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A jam submission

60:00View game page

A puzzle game about manipulating digital clocks
Submitted by JakeRead, Elric, Yheetron, Garrett_j, Switch, Carcor — 1 hour, 54 minutes before the deadline
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60:00's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1214.4514.451
Audio#4193.8203.820
Enjoyment#5393.9623.962
Artwork#5474.2334.233
Narrative#7403.6023.602

Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game involves a clock that you have to manipulate every level to count down slightly further than before. In the meantime, various apocalyptic scenes play out in the background.

(Optional) Please credit all assets you've used
All assets, including art, UI, and music, are original

(Optional) What would you like to be called if GMTK features your game?
Jake Read, Garrett Vandenberg, James Ariache, Elric, Alex Keech, and Carcor

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Comments

Viewing comments 40 to 21 of 98 · Next page · Previous page · First page · Last page
Submitted(+1)

Once it clicked for me, it became a very clever puzzle game. 

The sound effects and music were great too.

Nice one!

Submitted(+2)

The art is so good, and it really is fun and unique !

Submitted(+1)

Definitely one of the most unique and fun games in the jam. I love when puzzle games make me feel like a genius for figuring out really simple stuff, and this one certainly accomplished that! I love how many different mechanics and twists you were able to use on such a seemingly simple idea, and this game also has a really cool vibe with the dotted art and what I'm pretty sure is adaptive music. Great work on this!

Developer

Thanks so much! The concept came together in a way that I think surprised a lot of us on the team. We had a blast designing and playing levels, but it’s so cool to see that it’s landing for other people too.

 I had a lot of fun with the music too! Glad you enjoyed it! :)

Submitted(+2)

Really cool game! quite a unique puzzle mechanic at least to me it is!! really awesome work!!

Submitted (1 edit)

Such an interesting game! The art, sound, story, and concepts were all fantastic. However, it was a bit too difficult for me, so I’m sad I couldn’t experience everything it had to offer

Developer(+1)

If you get stuck on a level but still want to see the rest of the cool art scenes, you can press "end" on your keyboard to skip the current level. Some of the puzzles towards the end are very tricky

Submitted(+1)

I was so bad at it but I had a go and the gameplay seems so clever. I really love that despite my skill issue. The theme is fantastic, the visuals are amazing with the clock but the background help the narrative and complement the gameplay very nicely. The music was also a good fit. Great job! :)

Developer

Thank you for giving it a shot!! We really liked the themes of eschaton and the end so it was really satisfying when we were able to put them in. It was a lot of fun to make and we're glad you had a good time with it :) 

(+1)

Love this, the game is really challenging but feels satisfying once you figure it out. The artwork is incredible and the audio is fitting and not disruptive to the gameplay. Just some notes below


2 Overlapping audio tracks on the transition from 2nd -> 3rd stage and 4th -> 5th

Even with the visuals on the actions it took a bit to figure out how they function as it was not clear to me (tutorialization would be nice)

Would like for the revert previous action to show if possible what the previous action actually was, sometimes it's pretty easy to get lost in the sauce if you need to revert several actions in a row

Developer

So happy you enjoyed and thanks for the notes--these are all very useful considerations! We'll pocket these in the eventually we do a full release.

Submitted(+1)

The play button looks cool. Didn't realize it was a puzzle game.

Developer

Yeah I really like how the play button turned out. It's switch between 60:00 and PLAY is also synced to the games ticking music :)

Submitted(+1)

Took me a while to understand the game, once I did and it clicks it's very satisfying to solve these puzzles.  

Submitted(+1)

Love the game. Great choice of art style.

My game has the similar 7 segment digit mechanism but I took a different aproach. You can check it out.

I read others' comments and I also found the half lit segment confusing. Understand your intention to help player identify the segment to work on to achieve the goal, but I feel it creats more confusion than help, especially when player trying to feagure out the action on their first turn (player see different result when applying same action on the same number but different digit). Personally I feel you can remove the half lit hint, make the action consistant so that player feagure out the action faster. After that it's their job to compare the current state with the goal, no need to give them hint.

Developer

So happy to hear that you enjoyed!

You're just right about the half lit segments. It was intended to be a tool to help players parse the game state, but our inexperience with shaders in Unity sort of cooked us on that front and we didn't have enough time to really polish there. If we take this game to full status we'll absolutely want to do more with this aspect of the game.

Submitted(+1)

yeah, finally finished the game, the last one took me a while. Nicely designed puzzle.

