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Ten in Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #197 | 3.987 | 3.987 |
| Artwork | #314 | 4.400 | 4.400 |
| Creativity | #597 | 4.175 | 4.175 |
| Enjoyment | #745 | 3.862 | 3.862 |
| Narrative | #2352 | 2.950 | 2.950 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
cout down remaining fuel
(Optional) Please credit all assets you've used
the rocket — yellowline_std
hand-drawn suns, moons, eyes & butterflies — abiafandi
fluid exhaust after Pavel Dobryakov's WebGL-Fluid-Simulation
(Optional) What would you like to be called if GMTK features your game?
InMinder
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Comments
This game is clever! Using planets to slingshot yourself and optimizing your fuel to make sure you go as far as possible is actually quite enjoyable.
I will say for anyone trying to play this game, it's much better downloaded (I noticed the web build had a lot of stuttering and the audio was strange, even with the fluid thingo off - none of that was a problem in the desktop one even with it on for me. Note that my computer is relatively new).
I like the melody of planets when you enter each orbit, and the art is superb.
Possible improvements:
- Maybe optimize it further? even though I could play it on desktop it would spontaneously crash. Surprising given the graphics don't look too intensive (although obv lots of physics computing involved). It stopped me from enjoying the game as much as I could have.
- I didn't really understand what the goal was, just to find new areas? it would be nice if there was some incentive to going around and finding new areas. And maybe providing a little more direction to the player would help.
Overall quite fun, would recommend continuing the project!
Thanks so much for the detailed feedback!
The crash is new information for us, so anything you can remember that could help us narrow the problem down would help a ton - especially whether it happens at a particular moment.
On the web stuttering, you're right, and we have a fixed build ready since yesterday. We're just waiting for the jam voting to end before uploading it.
On the goal, that's fair, we need to signal it better. It's meant to be exploration, with the leaderboard as the pull: chasing a higher score makes running into black holes and new areas basically inevitable. Clearly not communicated well enough yet, and we're already rethinking how that hook works for the full version ;)
Also, a small confession about the orbit melodies - they're not really melodies, just tones whose volume scales with your distance from each planet. The fact that it comes out sounding musical is a happy accident, and we're very happy you noticed it.
Thanks for playing!
Ahh I see, that’s so cool that it ended up being a melody. And great to see that there’s a better build waiting to be uploaded soon!
For the crash I don’t remember too many details unfortunately, basically it just turned white and everything froze; I has to close the app entirely to get it to work although once it did start working by itself again (before freezing again lol).
Sorry idk if that was helpful but it’s all I remember.
This is a fantastic concept! will this be a full game??? I really enjoy the slingshot physics and smart usage of gravity, very very awesome game
Thank you! :D You clearly are in the orbital mechanics fan club like us!
Yes, we will extend the game after the game jam, soooo many new ideas came last days - it needs to happen :)
Really cool and unique game. I loved the audio and artwork, and the core mechanic is something i've never seen in a game before. It was fun to try and master.
Also I saw your comment on the game page about the web version being laggier than the executable. I wasn't able to comment on that page but in the embed options in the itch.io game settings, if you set it to "Click to Launch in fullscreen" instead of Embed in Page, it fixes a lot of those problems. At least for our game it did. The embed limits games to 60fps and makes them feel laggy.
Thank you! That is just the gravity charm :) I am glad you liked it as much as we do :D
Huge thanks for the embed trick. We are also preparing a performance fix to release as soon as rating is over.
That was a good lesson for us all.
Easy mechanic but takes some time to understand and master! A very well-polished game, and I liked the artwork and music of the game!
Thanks for your effort! Oh yes, steering requires mastery - but you can also use "show predicted trajectory" in settings - it gets a bit easier. I'm glad you liked the art!
I found it a bit confusing at first, but then did understand the game, and still sucked at it.... but cool artwork i must say
I still hope that dying in space was a good and relaxing experience xD Btw try to enable "show predicted trajectory" in settings - it makes steering easier. Good luck with parallel worlds discovery!
Beautiful art, love the colors combinations and the simplicity of it - clean and calming. Sounds fit perfectly with the gameplay, which itself is a lot of fun - seems easy, but it is a bit tricky and rewarding. Very polished experience, well tested! :) Congrats on such a successful first release, especially a game jam one!
thank you so much! it was just the two of us, so hearing it all feels like one piece is so good. "seems easy but it's a bit tricky" - you've just written our tagline :)
Navigating through space was pretty fun and the art is good.
The hidden level is a nice touch, though I’ve only been able to find one.
Would love to see more mechanisms at play though, and I seem to have passed the levels only through trial-and-error.
Wow congrats on unlocking a parallel world! You are in top players in this game!
