This reminds me of the ET game in the best way possible
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goblin ate my bag's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2593 | 2.886 | 2.886 |
| Audio | #3921 | 2.895 | 2.895 |
| Artwork | #4476 | 3.086 | 3.086 |
| Creativity | #5376 | 3.086 | 3.086 |
| Enjoyment | #6380 | 2.562 | 2.562 |
Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You spend coins to jump and buy hearts so they count down and you get scared to jump but you have to, to win
(Optional) What would you like to be called if GMTK features your game?
kinkeyding
Comments
I loved the music so much. The game’s movement is compelling, I could see myself playing a more polished version of this. I was a little confused about how I stopped being able to jump after a while, but that got cleared up reading other comments. Despite that, I enjoyed the experience, great work!
Cool intro and nice music!! usually I'm a owl but i guess im a Rat today! good game! One More Minute!!! by birdyowl
Was a bit unclear what to do exactly as I kept getting stuck on the 3rd or so screen.
It kinda felt like a jump-king esque type of game, and I love the intro cutscene!
Nice work :)
Fun game to test your movement prediction skills. Some suggestions: I don't think the "perfect landing mechanic" is required, especially at the beginning. It is already difficult enough to jump to the right place. Maybe make the "perfect landing" something that is required for a later level (certain biome or type of platform). I would suggest starting with some more levels with easier jumps so the player learns to match the color of the character with the distance that will be jumped (and gets more invested in your game). Also, it took me a while to find out that the "shop screen" was a "shop screen" and a restart when you are out of coins would be good to have.
thanks for playing! I like the perfect land as inherent risk vs reward of getting max distance but learning to control that momentum. With better level design i would like to explore the ricochet system and back bounces. You can perfect land on your send bounc so you can actually go max distance + extra bounce and still not take damage.
I agree the game has an accessibility problem in its level design tho, I think lots of it could be more clear and I like your suggestion about starting slower to introduce the player to more things. Maybe have tutorial levels and then like you said, add required perfect lands as a difficulty spike. I like deep punish movement systems tho haha
The game is great, but I wish the mechanics were explain better, as it was very confusing and I got soft locked several times. Great job otherwise!
This took a longer than I'd like to learn the controls but I really enjoyed the difficulty of this - it's really hard! Also really gives me "Jump King" vibes.
For anyone else confused: you hold down space to charge your jump. But you hurt yourself unless you land perfectly. To land perfectly you tap left and right arrow keys JUST as you land.
The art is honestly perfect for the game. I love that silly little goblin face. I'm not sure why I'm a rat and why I'm trying to get to the goblin king - but I assume those were my coins and I want them back.
I audibly went "You $#&%" when on the gap level I walked off the edge and hit the pointy thing. It was hilarious. Definitely going to come back and try to beat this one later.
thanks your your kind and detailed response... and thanks for playing! this is exactly the experience i was hoping to provide: frustrating and challenging but fun and deep and 'master-able' I intend to keep working on it and dialling things in.... esp re the jump mechanics and ricochet. Remember you can bounce the opposite way you jumped and also you can still perfect land after one bounce - the timing window is just tighter!
Took me a second to figure out the jumps, but once I got into it, I had a great time! loved the intro too!
Once i figured out how the game worked it became really fun!
This game is pretty sweet! I really like the feel of the jump, it's a pretty creative way to use it. Good job!
Definitely some cool vibes! I loved the animation at the beginning to make sure people know that jumps cost coins haha. Foddian games are always fun and once I got a feel for the length of the jumps I was cruising! Well done!


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