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Valse ⋮ Knight to Three's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #383 | 4.267 | 4.267 |
| Audio | #453 | 3.800 | 3.800 |
| Artwork | #2603 | 3.533 | 3.533 |
| Narrative | #3461 | 2.667 | 2.667 |
| Enjoyment | #4867 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The knight will dance a sword-valse, counting down the beats.
(Optional) What would you like to be called if GMTK features your game?
FireColossus
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Comments
The music is great. The whole theme of the game is very cohesive. Good job really.
Really liked the vibe of the game. Very somber but relaxing. It's a little hard to control but I got the basics down. It would be cool to see this expanded and polished. Good job.
A truly evocative experience. I liked the concept and the aesthetics. Good job.
Absolutely love the concept here, this is one of the more artistic feeling games I've played so far and I have a ton of respect for that. One thing I will say though is that I think the game desperately needs feedback for the player especially when they miss, some kind of simple animation or popup making it clear that was a miss and why, maybe a little bar that visualizes where you landed relative to the beat or even just something like old rhythm games where it just pops up saying "early" or "late". Overall super fun and extremely beautiful just difficult to learn.
The timing based movement is creative, and I like the general feel of the game. It's quite melancholic, but also sweet and hopeful. The targeting reticule could sometimes have a life of its own, which meant I missed my combo a few times, but that's really the only criticism I have. The music is wonderful, and the art is simple yet striking. Great work!
Felt a little hard to control at times, but it was a very relaxing experience.
Felt very cohesive. Sometimes the timing was a bit wonky but I know rhythm stuff gets finicky in general. Cool art style, I enjoyed the experimental sort of direction
A very interesting concept, it's truly an original game. I was able to progress through the game until at some point my character couldn't move anymore for some reason and I couldn't complete the quest without moving. I really like the artwork and the music based movement. Without getting too deep I'd say this feels more like an experience than a game (in a good way). Good job
Cool game, I quite enjoyed the timing based gameplay, I just felt like this game would be even more fun with a quicker tempo, besides that a lock on or any type of mechanic that would make finding enemies faster would make the game even more enjoyable, good job!