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Bullet Paradox's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #609 | 3.923 | 3.923 |
| Audio | #674 | 3.692 | 3.692 |
| Creativity | #982 | 4.038 | 4.038 |
| Artwork | #1915 | 3.731 | 3.731 |
| Narrative | #7051 | 2.000 | 2.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players have different objectives during the countdown in the two modes (survive for a certain number of seconds or kill themselves within a limited time) When the countdown ends, the two modes will switch back and forth
(Optional) Please credit all assets you've used
What doesn't kill you makes you stronger. What kills you makes you even stronger!
Can you use the same barrage to kill yourself while ensuring that you are not killed by it?
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Comments
I love it. also love that detail in the main menu, really sells the game. i also like how many different enemy types there are.
Awesome game! Simple, and yet the movement is really thrilling. I feel like I was much better at avoiding than getting hit, surprisingly. Great job.
Creative take on like a bullet-hell. Love the artwork. Gameplay starts to feel a little repetitive though (One downside of bullet-hell style games, I ran into the same issue with my game). Overall good work!
Visuals are fantastic, but gameplay is a bit repetitive!
The movement feels very good and the art is great.
This game is really fun! I like the concept and how the gameplay turned out. The visuals are also very cool.
Really fun game! I really loved that you choose what kills you and the visual effects are also amazing!
I love this game! The menu effect is super cool, the gameplay modes are super cool, and it is really fun! I did 3 runs, and my best score was 209. 5/5
Very cool! I will write some nitpicks: there's no difference between the saw sprites and normal bullet sprites. So, some of those bounce, some don't, and you can't know which ones. Also maybe the bullets should be reset after every "upgrade" screen because often it just spawn-hits you.
Great fun, very clever fast paced action. Very impressive.
best game i have rated so far simple but effective en very fun
Good execution on a good idea, I can see how this can get addictive real fast, nice work!
Insanely fun gameplay loop. I love the simplistic art style, arcade like audio, and extremely well balanced difficulty curve. On top of all that, the variety of obstacle choices, and the modifiers each can have really make every run feel unique. Could totally see this scaled further.
Favorite game so far, great work!
Very enjoyable game which has the potential to be expanded a lot.
My favorite game so far honestly, I played for at least 10 minutes before realizing there wasn't damage and I still kept playing because it's that good.
I thought I was good until I realised I wasnt taking any damage lol
This one was surprisingly fun and it's very polished. A good example of a perfect idea for a gamejam.
THAT IS REALLY FUN AND INTERESTING! One of the most unique game in this jam... There's a bug where I can't take any damage tho...
I guess this isn't considered a bug? In the tutorial, you are invincible.(Of course, judging from everyone's comments, this design is indeed counterintuitive. )