Play chase
Chainsaw Chase's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #37 | 3.842 | 3.842 |
| Fun | #123 | 3.000 | 3.000 |
| Sounds | #123 | 3.053 | 3.053 |
| Overall | #138 | 3.126 | 3.126 |
| Theme relevance | #193 | 3.105 | 3.105 |
| End-of-life plan | #269 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
End life plan
I have copies of all the games I make on USB sticks. Sometimes I sell them like in the good old times
Transparency note
Assets used linked in the description
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Comments
The cover art is excellent. The character in white and blood red silhouette holding the chainsaw, cut against a blurred blue city. Three colours, very high contrast, extremely stylish. It looks like a B movie poster.
The pixel art city is beautiful too, layered blue buildings with lit windows, thick white clouds, real depth of field. One of the best backgrounds I've seen in this jam. And the control table on your itch page lists PC and mobile side by side with the symbols for each, which shows you thought about people playing on a phone. Pause, home and restart buttons always visible in the top right corner during play is also a good call. Scoring by distance with one decimal (3.1, 3.4) gives you that "a bit further next time" pull.
The main issue is the tutorial text. "Move around with arrow keys or WASD / Attack enemies to gain extra points / Try to get as far as you can!" stays fixed in the MIDDLE of the screen for the entire game, over the scenery. Because it occupies the central band, it covers exactly where the action happens, and between that and the character being low down I could barely see my own character while playing. It should disappear after the first input or after a few seconds.
Two more. The game paused itself whenever the window lost focus and it wasn't obvious how to unpause (I ended up clicking the screen). And I only got from 3.1 to 3.4 distance across several attempts, so either the character is very slow or I wasn't managing to keep it moving.
Visually one of the prettiest here. Getting that text off the middle of the screen would change the whole experience. Also, "I have copies of all the games I make on USB sticks, sometimes I sell them like in the good old times" is a great answer to the end of life question.
Hey, I think you ran into a critical bug. Try reloading the game page because tutorial text does disappear after the first input
I like the vibes/aesthetics of this game!
Very fun, especially once I realized I can attack monsters. I really like how the road is diagonal
It was a really interesting idea. I couldn't make it very far, but I still enjoyed the game. It was a bit too challenging for me, though. ๐ ๐
I do like me some Chainsaw Man
Simple runner game, but tight execution and packaging
I Really like this. simple and cool look.
Very well done. I also love the pixel art you have made and the feel of the game while playing is great and it has a very smooth feel to it. It did make me angry at the game when I tried to beat my high score I got but I kept on dying (and don't worry the good kind of angry). Well done congrats on this game!
I helped work on the Scalebreakers game if you want to check it out.
Simple but fun! Love the pixel art, especially the parallax scrolling.
Simples e divertido, como um jogo deve ser, bom trabalho!
My man Dennis is really cutting down those tomato devils.
This was super juicy, like damn! The full screen flash when killing an enemy does so so much, and the diagonal pixel movement of the background flows real smooth.
a really fun game you made, it is a really cool idea, in particular the chainsaw man theme
DUDE THIS IS SO COOL
Ok this was FUN and awesomeee. Good job
This game is probably the best I have seen till now, great game!