15 mil km traveled 🚀 Absolutely amazing art direction and really unique concept! Loved the other worlds. (Funnily enough I sort of encountered the entry point multiple times, but never actually entered it by myself. Only did so after wondering how people got to that high of a distance traveled and reading the about section 😅)
15M is a serious run, congrats! I see only two buckets in the leaderboard - either almost minimum or awesome scores like yours (that required a lot of time to master the rocket navigation). Welcome to the orbital mechanics club! :D
I am glad the other worlds were worth the effort :)
this is the type of game that would randomly get popular because of some random making a video essay or something (complimentary)
Wow that is a REALLY nice comment! Thank you, now I see it was worth the grind.
Virality is a lottery, we won't get that lucky. It is enough to bring some fun to smaller audience :) Thank you for discovering our game!
Very cool game, visuals and audio are very well done, I really liked the rocket trail effect. Parallel universes introducing new gameplay was neat as well.
Thank you! The rocket trail is secretly a fluid simulation. This is also the reason the game lags on older hardware :D
Congrats on discovering parallel universes - either you are good at orbital mechanics (maybe KSP?) or you devoted a lot of time to master it in our game. I am so happy our game found a good audience like you :)
Short but charming experience. The audio and sound design makes it a very relaxing game to play despite all the crashing into meteor!
It is actually very long - it is not about the escape :) Try unlocking parallel words! :D It is all about hidden content.
Really? I will get back into it in a moment!
:D Thank you!
Really creative game! I liked seeing the different universes.
Wow congrats on finding them! Most players don't notce them. So glad :D
Here's my review:
Very cute and charming experience, I especially liked the fluid sim, even tho it lagged a bit (I have also tried it without it). Steering the ship by clicking with the mouse is a good way to do it imo, I just wish it was a bit more responsive (I often lost myself in space for that) tho this is a minor problem for me (might also just be skill issue on my side tbh). The audio is also good, I think the soft electric piano notes work way better than a normal spaceship engine noise would, also the sound design fits well with the overall chill dreamy theme.
I can't say this enough but congratz for the fluid simulation, that's sick!
This was all I had to say, overall a very good entry, good luck :)
This is a really special game. And I can still see a few question marks on the map for discoveries I haven't made yet.
I'm so so glad I went into this blind and didn't see the screenshots before I played, so I didn't really know what to expect and wasn't spoiled by the secrets, I just knew I should explore from the description.
My first run I was just feeling out the controls and pretty much made a bee-line across the map as directly as possible, and after getting my bearings, I went in again. This time I found black holes, a parallel universe and some mean butterfly's that chased me when I got too close!
I've already spoken with you both briefly on Discord, but I think having these little discoveries are so rewarding. Granted, many players will speed run through and miss many of the things you've worked so hard on, but they were going to do that anyway. This way, the people that are really engaged with your work, get all these bonus discoveries.
I'm a big fan of KSP, so naturally I was hoping for MechJeb and my manoeuvre gizmos that I have become ever so reliant on over the years. But alas, I guess we're doing it the old-fashioned way. Out of curiosity, do you know if there are any Lagrange points where you can get into an infinite / stable position without using any fuel? I feel like I was nearly able to find one in a zone with 2 binary systems, but I couldn't quite get it stable.
I did have some performance issues, even with the GPU fluid effect turned off, but as I understand it, the performance patch is coming post-jam which is great.
I realise I've only spoken about mechanics and design, so let's speed run the rest:
Thank you, thank you. Absolutely wonderful game.
This game is insanely cool, I can't believe I have never saw this before. The sound, the art, the vibe, the JUICE it's all very very good. I also love the concept of discovering new areas if you manage to stay in a system enough. As someone who spent nearly a thousand hours in KSP, this is so satisfying. I don't like to linger on a game for too long, but I will definitely come back! Great work!
A full 5/5 all over game.
I wish I could give you feedback but there is none sowwy :(
a 5/5 with no notes?? best kind of feedback honestly :D thank you so much!
Extremely pleasing to look at and sounds effects are perfect!
I could say the same about your game which is a master piece - probably my favorite this jam.
Thank you for the review!
Very well made. Really reminds me of KSP and I love the theme interpretation! Only thing is that it was really laggy when I played it from my old laptop. When I switched it was smooth tho, so I dont think its the game's issue.
KSP is the main inspiration here indeed! Thank you for making the effort to play the game! We will ship the performance fix after the jam.
This game is so beautiful and smooth, and the sound effects are amazing too!
It was frustrating (in a very fun way!!!) trying to open black holes to other systems but when I could, it felt so satsifying!! Didn't realize there were other paths until I randomly found myself in the red area at one point!! THE AUDIO IS SO AWESOME I LOVE IT SO MUCHHH
I'm so glad you found it! Congratulations you are one of few who managed to see other worlds xD