Very Peak!!!
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FLOOR 0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #713 | 3.617 | 3.617 |
| Creativity | #4006 | 3.377 | 3.377 |
| Artwork | #4769 | 3.006 | 3.006 |
| Audio | #5284 | 2.629 | 2.629 |
| Enjoyment | #6093 | 2.629 | 2.629 |
Ranked from 175 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You descend through floors from F20 to F0
(Optional) Please credit all assets you've used
https://pixabay.com/sound-effects
(Optional) What would you like to be called if GMTK features your game?
sock boy
Comments
First of all, congrats on your game jam! <3
I really like the art and the dark vibes. Haha, and I caught that Weapons reference! :)
Overall, the game felt a bit too long for my taste, but I still enjoyed my time with it.
Thanks for sharing this with us!
The game was great but only if you could add a more clear explanation and the game could've been faster but anyways i really like it and it had me chilled lol. see my game :)
Well, that settles it, I am officially gonna have bad dreams of this
Good visuals, though.
Really cool lore and artstyle. I also loved the gameplay even if it was alot of text :P
Artstyle's nice, but the gameplay is reaaaalllyy boring. Way too much text, not much going on. Despite that, the concept is creative, it reminds me of another game I think it was called no im not a human
There was a lot of text and not a lot of action. Solid artwork though.
I thought the visuals for the game were really great! I really liked how the pixel art turned out especially with its' movement. And I thought the intro was really cool but I think it did dump a lot of information and I was really able to keep any of it.
I knew I was supposed to be looking for anomolies but I didn't know exactly how the questions corresponded with what they said or exactly what I was supposed to be looing out for. When I saw all the explanations for what an anomaly could look like I was like "Dang, I am not going to remember any of that. Hopefully there's like a little notebook that I can reference" and then there wasn't so a lot of the game I was just guessing at what I thought I should be looking for and eventually ended with 2 anomalies at the end. :(
It was really cool though. Great concept I wish there was more stuff I could reference throughout gameplay.
Really good ambience, It's a litlte slow for my taste, and i was never sure if o was doing right or not, but i guess uncertainty goes with the spooky vibe jaja. also aparently i escaped safelly so yeah!
I liked it good job
interestiong concept. i really liked this art. btw there are some bugs with elevator`s doors
Ngl I got bored and stopped playing halfway through. The game was very slow-paced and I couldn't figure out how to know when to open the door or not. I never died so I guess I kept guessing correctly. The characters looked cool though and the intro was good.
A really fun twist on the No I'm Not a Human formula :)
I like whatever effect you had on the character sprites making their outlines sort of fuzzy and changing. Made it feel more unsettling.

The story and dialouge take way too long imo, and the question felt kinda random. The game still has excellent atmosphere and artwork tho. Good job!
Interesting game! It is however a bit too long for my liking. While I did enjoy the introduction thematically, I REALLY struggled with reading the fonts, especially with the visual glitch/blur effects, which meant I couldn’t read everything in time and felt a bit lost at time. The intro is also really long and it takes a while to even get to a level. Playing the game is also very slow paced, with long wait times between floors. I also didn’t have any interactions on the lower floors, so I was just sitting there, waiting for dialogs every so often before arriving at the bottom. Another issue I had was when the detective appeared. It told me to ask a question, but just before that the janitor took priority, so at floor 0, it just felt like guesswork. Nontheless, the screenshake, sounds and narrative was nice and polished! Good job!
if you have 5 people with you then interactions become less common.
ive heard similar complaints regarding the fonts, the elevator wait times and the intro
that detective/janitor thing is an issue i dont really understand how it happens yet. glad you reported it though
sorry if you didn't have the greatest time playing and thanks for playing my game!
i enjoyed the detective work! the waiting in between floors feels a little long thou. overall i loved the game!
Kinda sad it ended with a blackout, and then nothing happened lol
But this is a great hecking game!! Good job!!!!!! I was on my toes for the entire time; also, the intro was phenomenal
Phenomenal vibes and atmosphere! The total silence other than dialogue and the strange sounds an elevator makes made for really effective ambience imo.
However I was a little disappointed when the game ended on just a black screen. Other than that, I thoroughly enjoyed myself.
I loved the intro video as the tutorial, made learning how to play way more fun than just a boring wall of text :)
I let in some anomalies and I still don’t know why they were anomalies in the lift with me :<
Good game :)
(the game was very unsettling, which I guess is waht you were after, good job with that :)
I understand the choice of the tutorial as an old VHS recording on a training room but the aberration on the letters is a disservice to the player, sometimes UX comes above aesthetics.
As an anomaly game I feel the hinting is very vague, this ain't easy to balance, but think about what will stand out to the player. In this case the questioning feels disconnected and I find myself more on the side of betting on opening the door instead of feeling the risk of my own agency.



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