Very nice art. Fun mechanic. Would be fun to see this developed further.
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Clock Out!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #584 | 4.212 | 4.212 |
| Enjoyment | #846 | 3.818 | 3.818 |
| Narrative | #2732 | 2.848 | 2.848 |
| Creativity | #3187 | 3.545 | 3.545 |
| Audio | #3575 | 2.970 | 2.970 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Clock Out is a one-minute boxing showdown where time is your greatest enemy. The champion wins if the bell rings. Your only hope is to make him miss, freeze the clock with perfectly timed counters, and knock him out before time expires.
(Optional) Please credit all assets you've used
All Assets were created by me
Comments
the animations in this are crazy smooth! dodging and landing hits feels super satisfying and the art style is really well done. it would've been cool to have some background music to hype up the fights and maybe a bigger twist on the jam theme but honestly the core boxing gameplay is really solid. awesome work!
The animations and the feelin of this game is great, honestly really enjoyed just ducking about and watching how smooth it all looked
First of all, huge congratulations on the 2D animations, they're incredibly well done! The animation quality is excellent, and the timing of each frame matches the hit feedback perfectly, making every punch feel really satisfying.
The only thing I probably would have added is a twist to the core boxing gameplay, perhaps something tied to the Countdown theme to make it feel a bit more unique.
Overall, it's a simple game, but it's executed really well, especially considering it was made during such a short game jam. Great job!
the dodging and hitting part is really fun to play especially the animation adn art style i like it very much
beautiful animations and styling on the characters, the game feel is very nice when you land punches !
Gorgeous visuals, would have been epic with a stirring soundtrack behind it.
Ridiculously polished art and style. How do you even pull this off within a few days!!
Thank you for playing! It's my "specialty" I feel and picked the idea where I can really do something quick and effective lol The characters are the same 3d model that ive modelled and textured to look flat to give the "hand drawn" look. More prep time BUT the speed at which I can do animations that look "good" is alot faster.
Thank you for playing! It's just a 3d model I've rendered off and textured it to look flat with outlines. I really wanted to push the smears further but because I rigged him quickly, I couldn't get it to look any better haha The punch smears work really well though, theyre just 1 sprite I used a warp on
Crazy good! Perspective is a bit hard to get used to though
Bro! I loved it, remind me of the dodge system in Godhand, gave me nostalgia, hope you continue developing this game whatever the gamejam result be, looking forward!
Cheers!





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