This is some of my favorite artwork of the jam, its all really trippy and just super fun visually.
Play game
Cellular Seconds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #352 | 4.370 | 4.370 |
| Creativity | #833 | 4.082 | 4.082 |
| Audio | #1463 | 3.438 | 3.438 |
| Enjoyment | #2186 | 3.452 | 3.452 |
| Narrative | #2965 | 2.795 | 2.795 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every organism fights for survival in a world governed by timers, each counting down to their inevitable demise. Equip strategic nodes to fight or thrive, but be warned: every node you attach is also counting down to its own death.
(Optional) Please credit all assets you've used
Font: Cursed Timer ULIL (Heaven Castro on fontspace)
Sample Library: Decent Sampler
(Optional) What would you like to be called if GMTK features your game?
Isaac T
Comments
Ah what a fun game! I loved the idea, gameplay, and animations. Truly the coolest thing! I think I struggled in finding a way to attack other microbes, it felt as though the only thing I could do is to run away. Either way, this was really cool game!
Loved the art style, very trippy feeling and nice on the eyes. I had alot of fun just vibing out and trying to kill the enemies. Very on theme with the countdown. Great concept. Would love to see the full release. :)
Great entry! Saw it during a stream. Looks great as well, congratulations on the art!
Pretty interesting concept! Found that it tended to be more efficient to just play as a scavenger rather than actually fight the other microbes though, which didn't make for particularly exciting gameplay :P
Really cool game! The visuals are stunning and unique. I might be the only one, but I got a tiny feeling of motion sickness when looking at the edges... So a setting for reducing that fisheye effect would be nice to see if you decide to develop this further :) Otherwise really good job!
I really liked this game! Lovely sprites, and figuring out the different effects of the nodes was cool. I did have to keep referring back to the images initially so some on-screen details of what you've grabbed might've helped.
Nice job!
This game was SO much fun! I really really enjoyed it. Once I figured out what the difference was between the enemies and the food, I started becoming the coolest microbe on this petri dish. Loved it! Ran fine in browser for me. Will be playing again :D
The art style is really great. How you can improve it is maybe adding some text in-game that says what each component does cause I found it really unclear. I know you put what they do in the description but I forget. Also performance was bad on the web version and my system isn't even low end.
Really cool game, The art is really cool and unique, the fish eye effect, the background, each piece of food. It def looks like a rendition simulation of a zoomed in environment which is cool.
Game loop was fun, reminds me of Spore. Count down exist in both the limbs and the game itself, with food extending the life and enemies decreasing it. I like killing enemies for their pieces and food.
There is a lot of room to expand this game in a lot of directions, which is a great place to be. 5/5 for artwork, honestly cool stuff happening visually.
Whoa this game is trippy... I love the visual style and the cellular automata design! It's very fun to play and pretty easy to pick up. I'm probably not getting anywhere near the leaderboard though, lol. Music is great too!
Loved the artstyle. Can easily see how this could be expanded with different powers, enemy types, etc.
This is great, did a wee bit of exploring to get the mechanics but loved it. Love the art work, it's gorgeous. Super fun and unique take on the theme. Really impressive.
Wow the art style is really cool!! I love the atmosphere it gives!
I didn't understood the fact that ennemies gived back some time without the description, maybe it was because the timer it self was a bit small on the screen, I Hadn't payed much attention..
But the concept of having some items that we can temporary have and which we have to use in function of the rotation of the character is very interesting!
The art is cool, especially shaders — they give an absolutely incredible look. I just wish it had more sounds like some impact feedback and a clearer objective. It also reminded me of the first stage of Spore, which I played a long time ago.





Leave a comment
Log in with itch.io to leave a comment.