Really enjoyed this game! The concept is unique, the writing is fun, and the art style has a lot of charm. Amazing work for a 96H game jam!
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E-girl detective's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #169 | 4.143 | 4.143 |
| Artwork | #1245 | 3.946 | 3.946 |
| Audio | #1497 | 3.429 | 3.429 |
| Enjoyment | #1570 | 3.607 | 3.607 |
| Creativity | #1694 | 3.857 | 3.857 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every investigation action counts down the clock. When time reaches zero, the player must accuse a suspect with whatever evidence they managed to collect.
(Optional) Please credit all assets you've used
see "credits" button for full credits
Comments
It’s really impressive you managed to make a murder mystery for a 4 day jam! Nice work! I didn’t finish it but I’ll probably try again after the voting period
I couldn’t figure it out but this was a really cool idea
Really good and original idea that lends to a really fun and engaging murder mystery game. The style is also just as unique as the game and everything works pretty flawlessly, no real issues with anything, just a great game all around.
Took me a couple runs to get full exposure, but it was very entertaining. The writing was very well done, and there was so much content for a game jam game. The e-girl theme and using the phone and followers was pretty creative and funny. The thirty minutes as a resource is a refreshing mechanic for the theme. Very well done, thank you for this nice puzzle
had fun playing! I don't think i was smart enough to find the killer even tho i repeated it many times, maybe because i was sooo sure that mara did it xD
I really enjoyed this game! The dialogue is funny, and the art style is charming, the concept is great, and the mechanic where every interaction takes time is really nice.. Very impressive for a 4-day game jam—I’d love to see it expanded into a full game.
I found this game quite delightful, with funny dialogue and a cute art style. I wasn't able to crack the case though, as I quickly got overwhelmed with various pieces of evidence that I struggled to remember. I feel like you'd have to play this game multiple times in order to get the right evidence to make a successful accusation. Overall though, well done, and pretty ambitious for a 4-day jam! I'd love to see this expanded and polished into a full game.
The art was very nice, the audio (and character talking sound blips) were super nice, I liked the amount of choices and decisions in the game. The freedom to approach however we liked was also nice. I missed the door for a long time the first time around. Maybe that could be indicated better somehow. I tried the bottom door, it didn’t let me do anything and I then concluded that both doors were for show when in fact the top door was actually usable. Managed to reach full exposure, but it was tricky.
really good!!! very funny, i loved it. the art is really good too. unskippable thumbnail btw lol
So impressive that that was done in four days! Well done! I really enjoyed my experience even though I didn't solve the mystery (yet!). I will certainly come back to finish this later! The artstyle is really neat, the humor really hooked me in and the music is chill and fits the vibe really well.
Music was chill and fit the vibe.
Very polished, well executed, I finished the game with no gamebreaking bugs.
Art was coherent, easy to understand what was going on on the screen, and what the player could interact with.
Story was well written and didn't give me a headache after a long day at work :D
One thing that is missing for me is the WOW factor, it didn't hook me from the start and make me go: woahh what a crazy, amazing game! But not every game is for everyone so that's probably a me thing.
It was a good experience nonetheless!
Cute.
great art and writing! also, i really like how the timer isn't real time, but rather a resource that limits how many clues you can actually uncover. you can actually make calm judgment calls rather than going crazy clicking on everything.
This was really fun and silly! If you expand, it would be fun to have character sprites for NPCs during the dialogue, because I sometimes found myself not realizing who was speaking, even with the different-colored text. Nicely done! It’s always fun to see a mystery game done in such a short time period :)






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