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Great game! simple to learn and fun! sound is on point!
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Antempo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 4.537 | 4.537 |
| Artwork | #23 | 4.763 | 4.763 |
| Narrative | #104 | 4.249 | 4.249 |
| Enjoyment | #136 | 4.260 | 4.260 |
| Creativity | #371 | 4.271 | 4.271 |
Ranked from 177 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Antempo is a rhythm game that requires counting down beats to stay in lockstep with your colony.
(Optional) What would you like to be called if GMTK features your game?
Patbug, Roman Hyacinths, PleadTheFilth
Comments
Amazing game! Really fun gameplay and great execution overall. I think the game could be a little more punishing and demand more perfection with the tempo, because I got 3 stars on all levels in my first try. But it's still super fun and charming :)
Great concept for a rhythm game! There are a lot of content for a jam entry! Great Job. I really enjoyed it.
I'm not gonna lie, I've played already few games in this jam but this one is my favorite so far, simple and elegant. 5/5 in every category!
Such a wholesome game! The character design is super cute, and the overall visuals are beautiful. Also, big props to the sound design and music!
Ah, a perfect break from Rhythm Paradise! :p
This is absolutely the kind of minimalist rhythm game I dig, and it works so well! The mechanic is simple, but has enough depth to keep things interesting, either with the level-design or the changes of tempo. And everything is so cute! The art is gorgeous, the story is fun, the intro cinematic is lovely, and of course the music of course is enjoyable all the way. It’s a really beautiful game you made!
I am rhythmless, but that's a me problem and not a you problem, you guys knocked it out of the park visually, great job! I love your cover art, color choices, etc!
The atmosphere in Sonnord is amazing and contributes a lot to the success of the game! The graphit sounds just as beautiful! And I think the narration is so great at first!
This game was amazing, you can tell lots of work has gone into this. Compliments:
- the art was adorable: a very unique aesthetic that you pulled off really nicely in my opinion!
- the premise was simple yet addictive, and the learning curve was small (at least for me): made it very fun to play and I felt like I was actually mastering the game
- the level design seemed very intentional in a good way, colorful flowers placed at the right positions, the obstacles somewhat obstructing your view relying on your rhythm to continue)
Improvements you can make (honestly considering the amount of time you had this was amazing, some of these will be quite nitpicky as well):
- extending the game further (considering that this is a game jam though it makes sense you have five cohesive levels, better than 10 messy ones): perhaps including more time signatures (like 6/8 or 3/4, or some crazy ones as well!)
- being able to skip through dialogue: again not much of a problem though considering there wasn't as much
- more difficulty? It didn't seem to hard for me specifically, but otherwise fun (I got 3 stars on all of them hehehe).
This was a gem! Thanks for sharing!
Thanks so much for the kind and detailed feedback! I honestly think there wasn't enough time to add additional levels or mechanics; in an ideal world, we definitely would have added some more mechanical complexity towards the end! And great feedback re: skipping dialogue. Re: difficulty, we tend to skew our games on the easier side since there's a huge range of skill with people who play jam games; if we had more time, maybe adding difficulty levels would have helped! But ultimately we were focused on making a polished and intuitive project over adding a bunch of other features in. Thanks again! :)
I really really wanted to have some funky time signatures, but between the jam time length and not knowing how players might respond to odd meters, I decided to keep it all in 4/4. In a previous game of ours, Benedict Beaver the Builder, I had a 6/8 track and a 5/4 track! I'm glad you enjoyed it though! Maybe one day we'll add a 13/6 track to the game lol
this is so amazing and beautiful!! Congrats to the team for making such a cool game !!!!!
SO incredibly cute and polished. probably my favourite so far. im a sucker for rhythm games.
Wow the whole game is so cute and extremely well polished! It's difficult to make a good feeling rythm game but you did really well and the mechanics were very intuitive! Also the variation in text speed at which the characters talk to you makes it have that much more character :)
This is really fun, the visuals are incredible for a short game jam! I would have benefit from the initial onboarding (when you have the visible rhythm ring) also showing which key to press (my brain is small and I was confused). One of my favourite games ever is the rhythm game: Patapon and once I got into the flow of Antempo it was giving me throwbacks! <33








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