Cool game! Very deep for the time you had and it reminds me of a bunch of board games I love to play - but digital! So, even better! Adding this to my play after the jam cause this was quite addictive lol! Seemed straight forward enough, too, with the phases clearly listed and whatnot.
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Die and Decay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1837 | 3.346 | 3.346 |
| Enjoyment | #2468 | 3.385 | 3.385 |
| Creativity | #2666 | 3.654 | 3.654 |
| Narrative | #4650 | 2.423 | 2.423 |
| Artwork | #4711 | 3.038 | 3.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A deep addictive game where you throw and assign dice that decay every turn. Balance between killing monsters, defending your city and unlocking new skills and dice.
(Optional) Please credit all assets you've used
There is a credits.txt inside the game, and also the credits are listed in the description
(Optional) What would you like to be called if GMTK features your game?
Koding Nights
Comments
I really liked the rythm of the game, having to think what dice to keep. As I have to find a relevant feedback, maybe having the possibility to re-affect a dice before the resolve would improve comfort !
Very good job on that, would definitely play it again !
Die and Decay — the pun landed on me about two seconds late and then I grinned.
The good tension here isn't the roll, it's the allocation. I almost never had the
faces I wanted, so every turn became "which of these three slots am I going to
disappoint." Putting the pressure on the spend instead of on the RNG is the right
call — losing to a bad roll feels cheap, losing to a bad decision doesn't.
And it kept asking for slightly more than I had on hand, right up until it got me.
Good escalation.
Oh this was a good time. I'd play a more fleshed out version of this for sure. Great work!
I like a lot about this game. It feels like a lot of thought went into the different houses and balancing each stat. I played a few rounds and never managed to beat an enemy, but had a unique run each time. There's just a lot to understand here... this feels like a game that would benefit from having a manual :).
I had a lot of fun with it, but I don't think I ever truly understood the cities stats, which stopped me from being able to actually beat the game. I think it can be really confusing to try and get into but there's absolutely a lot of potential here.
Really interesting game that got me engaged, just needs a lot of balancing and better game design. You should simplify the game initially and add complexity as the player wins more battles. Like you could start with just the Hero’s stats, then introduce the City stats later after a couple battles. Basically, don’t overwhelm the player too early! If you polish this and add a tutorial I think you’ll have a very strong game! Really cool game tho, I hope to play this in the future after some updates!
This game has some interesting ideas but could benefit greatly from added tutorialization or visibility of mechanics. It is hard to make strategic decisions when you don't know what the basic mechanics are, or even once you do if you don't understand what something like "transmute" means. I spent more time than I otherwise would have because it looks really deep and I believe it is, but so much time was spent trying to figure out the basic actions I could take other than rerolling and placing my dice randomly.
A very clever combat system. Took me a few tries to wrap my head around it. The music is great. The art is very nice, but there is very little of it.
It seems that the player is very handicapped and needs to use the dice to overcome his serious limitations. This is very cool, though it turned out very difficult for me.
Very enjoyable game. could see this being a full game with tons of different combinations.
Very cool game! Very nice for a game jam game!
Wow, insanely impressive for 4 days. There's a lot of complexity in this dice battler and it goes by very fast. But I love the idea of juggling your character and your city.
Also love how your character & their enemy bobs in perfect time with the music :)







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