Cool use of the looping mechanic, games that use an increasing time limit as a restriction for what areas you can access have their own charm, it's almost like a small bite-sized metroidvania. The writing was fairly amusing and the exploration is fun. The actual "puzzles" are fairly simple and the game is not particularly long but it's a fairly good amount of content for a solo dev! Only complaint is that I wish I could gift Bob a knuckle sandwich.
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Island Explorer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #195 | 4.095 | 4.095 |
| Enjoyment | #369 | 4.048 | 4.048 |
| Creativity | #557 | 4.190 | 4.190 |
| Artwork | #3618 | 3.286 | 3.286 |
| Audio | #5053 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Clock counts down, then day restarts. Time management for exploring is important


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