This is the first deckbuilder game I've ever played and I enjoyed it quite a lot.Couldn't beat the game though even with insane luck getting 3 cactus and a planet charm.I found couple tiny bugs in the game not game breaking.The stash held many bugs however like the top-middle area couldn't get interacted for example.Sounds are fitting and nice.In conclusion it is a cool game!
Play game
Corner Cutter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #971 | 3.781 | 3.781 |
| Creativity | #1039 | 4.014 | 4.014 |
| Audio | #1727 | 3.370 | 3.370 |
| Artwork | #2790 | 3.493 | 3.493 |
| Narrative | #5001 | 2.356 | 2.356 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you press CountDown to start a clock ticking toward zero while your board scores points for each tick, and you only get a handful of countdown attempts before you're out of chances
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
BumbleBeethan
Comments
Very polished deck builder for a game jam game, it has a surprising amount of depth!
Super fun and addictive. Spent a lot of time playing this one. Feels really polished too!
The charms remind me of the game Cloverpit. There's not much of a storyline but I like the sound design, makes it feel satisfying to play so good job on that 👍
Really addictive game! Can see got inspiration from Balatro but different! The game play loop is really decent, love it.
Brilliant game, would 1000% get the full release (Also, how the flip did you make this in 4 DAYS ?)
The amount of content and detail in this game is insane. Very well done.
Very polished. Balance is very difficult!
I consider myself good at card / puzzle games and I couldn't make it to the 2nd boss. earth trinket might get me there?
A few thoughts from my experience:
- I'm not sure what determines discard cost.
- I'd like to see the discard cost updated when you have free discards
- I wasn't sure what the cross trinket would do from the description
- Popsicle didn't give me the bonus for opposite pairs. Only adjacent.
I spent so much time trying to get a broken build. Very addictive game.
Soo polished, really well made, good tutorial and easy to understand. The music makes it even more enjoyable, I could see this as a really enjoyable game to play a little whenever I have a break on work. Keep it up!
It's so detailed, and every button click and mouse hover feels incredibly polished. I can't believe this was made during a game jam. It even has a tutorial with highlights, which helped a lot because it wasn't immediately obvious to me what I was supposed to do at first.
Good luck with your release!
Really fun balatro-like. I could feel good build potential coming out very quickly, and the game was easy to understand. Music was a bit loud, and I thought the amount of plays you get could have been a touch clearer. Excited to see the full release though!
This was done in 4 days? Damn! I could play this for hours. Good Work!
Building a balatro-like in just 4 days ain't no small thing honestly, it honestly looks really good and is pretty enjoyable. Bravo, perhaps more juice and feel, other than that the game is already pretty solid
Really interesting combination of deckbuilding, puzzle mechanics, and the countdown theme. I liked how every card placement felt important because once you commit and hit CountDown, you have to live with your decisions. The increasing quotas created a nice sense of tension, and I found myself constantly trying to optimize my board more efficiently. Great concept and a strong interpretation of the theme
Impressed with how much you got done in the 4 days! A shop AND a map screen! I didn’t manage to win unfortunately but did get pretty far with 2 planets, a cactus and a horseshoe - I wish I could have rerolled fuses in the shop to buy more green ones. Having to click on a fuse to see what it does was kind of annoying, maybe that should be visible on the fuses all the time?
Neat concept! The artwork is great and the general premise of the game is very enticing. I found the music a touch distracting when trying to figure out how the game worked, but fine once I got past the initial tutorial and knew what I was doing. For four days, it's got an awful lot of depth with the levels, shops and so on, great job!







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