I LOVE A GOOD PUZZLE GAME AND THIS WAS SO WELL EXECUTED! great ambiance and satisfying to solve!!!
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T.I.C.K (Time is conserved, kid)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2849 | 3.306 | 3.306 |
| Audio | #2894 | 3.111 | 3.111 |
| Creativity | #3033 | 3.583 | 3.583 |
| Narrative | #5436 | 2.278 | 2.278 |
| Artwork | #5707 | 2.806 | 2.806 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bombs in this game have timers that you can edit to add or quit time
(Optional) What would you like to be called if GMTK features your game?
Fryvan96
Comments
Hi there! Thanks for stopping by and giving the game a try! This version only represents about 20% of the learning path I originally planned (levels 4 and 9 are good examples of the rushed level design :P). Knowing that, the fact that people still understood the progression and enjoyed the experience despite its unfinished state really means a lot to me :)
The idea has great potential for some interesting puzzles! Was a bit confused on level 5 but got it after reading the description. Congrats on the entry :))
I really loved the idea of this one i loved the sfx and art although art could be improved by adding effects like explosions on the bomb u could have also added some screenshake for more polish, i kinda got stuck on level 5 cause i couldnt get the 1 sec bomb on time and didnt get what does the yellow helmet do, but overall great game.
You are in the key part of the game! I wont spoil it for you, in the game's description is the info you need.
And about the art you're right, I didn't get to polish phase because of lot of bugfixing, mostly on transitions between the hub and the levels. Totally I missed the explosion art to give feedback of the bomb's range. Thanks for playing!
I really liked the concept and had fun playing. As others said maybe i would implement the possibility to be able to move just by holding the WASD
I love the bomberman-style gameplay. I could totally see this expanding to have different shaped bombs, different hats, and maybe even an inter-connected level (I kept trying to take some time out of the level with me to see if I could bank it towards the next level :) ). Overall I had so much fun!
THIS. This represented my mindset the first 2 days. Like I have on sketch at least 6 more mechanics including the time banking thing, and 1 or 2 vague ideas of puzzles for introducing, applying and mastering them. Basically 23 levels were "thinked" rather than executed. At the end of day 2 I realized I couldnt playtest everything on time so a lot of that content got cut down. Thanks for playing!
Pretty cool concept! Someone else already pointed out the disconnected wires but I think it's pretty funny!
The only thing I'd want to change is to be able to hold a direction to move in it.
Other than that I really liked the game, it's easy to understand and not too difficult, good job!
Hey, this wire is not connected on level 2, yet it totally works! (I hope screenshots show up in comments)

Interesting puzzle ! Faster movements by keeping the WASD buttons pressed could be small improvement. Good job though
Really coool concept, I loved the different puzzles as well. I got confused at first for the second though i didnt realize the cover art was the level
I really liked the concept of transferring time.
Once again, I wish I had had that idea.
Hello, thanks for playing! That concept was like the 4th place on the brainstorming session at the bus going home on day 1. "Time clone as a bomb haunting you" and "You are the bomb and you need to collect time to survive" were some of its competitors. Then, natural selection did its job and the time transfer ended up winning :P
Very good use of the theme. I like trying to gauge how much time I'm going to need for each bomb, but the control scheme is unintuitive and it would be nice if you could hold to move instead of tapping.
Really like the idea, but it need a tutorial lvl, take me a while to understand how to play, but overall very great could be use in a production game
I like the sound effect and the puzzles the movement just feels a bit spammy. But I really like how the title is the level.
It's easy to understand how to play, even though it's a puzzle game and there's no tutorial. Everything is intuitive.
There's something about being a rock in a dungeon.
Pleasant sounds.
It gets a little tiresome to press the movement buttons.
Great puzzles! Love the level selection screen being the title screen too


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