Cool art style! It’s really unique that you have to click the spin button for the enemy too!
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Wheellock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #812 | 4.087 | 4.087 |
| Enjoyment | #1044 | 3.761 | 3.761 |
| Artwork | #1603 | 3.826 | 3.826 |
| Narrative | #2842 | 2.826 | 2.826 |
| Audio | #2914 | 3.109 | 3.109 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main system of taking extra turns and actually taking actions is based around a counting down power timer.
(Optional) Please credit all assets you've used
All assets are hand drawn by me
All sound effects are free with cco licensing
All music is made by @tolkosh on itch.io
(Optional) What would you like to be called if GMTK features your game?
Onion
Comments
Really loved the concept for this! It was a neat game and all of the different robot sprites are cool!
This was a really fun game! I am huge sucker for these types of strategy games and I think you struck a really nice balance of simplicity and strategy. The decision to spend time to spin again clutched a couple fights for me.
I was just playing, and for a moment I didn't realise I was playing a gamejam game, I thought I was just playing a game for myself, which is the biggest compliment I could give! I realised way to late I could get new segments, but this game is so fun, such a good concept! I think letting the enemy turn autohappen is the first thing I would change, I don't know why I need to press roll for the opponent.
Whoa really nice! Had a lot of fun figuring out what strategy was best (In the end it was just double battery and pray to hit everything). Probably has some promise for a larger game if all the strategies are balanced out (some mods seemed so bad!) and synergies more developed.
I really liked facing Godot at the end :)
Woah nice game, had a really fun time theory crafting. Ended up going big batteries and the battery attack and just killed everyone before they could act
Really nice gameplay loop. This version is a little too RNG-dependent (Shocking, I know) but I could see this being the main mechanic in a full game. Synergy between segments, balancing armor vs time, and passive segments are pretty interesting to play around with.
Also nerf virus guy
The mechanics are pretty creative, and I had fun playing.
I especially like how you can swap out segments of your wheel for other ones so there's strategy.
Art & animation could be better, but the whole game has a consistent artstyle so I think its fine.
Audio's nice!
in the end... the solution to everything... is GAMBLING...
A overall fun game! I like having control with the rng wheel spin with the wheel modifications and the artwork is very cool!
One thing that i would criticise is the performance is a bit rough, i run it with my phone but this probably is a me problem but it didnt run very well and crashed the browser mode a few times inside the game. But im sure the game on its own is already amazing and complete with mechanics and cool sounds. Great job!
A charming little battler with cute art.
Some bad spins cooked me a couple of times, but that's the nature of the beast. It would have been nice to explore the build crafting side of this a little more since it has potential--maybe have the ability to expand the wheel or get more spins, effects, etc. to make it feel just a bit less like brute force luck was rewarded and planning was more central.
the mechanic is really unique, i love spinning spinning, cool sound and art
Amazing art! my favorite part is the woo sound effect, it's so silly. i hope you get to expand this with more tiles and abilities after the jam






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