spinning blade :) Great job
Wow one of the best submissions ive seen! Amazing art, good mechanics and soo many levels and obstacles! I really like how the obstacles and levels get harder each level, each level is unique and different, it's nice that you didn't just create levels to make the game longer. Overall a really good submission for a 4 day jam, good luck for the rest of the voting process!
thx for the feedback, really glad u enjoyed it that means a lot, i tried to make each level feel different and not just repeat stuff so im happy u noticed that, and yeah i focused on quality over just adding more levels, thx for playing and good luck to u too!
One of the most polished games of the jams! its very fun to play and isnt too hard, the one thing you should od is add the timer for how many seconds are left before you explode
tysm for the feedback, glad u liked the polish and had fun playing, about the timer i actually tried adding a numeric one but it didnt really fit the ui so i went with visual and audio speed up instead, but i get what u mean and i will think about improving that, thx for playing!
Plenty of juice in the effects, nice art and overall clean execution. Wish there was a bit more content, but enough for a game jam. Nice work!
thx for the feedback, glad u liked the effects and the art, i really spent a lot of time trying to make the game feel polished even with the jam time limit so im glad it shows, and yeah i agree more content would have made the game better but i had to focus on polishing the core experience and show a prototype not a full on finished game, thx for playing!
Great game jam game, a proof of concept.
Might be nice to have some variety and a puzzle aspect where you have to find the quickest way to get to the end, but maybe 10 seconds is too little for that.
A good job within the restrictions of a game jam!
thx for the feedback, i actually agree that adding more puzzle elements and making the player think about the fastest route would have added more depth, but like u said the 10 seconds limitation made it kinda difficult to implement, glad u enjoyed the game and thx for playing!
game felt slow, 10 seconds felt like 20 seconds with lag (maybe its to do with my computer)
thx for the feedback, you are actually the first person to mention performance issues so it might be related to your setup, specially since i tested the game on a bunch of different laptops before submitting, but i will definitely keep an eye on it because lag can really affect the feeling of the countdown, thx for playing
yup, unity games felt slow, probably because my laptop doesnt have a decent graphics card (it was a work laptop)
It would be great if we could see the time with numbers. Also the fire's hitbox were disabling false (i died a few times because of that) and "tick tack" sounds are damaged my ear :d Good game by the way.
thx for the feedback, i appreciate it, thats a good point about showing the time tho i tried a numeric version but went with visual and audio issues instead. I will definitely look into the hitbox issue and tweak the tick tack sound. thx for playing!
Really nice game, I thought it was the perfect length for a game jam.
The mechanics are great and the sounds are really fitting.
The artstyle is really nice and animations are cute.
My only suggestion would be to make the level start once the player moves, so the player has some time to scout out the level.
Well done :D
thx a lot, I really appreciate it! Thats a great suggestion about starting the level on movement tho it was intentional to add more tense to the game. Glad you enjoyed the game :D
W GAME W ARTSTYLE
It's simple, but I had fun with it. I like how the animation matches the beat and how the movement speed are well balanced.
thx, i spent some time trying to get the animation and movement to feel right, thx for playing!
Pretty fun. Beat it. Nice art too.
thx, glad you had fun and finished it, appreciate the kind words about the art, thx for playing.
I really got hooked on this game. The character design, atmosphere, and dungeon layout fit the 10 second countdown theme spot-on. Even though it's a short experience with just a few levels, the fast-paced gameplay was so fun that I honestly wished there were even more stages to play through. Fantastic work you’ve done here.
thx a lot, i really appreciate that. I tried to make the countdown feel intense while keeping the levels short and fast paced glad it kept you hooked, and yeah i would have loved to add more levels too but i felt that was enough to show my take on the theme, thx for playing.
Really gorgeous pixel art here! I loved the different guys that chase you in each level and the variety of hazards, it's pretty short but is really good for the runtime. Well done
thx, I really appreciate that. I tried to keep it short but varied so it wouldn’t feel repetitive. Glad you enjoyed the enemies and hazards, thx for playing.
Love the art and good feel of each level. The enemies right next to be at spawn RAGEBAITED ME but it fit the vibe well done
Glad you enjoyed it! The enemy placement was definitely meant to create that panic and tense moments lol, thanks for playing!
a nice game with a cute mechanics and artwork right up there ! Loved the gameplay
glad you liked it, im happy you enjoyed the mechanics and gameplay. thx for playing!
Simple game, but it works! The bomb design was pretty cute, I'd put a figure of 'em up on my shelf
glad you liked it, im really happy you liked the bomb design. thx for playing
I enjoyed this, nice clean and simple. Some of the hitboxes were larger then I thought they were but I enjoyed this a lot.
glad you enjoyed it! yeah the hitboxes can be a bit unforgiving at times thx for playing!
Simple but fun! I wish there were just some more levels!
Glad u liked it, i wanted to add more levels but there were other important things i had to implement.
This is very well made! The levels and art are great. I think it would have benefited from some music.
thx, glad you liked it! there is music actually, but yeah its pretty low so it might have been hard to notice