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WE HAVE LIFT-OFF's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2091 | 3.290 | 3.290 |
| Creativity | #3227 | 3.536 | 3.536 |
| Enjoyment | #3751 | 3.116 | 3.116 |
| Artwork | #3900 | 3.232 | 3.232 |
| Narrative | #5356 | 2.290 | 2.290 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are running from a black hole and you have a countdown to launch the ship.
(Optional) Please credit all assets you've used
Music from DOS88
(Optional) What would you like to be called if GMTK features your game?
Junkgrab Studio
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Comments
I like the concept but it's very punishing. Think the mechanic could be really interesting in maybe more of a trajectory planning puzzle game where you have a better overview, or maybe getting some sort of control once you've launched (or a self destruct for when you're drifting 1m/s directly at a wall). Really liked the planet designs!
Very creative idea! Its a little difficult to predict your trajectory after launch, but overall very well executed!
Very difficult but nice game for 2 days! Good job!
I can't even leave first planet
The idea is pretty good, but the controls are a little confusing and i have trouble estimating where some launches will go. The game could benefit from some sort of trajectory line, but overall a pretty nice and interesting game. Good job!
Interesting idea. Could see myself playing a finished version of this game :)
Fun idea, and I love the visuals, especially the interface! Quite challenging, though - it seems a little inconsistent, and if you end up on the wrong side of a planet it takes a bunch of time doing short hops to get to the other side. It's tempting to do bigger launches but odds are that you'll fly into a sun trying it. Would be nice if you had *some* way to affect your course or obstacles while you were en route so it wasn't just idly waiting for success or failure. Good fun though!
Slingshotting between planets is a great idea and it looks the part too. Found it pretty tough though, a bit of air control or a clearer indicator of the danger closing in would help a lot. Nice concept!
Check out my game if you get a chance, a chess roguelike called Final Gambit: /jam/gmtk-jam-2026/rate/4813276
Very interesting! There is a really cool little mechanic here that I'd be excited to see you expand on. Great job, and excellent work for 2 days!
This was really cool. The game feels fun and satisfying to play. I think for an extra challenge you could add fuel that the player is burning each time they fly. You could make it limited and see if they can reach the goal or unlimited and see how much they burn to get to it.
Cool game, one thing, I think that you should make the side bounds more clear. I tried flying angled to the side and just randomly exploded to nothing.
Great game. I hace an issue with resolution couldnt see the full screen on browser. Really liked style and art. Missed more control over the ship, beacause its pretty easy to land on the wrong side of a planet facing the black hole D:
Great game concept. Navigating through the planets using their gravitation is hard but very fun
Very satisfying mechanic loved the gravity of the planets and using them to aim.
The theme interpretation is perfect. Although it would've been very helpful to have a timer to know so. I didn't even realize what I was dying from until I realized it was the blackhole which was coming towards me. Very good game otherwise!
I really enjoyed the game, and the visuals are very interesting. The music is great as well!
A bit hard but very enjoyable !
Very well executed concept. The controls are simple to understand after a few launches, but still difficult to master. The game is quite hard, which could maybe be helped with some UI indicators or something like thrusters to give the player more control. I feel like the game could also be somewhat faster paced, as sometimes the rocket takes a while to settle/restart, which kinda takes away from the experience of launching from planet to planet (otherwise very fun). Increasing the rocket speed would also help for when you need to travers around a planet, which is currently a bit difficult. Regardless, well done on making a great game with polished SFX and music, especially in only 2 days. The minimap view is also an excellent touch.
found it a little tricky, but I felt like after each attempt you start to work out some shortcuts. If you land on the wrong side of a planet it takes a long time to correct yourself
Very difficult game, some UI hints and a score would help the player to understand if they are at least progressing, otherwise every run is simply a loss until you actually win