Submitted(+1)

Really cool game. Figuring out what all the symbols do and learning how to manipulate the clock is very rewarding. Also loved the audio. Great work

Developer(+2)

We loved the audio too! While doing the drawings I spent a ton of time listening to the music and sound effects being made. The two things ended up informing each other reasonably well, I think. 

Submitted(+1)

this game is really fun! i went in expecting a game much different than what i got, and im very thankful for that admittedly! such a soothing, relaxing little puzzler that caught my attention way longer than id like to admit. my one critique is the half-lit segments, i didnt quite understand they were intended to represent untili checked the comments. otherwise, really amazing work for all involved!! genuine 5 stars on all fronts with this one.

Developer(+1)

Yeah none of know how to use shaders, and we definitely screwed it up. Every one of us agrees with you, we are sorry about that, it's one of the first things we would change if we could. (I was actually trying to solve that issue at the end of the last day and we couldn't figure out how to apply our changes to 22 levels in time due to how the segments were built).
Thanks so much for the kind words and the review!

Submitted

dont stress too much about it! in the grand scheme of "things we wish we had more time to change", the half lit segments are very low stakes! i think theyre still alright and dont make the game worse at all

(+1)

Wow, that's so interesting and difficult!

Submitted(+1)

This was super cool! I had trouble figuring out exactly what to do at first, but once I started to understand the symbols, I really started moving. It kind of reminded me of Arrival if you've seen that movie.

Developer(+1)

I love that film! I'm very flattered.

Developer(+1)

Yeah we had the cursor change away from a pointer to a icon based on the action selected, in the offline build, but it broke on itch for some reason.  Thanks for playing, really appreciate the comparison to Arrival, it's very flattering.

Submitted(+1)

Amazing concept and execution! I loved the pointillism art and the overall tone.
It can be tricky to figure out (easier if you ever took any electronics class and had to code one of these), but I disagree with many of the comments, perhaps it only needed a first stage with 2 choices instead of 3. The only think that really annoyed me are the half-lit segments, not sure if it's an stylistic choice but made the game unnecessarily harder, for the wrong reasons.
Really nice game!

Developer

Thank you for your interest and kind words! 

It's a very valid point about the darker clock segments. We were new to Unity's shader functionality, and some of this is a side effect of our ignorance. If we were to bring this to a full length game, customization for the way segments display would be an excellent feature to add--let the players decide how they want it to look so they can better focus on the puzzles! :D

Developer

The half-lit segments weren't actually stylistic, they show which lit segments aren't in the correct place for the final solution. We hoped that they'd make it easier to see what digits you need to focus on, but we should probably have explained that somewhere, since it isn't immediately obvious :)

Developer

Yeah that's a super fair critique. I think everyone on the team agrees with you as well, we just ran out of time. We also want to have differences between unlit segments that are supposed to be lit vs unit, and emphasing the voids of the unlits. We all actually don't have to most experience with shaders, and some last minute colour adjustments to fix something else caused this issue.
Thanks so much for playing, and the kind words.

Submitted(+1)

The design of this is so beautiful and cohesive. I definitely found myself brute forcing the puzzles in the beginning but I slowly began to understand and with that understanding came a hard headed need to solve them. Really well done guys! 

Developer(+1)

Thanks so much! So glad you enjoyed it :)

Submitted(+1)

wow!! extremely creative, i really wonder what inspired this! I'd love to see this expanded upon more narratively, great work!

Developer(+1)

If this game grows into a full release, I'd personally love to build a more cohesive narrative. We started growing something with complex tone and overall theme, but much of this the player needs to infer from the interplay of images and text. With more time and effort we could reveal more and hopefully make something really satisfying.

Submitted(+1)

A beautiful style, simple yet elegant. It took me a little while to understand it; some of the puzzles are really difficult.

Developer

We kept 'em hard because we knew you were up for the challenge <3

Developer

(Thanks so much for playing!)

Submitted

It's awesome, the feel is really good. Took me a bit to realize what I need to do.

Developer(+1)

Thanks for playing! Yeah, the first few steps can be tricky to figure out, but we were very leery of overtutorializing. Glad you enjoyed :)

Submitted(+1)

Really cool interesting puzzle there.  Got to the 4th level and wow... kinda got stuck there.  But really neat.  I didn't read any of the instructions, but figured it out.  Thats good design.  Good job!  Oh and fun!  

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