Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Gambler's ClockView game page

Place Your Bet Before Time Runs Out.
Submitted by Ansh Raj Darshan — 1 hour, 54 seconds before the deadline
Add to collection

Play game

The Gambler's Clock's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#22783.2463.246
Enjoyment#31093.2463.246
Artwork#31373.4043.404
Creativity#36173.4563.456
Narrative#45712.4392.439

Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game you must plan and execute your moves before the countdown reaches zero.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Ansh Raj Darshan

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 42 to 23 of 42 · Next page · Last page
Submitted

Wish the count down had a bigger place but I had a lot of fun with your puzzles !

Submitted(+1)

This clock setting looks sick! This is a well-executed concept, makes you feel like youre building mini rube goldberg machines. For a game jam, this is a good presentation of a puzzle design. If you work on it further, you can definitely afford to be a little harsher with the difficulty, but that's just my opinion. I do want to mention that it can be a little hard to see the game pieces, especially for those with weaker sight. A lot of the colors kind of mesh and theres not really a distinct outline, so it can be hard to catch everything without paying super close attention. Also, the camera slightly following the cursor can be a bit disorienting at times. Those visual tweaks are simple things tho, and you've nailed what matters most which is the core gameplay. Great submission!

(I was trying level 11 for so long before I noticed the bug update comment LOL. Hopefully, I can see level 12 after the jam period)

Submitted(+1)

Cool! But visually I was a little bit disoriented at the start. Maybe player's figure must be more noticable&

Submitted(+1)

Cool idea, but a bit on the easy side. Would love to have seen more difficult puzzles, and maybe ones where I had to think about my route a bit more - it was mostly just moving in a straight line.

Also, I think one of the last puzzles is impossible - you need to be able to take another step, but cannot do that with only five slots for cards.

Developer(+1)

Yes i will make the levels more difficult after the voting period end, and yeah it's level 11 which is impossible to solve i already mention it in comment section..

Thank you for playing!

Submitted(+1)

Great game. The level looks super cool and I like the art and the music. 

Submitted(+1)

This game was awesome, but I just had a few problems. It felt too easy, and while the visuals were good, it was hard to see with all the visual clutter. I'd suggest decreasing the countdown and making the piece contrast with the background. Other than that, great job!

Submitted(+1)

The game design, art, and sounds really come together in this one. It definitely has the base for difficulty scaling if you ever choose to further expand it!

Great job, and congrats on finishing the jam!

Submitted(+1)

It's a good game, but way too easy in my opinion. Maybe I'm just a genius, but it felt like there was way too much time on the clock lol (although for a game jam, having a game be too easy is definitely better than having it be too hard). Also, the 5 second wait between every round was a little annoying. It wasn't the biggest deal, but it really doesn't feel like there's a point to it since you can't really prepare and think about the path you wanna take until you see which cards you get and where the goal will be anyway. I liked the art quite a lot, especially the clock and gears! Good game overall!

Submitted(+1)

Reminds me of those coding block games that help teach kids how to code, which isn't a bad thing! I think it's a solid jam game. One of my complaints is I wish the map was a bit simpler. At a glance honestly, the tiles are hard to differentiate and count which is an important element of the game. Secondly, I don't quite understand the narrative? Not sure how we're a gambler's clock when everything is quite calculated. Just my personal thoughts though, I think its a good game! 

Submitted(+1)

I like the way how you created the decoys along the right tasks, which flustered my mind a bit. Overall, nice game with good visuals and sound effects :)

Submitted (1 edit) (+1)

I like the clock design and the sequence puzzles design, the amount of mechanics that are introduced is exciting. I felt like the game was a bit too easy for me and could have been more challenging and difficult sooner. I also think the countdown at the start of the level could have been a bit shorter, I felt like the waiting was unnecessary. 
Congrats with the game and Well done! <3

Submitted(+1)

I really love the concept ! I could easily see this extended futher, the puzzle were a bit too easy but with more content and polish this could really become great ! Good job !!

Submitted(+1)

Like others, I felt a bit dizzy at some point with the moving camera ^^'

But it did not stop me from enjoying the game! 

I love this concept of preparing your strategy and seeing it unfold in front of your eyes. 

It makes it very cinematic!

I'm not sure why there is a 5sec clock between levels, though? I feel like it breaks the rhythm a bit between each one, but that's not that big of a deal ^^

Congrats on your game!

Submitted(+1)

Very creative puzzles. Would have preferred them a bit harder, but still pretty good.

Submitted(+1)

Great puzzle game and smart implementation on the count down part. I personally prefer the learning curve to be steeper and the levels could be more complex for the later levels. But I really like the overall visual and sounds you've done for this game!

Submitted(+1)

I love the theme that you employed :) I find gambling-styled games always fun, the puzzles are also well-scaled to progress in difficulty! The 3d affects also make the game feel alive! Nice work :)

Submitted(+1)

Nice idea ! I like how the music is linked to the countdown. I wish camera wasn't linked to my mouse though, we could see the playing field clearly with a fixed camera, having it move all the time while picking card feels disorienting

Submitted(+1)

Fun game, well done!

Submitted(+1)

If this had dynamically generated levels and good mobile support, I would definitely play this after the jam. Pretty good.

Submitted(+1)

Interesting idea. I did not find the puzzles all that difficult to beat.

Viewing comments 42 to 23 of 42 · Next page · Last page