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Zero Hour's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #914 | 3.603 | 3.750 |
| Narrative | #1029 | 3.443 | 3.583 |
| Creativity | #2553 | 3.683 | 3.833 |
| Artwork | #2938 | 3.443 | 3.583 |
| Enjoyment | #4070 | 3.042 | 3.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every system in Zero Hour is built around a ticking clock: A single 5-minute global timer governs the entire run — not per-level, per-game. The in-fiction premise is a literal launch countdown (T-minus sequences, mission control framing, the whole aesthetic). Combo multipliers create micro-countdowns within the countdown — every keystroke either extends your streak or resets it. The ending is, quite directly, what happens when the countdown hits zero and you're still standing: launch.
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Comments
I like this game and I really wanted it to be perfect, but eventually one of the characters gets corrupted on the web build and is unreadable, so I don't know what to type. It was during the garbled code level (there's three green levels and then a gray level, then three green and another gray level, it happened during the second gray level).
The aesthetic is on point, and I always like some keyboard clicks. I also really like how you incorporated lore into what you're supposed to type.
Aside from the missing character, this was a very good experience. Awesome work!
I am using the Brave Browser.
I thought the tutorial was the game and was like yh this is pretty easy I got the hang of this until the game actually began and I realised how shit I am at typing. Game was super fun tho and think it was a fun take on the theme good work!
i thought i was okay at typing, but this game was pretty tough, kept making too many typos so i would get a bsod :( overall, fun game and interesting take on the countdown theme. good work!
Really great, didn't complete because I suck at typing. But I reach far enough to catch the Lost reference, which is a win in my book. Cheers
Great sound design and art style! The typing feels really satisfying. :)
I've played a lot of typing games in my time and this is one of the most unique concepts I've ever seen for one! It's pretty difficult keeping track of what keys are live, but that's probably just a skill curve if anything. This is a really good game you made here and you should be proud of your work!
Did you make all the music yourself? Its fire! And the sfx was so satisfying too. Nice Job!!
Really liked the art style! It's like a glorified monkeytype, though I wish I had the ability to use backspace to correct my mistake, but that's my two cents...
Cool aesthetics! Love the crt vibe. Very responsive too.