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Short Fuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #169 | 4.214 | 4.214 |
| Audio | #389 | 3.837 | 3.837 |
| Artwork | #1288 | 3.929 | 3.929 |
| Creativity | #1694 | 3.857 | 3.857 |
| Narrative | #6458 | 2.102 | 2.102 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Time the fuses with the bomb countdowns to detonate perfectly!
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Lazertrax
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Comments
I really liked how the puzzle isn’t just about making the bombs explode, but about planning every fuse so the whole grid is used perfectly. A few levels took me much longer than I expected because I kept finding routes that were almost right, but not quite hahaha 😄 Very satisfying when everything finally explodes together!
I used to play flow free so much back in secondary school and hadn't thought about it in years so you can imagine my surprise when playing such a similar game. I think it's a very polished experience that feels almost like a full game; there's so many little details you got right with how cosy it makes the game feel. The bombs exploding is not only a great connection to the theme but also a fun way to end each level. Love the music too.
I personally found levels 12, 13, 27 and especially 30 the hardest. Level 30 had me stuck for so long that I gave up lol. I agree with Donutsforlife's critique about how some mechanics weren't utilised enough and how the difficulty didn't scale well because outside of the levels i mentioned, it felt like a breeze to get through most the levels. Good game though!
Such a great game bro. This has great puzzle mechanics that fit well with the theme. What I will say is that some of the other mechanics like the multi directional bombs or the little diamonds that allow colors to pass through weren't utilized enough, and the difficulty didn't progressively seem to change just like another comment said. Good job!
Really enjoyable game, love the SFX, and the artwork. My only critique, is that the levels are not progressively harder in my opinion. Loved it!
This is amazingly well polished, congrats! I like how you've explored variations on the core concept to build out the mechanics, and you've done really well on all the smaller details, like having the elements gradually pop in when the level loads. Having a fast forward on the bombs counting down is a welcome addition too!
I would perhaps suggest re-ordering the levels so it has a more incremental buildup of what mechanics are available - levels 3 -5 introduce many mechanics back to back before they are actually used in puzzles ( in the case of twin fuse, I don't think it ever shows up again?) Both ways, you've gotten a quite rich set of mechanics and I'm definitely following to see future levels if you go down that route.
Really great animations!
And thanks for the x1/x2/x4 speed that is a life changing Q&A tool
The game is super clean and polished, I can see this easily being a mobile game!
I can definitely see this making its way to mobile, super polished for a jam entry. I felt that the levels were a bit simple and that you introduced new mechanics but did not use them in the levels. Other than that, a really good game, well done! I played this on stream, there will be a vod here - https://www.twitch.tv/nebsterlive
Neat idea. Love the puzzles!
Neat game. I played through to level 16. Very polished. Good job. The only thing would be to instroduce some new mechanic around level 10 to change the fomula a bit. Otherwise, really nice and on theme too.
Really cool puzzle game. Do not know how you managed to make it in a so short time limit.
Satisfying game! Good job!
Great concept, well done!
Good level design, and smart mechanic. Cool game overall
I love the idea, had a lot of fun going through the levels!
amazing game, a real contender to win the jam
The best game I've played so far,many levels,good level design,cool art and vfx/sfx,kudos!
The game looks really neat. Would be nice to have the levels more scattered, because after a few levels the solution feels the same. Nice game overall! Simple and easy to understand!
pretty good game, very polished and many levels. a classic
A cute little game I do think some of the levels could been shuffled around to have a better difficulty curve, and there should been more of a tempo (new mechanic -> levels with mechanic -> new mechanic) etc, instead of introducing one and pausing for a while, otherwise overall a really nice game