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On The Clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1313 | 3.681 | 3.681 |
| Artwork | #1457 | 3.873 | 3.873 |
| Audio | #2049 | 3.303 | 3.303 |
| Creativity | #3907 | 3.405 | 3.405 |
| Narrative | #5140 | 2.332 | 2.332 |
Ranked from 370 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Nearly every object in the game has a countdown: platforms vanish when their timer hits zero, bombs explode, drones drop missiles, bosses change modes, and a level timer keeps you moving..
(Optional) What would you like to be called if GMTK features your game?
UglyGames
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Comments
Love the art good work, i had a blast playing
Very nice, cute little game! Loved it!
Really fun game! the art is cute and the controls feel great, the boss was a nice surprise too!
Fancy little bullet hell, really enjoyed this one. I would play more levels of this. As said, timers and bomb placement couldbe adjusted. Also maybe a shoot cooldown or limited ammo so you cant spam it infinitely.
all in all very nice though, good job
Good jam game, Really cute. At first I did not understand the timers only started once I stepped on them but overall had a great time with the game, good job!!
Liked the music and the art was cute. Countdowns on everything was a nice touch, but it felt like they didn't matter to the game when we can just run and shoot everything.
Liked the music and the art was cute. Countdowns on everything was nice, but it felt like they didn't matter to the game when we can just run and shoot everything.
Loved the cohesive artwork and the whimsical music!
Fun platformer turned bullet hell :) I like the 2bit aesthetic, it was cute :) Nice artstyle, I loved the little twists the character does when jumping
Really fun game! I definitely did not expect the final boss to turn into a bullet hell haha
Overall I had a great time playing it, It reminded me a lot of custom levels in Mario Maker, probably because of all the pipes, congrats!
Really fun game! I think some of the later levels were a bit too easy, but overall it had a fun mechanic, enjoyable gameplay, and a really nice art style.
Short and sweet! One thing i'll say is that it felt like I did not interact with the countdown mechanics that much. The gun also having a countdown associated with how fast it shot or how many ammo it had would help that I think. (maybe a finite resource whose count you must pay attention to at all times?)
Besides that, love the visuals and how stubby everything looks its really cute, nicely polished!
Really charming. I love the vibes created by the music and the strong contrast with the final boss. I was just a little confused because I expected the numbers on the blocks to have something to do with the countdown as well.
The touching the block to make it timer go down really stood out. My only criticism is the jump didn't feel that snappy. But these are small nitpicks to criticize, especially for a game made in 4 days. Also, the final boss was really a nice touch to finish off. If you get a chance, I made a countdown-themed puzzle-platformer too (Mr. Blob)—I'm always curious what other jammers think of it.
refreshing mechanics and visuals damnnn
I liked the core "everything is a countdown bomb" mechanic. It was polished and cute
Really nice polished little game. I love the way mechanics are explained and introduced over time.
Pretty fun to play! Got to the boss fight and won the game! the tiles had a wierd countdown pattern I did not yet understand? But I made it none the less! Great job!
Really simple but great art style. I really enjoyed the game and would've happily played a few more levels. The boss at the end was a great addition. Well done! :)
great artstyle and concept, the game is definitely a bit short and very easy but it's a game jam so it's understandable