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A jam submission

Cellular SecondsView game page

Survive in an unknown cellular environment where everything fights for seconds.
Submitted by corbi2 — 3 hours, 14 minutes before the deadline
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Cellular Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#3524.3704.370
Creativity#8334.0824.082
Audio#14633.4383.438
Enjoyment#21863.4523.452
Narrative#29652.7952.795

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every organism fights for survival in a world governed by timers, each counting down to their inevitable demise. Equip strategic nodes to fight or thrive, but be warned: every node you attach is also counting down to its own death.

(Optional) Please credit all assets you've used
Font: Cursed Timer ULIL (Heaven Castro on fontspace)
Sample Library: Decent Sampler

(Optional) What would you like to be called if GMTK features your game?
Isaac T

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Comments

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

fun game! great art and polished mechanics !

Submitted(+1)

Really cool and and great art. Had a bit of troublue differentiating things. overall great concept and well done!!

Developer

Thanks for playing the game!

Submitted

Very unique and fun idea. The visuals, sound and overall vibe is really cool. The game feels very polished - really enjoyed it! 😁

Developer

Thank you for playing the game!

Submitted(+1)

The game looks truly amazing. The mechanics feel very satisfying, and I can say the same for the look of the design. The design is wonderfully supported and built with the minimalist UI and sound. It's well polished with transition effects and other elements. Had so much fun, cool game.

Developer(+1)

Thank you for playing!

Submitted(+1)

The game is cool, the art is kinda unique and beautiful :)

Submitted

I love that Psychedelic style! The idea of the base,that collects different weaponised bacteries is great, but the gameplay is 2/5 for me, wasn't really addictive. Overall - you did great job, cool game!

Developer

Thanks for playing!

Submitted(+1)

Excellent artwork and sound design.  

Was fun to play, but I feel that the theme detracts from it.  For example, if it weren't for timers, players could equip different nodes and use them more strategically.  Nodes could be strong against certain organisms and weak against others.  But, since they're so fleeting, you just grab whatever you can find.  You could still make the nodes degrade based on their usage.

Some more variety of nodes would have been nice.  For example, a dash node.

Developer (1 edit) (+1)

Thank you for the feedback!

Submitted(+1)

Cool game! I really liked the art and all of the nodes were interesting. initially trying to figure out what each one did was tough at first but I got the hang of it, sometimes I'd mix up the explodey node and the fat node and be confused by my sudden explosion vs large knockback. 

Really great entry though the music and visuals culminate into something special and a nice way to incorporate the theme! The gameplay reminds me a lot of those big IO games where you're a circle who eats the other smaller circles lol

Developer

Thanks for checking out the game!

Submitted

The game looks good and the gameplay promise is interesting, but in reality, during the game, the player simply collects all the junk he see on the screen (to survive) + collects all the modules he can find.

There's a lack of opportunity to truly understand the difference between modules; you just eat and collect everything you see and try not to fight enemies or touch the green gas.

It's a shame that at the end of a game session there's no clear "you've scored so many points" screen or anything like that. Instead, you have to watch for a long time as the "REBOOT... letter by letter" message appears. It took me a long time to figure out where to check my score; my score is 164.

Developer (1 edit) (+1)

Hello, and thank you for the feedback. I feel that most of the complaints you mentioned are largely a result of how you chose to approach the game. I can say with confidence that the players with the highest scores did not try to avoid fighting the enemies. While fighting the enemies does require more skill, it also ultimately leads to a much longer survival time.

As for displaying the score after a run, you are absolutely right. I only implemented the scoring system during the last half hour of the jam, so I unfortunately did not have enough time to create a proper ending screen.

Thank you for playing the game!

Submitted

Game has a unique art style, really fun to play (though the WebGL version didn't quite work on my pc, but it's fine), Keep up the good work! (an consider checking my game and giving it a rating and a comment on your way if you want)

Submitted

nice game!

Submitted

Such a fun game! I really love the retro psychedelic art style. The music is so calming and creates a great atmosphere. It was a truly enjoyable experience.

Submitted(+1)

Came back to play even more and because I forgot to rate the game last time :)

I nearly got a score high enough to go on the leaderboard. I also discovered the big enemy cells that join on to you to eat you, they're terrifying. Great stuff

Submitted(+1)

What a cool idea for a game! I found it surprisingly easy to memorise what each attachment does based on visual alone, even though there's a nice big variety of them. My favourite is the purple spike one because I love launching myself off of enemies and the impact feels very real.

For the first couple of rounds it was hard for me to tell what was what (an enemy, an attachment for my cell, or food) so I kept running into bad situations, but once I got the hang of it I figured out there's actually quite a bit of strategy and movement tech packed into this thing.

The vibe of being under a microscope is a great idea as well. I feel like I'm just looking through at a little microscopic world where stuff lives and dies all the time. Even the small details like showing the temperature in the bottom don't go unappreciated!

Reminded me a bit of agar.io, that classic (is it technically a classic now?) game about cells eating each other. I can see this being an awesome online experience with a community dedicated to learning how to play optimally and all that stuff.

Developer (1 edit) (+1)

Thank you for trying out the game!

Submitted

Love the trippy graphics

Submitted

This was fun! I like the diff node abilities and the movement was really pleasing.  Maybe it would be nice to have some more satisfying feedback when you're gaining time from eating! lord knows i love to see number go up 

Developer (1 edit)

Thanks for the feedback! I do wish I had added more feedback for the eating mechanic, as I can see how some players might find it confusing.

Submitted

The art is pretty good.

But the gameplay is kind of repetetive

Developer (1 edit)

Hello there! Could you elaborate a little more on what you didn’t enjoy or what you think I could change to improve the game? I really appreciate constructive feedback, and it would be very helpful to know what I could do better.

Submitted

There was no reason to play for me. 

I played until I found all the modules and tried them out, killed a few enemies with them. And then I was just going around collecting food and realized I saw everything the game had to offer, and the gameplay just was not interesting to me on its own to continue playing

Submitted(+1)

The graphics and effects are really amazing, and the concept does a great job of fitting the theme in a unique way. Fantastic work!

Submitted

It's a hard feat to get just w a l k i n g around to be fun in a game — it's almost magically impossible to get the same feeling you do in Minecraft when you're just talking with friends and you don't mind circling your house and farm for an hour. I could listen to a podcast and watch this screen forever. It's such beautiful art, and the colors are very mesmerizing, especially with the accompanying shaders! I love it, you deserve more plays and rates!

Submitted

Fun cellular action! I think the score could be a bit bigger though.

Viewing comments 60 to 41 of 66 · Next page · Previous page · First page · Last page